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Make the focused button to take the focus inside frame. (#371)
This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/370
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@ -21,6 +21,7 @@ current (development)
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- `Menu` can now be used in the 4 directions, using `MenuOption.direction`.
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- `Menu` can now be used in the 4 directions, using `MenuOption.direction`.
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- `Menu` can display an animated underline, using
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- `Menu` can display an animated underline, using
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`MenuOption.underline.enabled`.
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`MenuOption.underline.enabled`.
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- `Button` is now taking the focus in frame.
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- **breaking** All the options are now using a transform function.
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- **breaking** All the options are now using a transform function.
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- **breaking** The `Toggle` component is now implemented using `Menu`.
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- **breaking** The `Toggle` component is now implemented using `Menu`.
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- **bugfix** Container::Tab implements `Focusable()`.
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- **bugfix** Container::Tab implements `Focusable()`.
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@ -2,6 +2,7 @@ set(DIRECTORY_LIB component)
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example(button)
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example(button)
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example(button_animated)
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example(button_animated)
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example(button_in_frame)
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example(button_style)
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example(button_style)
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example(canvas_animated)
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example(canvas_animated)
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example(checkbox)
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example(checkbox)
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48
examples/component/button_in_frame.cpp
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48
examples/component/button_in_frame.cpp
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@ -0,0 +1,48 @@
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#include <array> // for array
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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int counter = 0;
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auto on_click = [&] { counter++; };
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auto button_style = ButtonOption::Animated(Color::Default, Color::GrayDark,
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Color::Default, Color::White);
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auto container = Container::Vertical({});
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for (int i = 0; i < 30; ++i) {
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auto button =
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Button("Button " + std::to_string(i), on_click, &button_style);
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container->Add(button);
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}
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auto renderer = Renderer(container, [&] {
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return vbox({
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hbox({
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text("Counter:"),
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text(std::to_string(counter)),
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}),
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separator(),
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container->Render() | vscroll_indicator | frame |
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size(HEIGHT, LESS_THAN, 20),
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}) |
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border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(renderer);
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return 0;
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}
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -69,22 +69,27 @@ Component Button(ConstStringRef label,
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// Component implementation:
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// Component implementation:
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Element Render() override {
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Element Render() override {
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float target = Focused() ? 1.F : 0.F; // NOLINT
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const bool active = Active();
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const bool focused = Focused();
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const bool focused_or_hover = focused || mouse_hover_;
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float target = focused_or_hover ? 1.F : 0.F; // NOLINT
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if (target != animator_background_.to()) {
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if (target != animator_background_.to()) {
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SetAnimationTarget(target);
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SetAnimationTarget(target);
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}
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}
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auto focus_management = focused ? focus : active ? select : nothing;
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EntryState state = {
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EntryState state = {
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*label_,
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*label_,
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false,
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false,
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Active(),
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active,
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Focused(),
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focused_or_hover,
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};
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};
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auto element =
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auto element =
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(option_->transform ? option_->transform : DefaultTransform) //
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(option_->transform ? option_->transform : DefaultTransform) //
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(state);
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(state);
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return element | AnimatedColorStyle() | reflect(box_);
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return element | AnimatedColorStyle() | focus_management | reflect(box_);
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}
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}
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Decorator AnimatedColorStyle() {
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Decorator AnimatedColorStyle() {
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@ -151,10 +156,9 @@ Component Button(ConstStringRef label,
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return false;
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return false;
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}
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}
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TakeFocus();
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if (event.mouse().button == Mouse::Left &&
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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event.mouse().motion == Mouse::Pressed) {
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TakeFocus();
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OnClick();
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OnClick();
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return true;
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return true;
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}
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}
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