mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Feature: Add the dashed style. (#594)
This commit is contained in:
parent
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commit
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@ -8,6 +8,9 @@ current (development)
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- Feature: Support `ResizableSplit` with customizable separator.
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- Feature: Support `ResizableSplit` with customizable separator.
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- Breaking: MenuDirection enum is renamed Direction
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- Breaking: MenuDirection enum is renamed Direction
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### Dom
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- Feature: Add the dashed style for border and separator.
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###
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###
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- Breaking: Direction enum is renamed WidthOrHeight
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- Breaking: Direction enum is renamed WidthOrHeight
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- Breaking: GaugeDirection enum is renamed Direction
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- Breaking: GaugeDirection enum is renamed Direction
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@ -11,6 +11,7 @@ int main(int argc, const char* argv[]) {
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auto document = vbox({
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auto document = vbox({
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text("borderLight") | borderLight,
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text("borderLight") | borderLight,
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text("borderDashed") | borderDashed,
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text("borderHeavy") | borderHeavy,
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text("borderHeavy") | borderHeavy,
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text("borderDouble") | borderDouble,
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text("borderDouble") | borderDouble,
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text("borderRounded") | borderRounded,
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text("borderRounded") | borderRounded,
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@ -16,6 +16,12 @@ int main(int argc, const char* argv[]) {
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hbox(text("left"), separatorLight(), text("right")),
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hbox(text("left"), separatorLight(), text("right")),
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}) | borderLight,
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}) | borderLight,
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vbox({
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text("separatorDashed"),
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separatorDashed(),
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hbox(text("left"), separatorDashed(), text("right")),
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}) | borderDashed,
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vbox({
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vbox({
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text("separatorHeavy"),
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text("separatorHeavy"),
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separatorHeavy(),
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separatorHeavy(),
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@ -21,7 +21,14 @@ using Elements = std::vector<Element>;
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using Decorator = std::function<Element(Element)>;
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using Decorator = std::function<Element(Element)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
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enum BorderStyle {
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LIGHT,
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DASHED,
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HEAVY,
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DOUBLE,
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ROUNDED,
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EMPTY,
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};
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// Pipe elements into decorator togethers.
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// For instance the next lines are equivalents:
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@ -37,6 +44,7 @@ Element text(std::string text);
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Element vtext(std::string text);
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Element vtext(std::string text);
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Element separator();
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Element separator();
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Element separatorLight();
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Element separatorLight();
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Element separatorDashed();
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Element separatorHeavy();
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Element separatorHeavy();
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Element separatorDouble();
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Element separatorDouble();
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Element separatorEmpty();
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Element separatorEmpty();
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@ -59,6 +67,7 @@ Element gaugeDown(float progress);
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Element gaugeDirection(float progress, Direction direction);
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Element gaugeDirection(float progress, Direction direction);
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Element border(Element);
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Element border(Element);
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Element borderLight(Element);
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Element borderLight(Element);
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Element borderDashed(Element);
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Element borderHeavy(Element);
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Element borderHeavy(Element);
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Element borderDouble(Element);
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Element borderDouble(Element);
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Element borderRounded(Element);
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Element borderRounded(Element);
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@ -14,14 +14,15 @@
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namespace ftxui {
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namespace ftxui {
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using Charset = std::array<std::string, 6>; // NOLINT
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using Charset = std::array<std::string, 6>; // NOLINT
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using Charsets = std::array<Charset, 5>; // NOLINT
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using Charsets = std::array<Charset, 6>; // NOLINT
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// NOLINTNEXTLINE
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// NOLINTNEXTLINE
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static Charsets simple_border_charset = {
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static Charsets simple_border_charset = {
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Charset{"┌", "┐", "└", "┘", "─", "│"},
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Charset{"┌", "┐", "└", "┘", "─", "│"}, // LIGHT
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Charset{"┏", "┓", "┗", "┛", "━", "┃"},
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Charset{"┏", "┓", "┗", "┛", "╍", "╏"}, // DASHED
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Charset{"╔", "╗", "╚", "╝", "═", "║"},
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Charset{"┏", "┓", "┗", "┛", "━", "┃"}, // HEAVY
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Charset{"╭", "╮", "╰", "╯", "─", "│"},
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Charset{"╔", "╗", "╚", "╝", "═", "║"}, // DOUBLE
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Charset{" ", " ", " ", " ", " ", " "},
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Charset{"╭", "╮", "╰", "╯", "─", "│"}, // ROUNDED
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Charset{" ", " ", " ", " ", " ", " "}, // EMPTY
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};
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};
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// For reference, here is the charset for normal border:
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// For reference, here is the charset for normal border:
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@ -173,6 +174,7 @@ class BorderPixel : public Node {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderEmpty
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/// @see borderEmpty
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@ -223,6 +225,42 @@ Decorator borderStyled(BorderStyle style) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderEmpty
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderDash' as a function...
