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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-12-01 07:52:22 +08:00
We can select in 2D
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@ -21,11 +21,7 @@ int main() {
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std::string last_name;
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std::string password;
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std::string phoneNumber;
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int select_startx = -1;
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int select_starty = -1;
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int select_endx = -1;
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int select_endy = -1;
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Region selection;
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std::string textToCopy;
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auto screen = ScreenInteractive::TerminalOutput();
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@ -68,11 +64,11 @@ int main() {
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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text("select_start " + std::to_string(select_startx) + ";" + std::to_string(select_starty)),
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text("select_end " + std::to_string(select_endx) + ";" + std::to_string(select_endy)),
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text("select_start " + std::to_string(selection.startx) + ";" + std::to_string(selection.starty)),
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text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
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}) |
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border | selected(select_startx, select_endx);
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border | selected(selection);
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});
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@ -81,17 +77,17 @@ int main() {
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auto& mouse = event.mouse();
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if (mouse.button == Mouse::Left) {
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if (mouse.motion == Mouse::Pressed) {
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select_startx = mouse.x;
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select_starty = mouse.y;
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select_endx = mouse.x;
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select_endy = mouse.y;
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selection.startx = mouse.x;
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selection.starty = mouse.y;
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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} else if (mouse.motion == Mouse::Released) {
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select_endx = mouse.x;
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select_endy = mouse.y;
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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}
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else if (mouse.motion == Mouse::Moved) {
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select_endx = mouse.x;
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select_endy = mouse.y;
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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}
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screen.PostEvent(Event::Custom);
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@ -33,6 +33,14 @@ enum BorderStyle {
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EMPTY,
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};
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typedef struct {
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int startx;
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int endx;
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int starty;
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int endy;
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} Region;
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// -> text("ftxui") | bold | underlined
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@ -96,8 +104,8 @@ Element canvas(std::function<void(Canvas&)>);
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element selected(int &start, int &end, Element);
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Decorator selected(int &start, int &end);
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Element selected(Region &selection, Element);
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Decorator selected(Region &selection);
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Element underlined(Element);
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Element underlinedDouble(Element);
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Element blink(Element);
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@ -16,21 +16,20 @@ namespace {
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class Selected : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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Selected(Element child, int &start, int &end)
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: NodeDecorator(std::move(child)), startx_(start), endx_(end) {}
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Selected(Element child, Region &selection)
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: NodeDecorator(std::move(child)), selection_(selection) {}
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void Render(Screen& screen) override {
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Node::Render(screen);
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = startx_; x <= endx_; ++x) {
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for (int y = selection_.starty; y <= selection_.endy; ++y) {
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for (int x = selection_.startx; x <= selection_.endx; ++x) {
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screen.PixelAt(x, y).inverted ^= true;
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}
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}
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}
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private:
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int &startx_;
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int &endx_;
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Region &selection_;
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};
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} // namespace
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@ -38,12 +37,12 @@ private:
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/// colors.
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/// @ingroup dom
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Element selected(int &start, int &end, Element child) {
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return std::make_shared<Selected>(std::move(child), start, end);
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Element selected(Region &selection, Element child) {
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return std::make_shared<Selected>(std::move(child), selection);
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}
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Decorator selected(int &start, int &end) {
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return [&start, &end](Element child) { return selected(start, end, std::move(child)); };
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Decorator selected(Region &selection) {
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return [&selection](Element child) { return selected(selection, std::move(child)); };
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}
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} // namespace ftxui
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