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/// Element document = borderDash(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderDAsh;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┏╍╍╍╍╍╍╍╍╍╍╍╍╍╍┓
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/// ╏The element ╏
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/// ┗╍╍╍╍╍╍╍╍╍╍╍╍╍╍┛
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/// ```
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Element borderDashed(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), DASHED);
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}
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/// @brief Draw a dashed border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderRounded
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@ -257,6 +295,7 @@ Element borderLight(Element child) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderRounded
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@ -291,6 +330,7 @@ Element borderHeavy(Element child) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderRounded
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@ -325,6 +365,7 @@ Element borderDouble(Element child) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderRounded
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@ -359,6 +400,7 @@ Element borderRounded(Element child) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see border
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/// @see border
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/// @see borderLight
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/// @see borderLight
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/// @see borderDashed
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/// @see borderDouble
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderRounded
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@ -14,14 +14,15 @@ namespace ftxui {
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namespace {
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namespace {
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using Charset = std::array<std::string, 2>; // NOLINT
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using Charset = std::array<std::string, 2>; // NOLINT
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using Charsets = std::array<Charset, 5>; // NOLINT
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using Charsets = std::array<Charset, 6>; // NOLINT
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// NOLINTNEXTLINE
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// NOLINTNEXTLINE
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const Charsets charsets = {
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const Charsets charsets = {
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Charset{"│", "─"}, //
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Charset{"│", "─"}, // LIGHT
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Charset{"┃", "━"}, //
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Charset{"╏", "╍"}, // DASHED
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Charset{"║", "═"}, //
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Charset{"┃", "━"}, // HEAVY
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Charset{"│", "─"}, //
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Charset{"║", "═"}, // DOUBLE
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Charset{" ", " "}, //
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Charset{"│", "─"}, // ROUNDED
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Charset{" ", " "}, // EMPTY
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};
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};
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} // namespace
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} // namespace
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@ -98,6 +99,7 @@ class SeparatorWithPixel : public SeparatorAuto {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -135,6 +137,7 @@ Element separator() {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -171,6 +174,7 @@ Element separatorStyled(BorderStyle style) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -202,11 +206,49 @@ Element separatorLight() {
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return std::make_shared<SeparatorAuto>(LIGHT);
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return std::make_shared<SeparatorAuto>(LIGHT);
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}
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}
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/// @brief Draw a vertical or horizontal separation in between two other
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/// elements, using the DASHED style.
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/// @ingroup dom
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/// @see separator
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorRounded
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/// @see separatorStyled
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/// @see separatorCharacter
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///
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/// Add a visual separation in between two elements.
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'border' as a function...
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/// Element document = vbox({
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/// text("up"),
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/// separatorLight(),
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/// text("down"),
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/// });
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// up
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/// ╍╍╍╍
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/// down
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/// ```
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Element separatorDashed() {
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return std::make_shared<SeparatorAuto>(DASHED);
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}
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/// @brief Draw a vertical or horizontal separation in between two other
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/// @brief Draw a vertical or horizontal separation in between two other
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/// elements, using the HEAVY style.
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/// elements, using the HEAVY style.
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -243,6 +285,7 @@ Element separatorHeavy() {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -279,6 +322,7 @@ Element separatorDouble() {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -316,6 +360,7 @@ Element separatorEmpty() {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorEmpty
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/// @see separatorEmpty
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@ -351,6 +396,7 @@ Element separatorCharacter(std::string value) {
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/// @ingroup dom
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/// @ingroup dom
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/// @see separator
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/// @see separator
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/// @see separatorLight
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/// @see separatorLight
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/// @see separatorDashed
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/// @see separatorHeavy
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/// @see separatorHeavy
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/// @see separatorDouble
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/// @see separatorDouble
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/// @see separatorStyled
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/// @see separatorStyled
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@ -35,6 +35,20 @@ TEST(SeparatorTest, Light) {
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"down");
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"down");
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}
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}
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TEST(SeparatorTest, Dashed) {
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auto element = vbox({
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text("top"),
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separatorDashed(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"╍╍╍╍\r\n"
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"down");
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}
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TEST(SeparatorTest, Double) {
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TEST(SeparatorTest, Double) {
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auto element = vbox({
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auto element = vbox({
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text("top"),
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text("top"),
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@ -14,12 +14,13 @@ bool IsCell(int x, int y) {
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}
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}
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// NOLINTNEXTLINE
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// NOLINTNEXTLINE
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static std::string charset[5][6] = {
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static std::string charset[6][6] = {
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{"┌", "┐", "└", "┘", "─", "│"}, //
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{"┌", "┐", "└", "┘", "─", "│"}, // LIGHT
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{"┏", "┓", "┗", "┛", "━", "┃"}, //
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{"┏", "┓", "┗", "┛", "╍", "╏"}, // DASHED
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{"╔", "╗", "╚", "╝", "═", "║"}, //
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{"┏", "┓", "┗", "┛", "━", "┃"}, // HEAVY
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{"╭", "╮", "╰", "╯", "─", "│"}, //
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{"╔", "╗", "╚", "╝", "═", "║"}, // DOUBLE
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{" ", " ", " ", " ", " ", " "}, //
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{"╭", "╮", "╰", "╯", "─", "│"}, // ROUNDED
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{" ", " ", " ", " ", " ", " "}, // EMPTY
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};
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};
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int Wrap(int input, int modulo) {
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int Wrap(int input, int modulo) {
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@ -154,9 +154,11 @@ struct TileEncoding {
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const std::map<std::string, TileEncoding> tile_encoding = { // NOLINT
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const std::map<std::string, TileEncoding> tile_encoding = { // NOLINT
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{"─", {1, 0, 1, 0, 0}},
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{"─", {1, 0, 1, 0, 0}},
|
||||||
{"━", {2, 0, 2, 0, 0}},
|
{"━", {2, 0, 2, 0, 0}},
|
||||||
|
{"╍", {2, 0, 2, 0, 0}},
|
||||||
|
|
||||||
{"│", {0, 1, 0, 1, 0}},
|
{"│", {0, 1, 0, 1, 0}},
|
||||||
{"┃", {0, 2, 0, 2, 0}},
|
{"┃", {0, 2, 0, 2, 0}},
|
||||||
|
{"╏", {0, 2, 0, 2, 0}},
|
||||||
|
|
||||||
{"┌", {0, 0, 1, 1, 0}},
|
{"┌", {0, 0, 1, 1, 0}},
|
||||||
{"┍", {0, 0, 2, 1, 0}},
|
{"┍", {0, 0, 2, 1, 0}},
|
||||||
|
Loading…
Reference in New Issue
Block a user