mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-10-30 16:07:38 +08:00
Improve the documentation.
This commit is contained in:
parent
58287c147a
commit
9fdf235836
213
doc/mainpage.md
213
doc/mainpage.md
@ -44,28 +44,71 @@ int main(void) {
|
||||
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
|
||||
```
|
||||
|
||||
**cmake**
|
||||
```c
|
||||
# Build
|
||||
|
||||
## Using CMake
|
||||
|
||||
CMakeLists.txt
|
||||
~~~cmake
|
||||
cmake_minimum_required (VERSION 3.11)
|
||||
|
||||
# --- Fetch FTXUI --------------------------------------------------------------
|
||||
include(FetchContent)
|
||||
|
||||
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
|
||||
FetchContent_Declare(ftxui
|
||||
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
|
||||
# Specify a GIT_TAG here.
|
||||
)
|
||||
|
||||
FetchContent_GetProperties(ftxui)
|
||||
if(NOT ftxui_POPULATED)
|
||||
FetchContent_Populate(ftxui)
|
||||
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
add_executable(main src/main.cpp)
|
||||
target_link_libraries(main
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
project(ftxui-starter
|
||||
LANGUAGES CXX
|
||||
VERSION 1.0.0
|
||||
)
|
||||
|
||||
add_executable(ftxui-starter src/main.cpp)
|
||||
target_include_directories(ftxui-starter PRIVATE src)
|
||||
|
||||
target_link_libraries(ftxui-starter
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component # Not needed for this example.
|
||||
)
|
||||
set_target_properties(main PROPERTIES CXX_STANDARD 17)
|
||||
```
|
||||
|
||||
# C++17 is used. We requires fold expressions at least.
|
||||
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
|
||||
|
||||
~~~
|
||||
|
||||
Build
|
||||
~~~
|
||||
mkdir build && cd build
|
||||
cmake ..
|
||||
make
|
||||
./main
|
||||
~~~
|
||||
|
||||
## Using NXXM
|
||||
|
||||
**.nxxm/deps**
|
||||
~~~json
|
||||
{
|
||||
"ArthurSonzogni/FTXUI": {}
|
||||
}
|
||||
~~~
|
||||
|
||||
Build:
|
||||
~~~
|
||||
nxxm . -t clang-cxx17
|
||||
~~~
|
||||
|
||||
# List of modules.
|
||||
|
||||
@ -82,7 +125,7 @@ input. It defines a set of ftxui::Component. The use can navigates using the
|
||||
arrow keys and interact with widgets like checkbox/inputbox/... You can make you
|
||||
own components.
|
||||
|
||||
## screen
|
||||
# screen
|
||||
|
||||
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
|
||||
unicode character and its associated style (bold, colors, etc...).
|
||||
@ -106,7 +149,7 @@ The screen can be printed as a string using ftxui::Screen::ToString().
|
||||
}
|
||||
~~~
|
||||
|
||||
## dom
|
||||
# dom
|
||||
|
||||
This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
|
||||
|
||||
@ -130,30 +173,6 @@ You only need one header: ftxui/dom/elements.hpp
|
||||
|
||||
\include ftxui/dom/elements.hpp
|
||||
|
||||
## component
|
||||
|
||||
Finally, the ftxui/component directory defines the logic to get interactivity.
|
||||
|
||||
Please take a look at ./examples/component
|
||||
|
||||
This provides:
|
||||
1. A main loop.
|
||||
2. Get events and respond to them.
|
||||
3. A predefined implementation of "keyboard navigation".
|
||||
4. A set of predefined widget: CheckBox, RadioBox, Input, Menu, Toggle.
|
||||
|
||||
|
||||
**List of Component**
|
||||
|
||||
You only need one header: ftxui/dom/component.hpp
|
||||
|
||||
\include ftxui/component/component.hpp
|
||||
|
||||
# ftxui/dom
|
||||
|
||||
Every elements of the dom are declared from:
|
||||
\ref ftxui/dom/elements.hpp
|
||||
|
||||
## text
|
||||
|
||||
The most simple widget. It displays a text.
|
||||
@ -226,6 +245,7 @@ border(gauge(0.5))
|
||||
~~~
|
||||
|
||||
## graph
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
|
||||
@endhtmlonly
|
||||
@ -369,7 +389,25 @@ An horizontal flow layout is implemented by:
|
||||
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
|
||||
~~~
|
||||
|
||||
# ftxui/component
|
||||
|
||||
# component
|
||||
|
||||
The `ftxui/component` directory defines the logic to get produce
|
||||
interactive component responding to user's events (keyboard, mouse, etc...)
|
||||
|
||||
A ftxui::ScreenInteractive defines a main loop to render a component.
|
||||
|
||||
A ftxui::Component is a shared pointer to a ftxui::ComponentBase. The later
|
||||
defines
|
||||
- ftxui::ComponentBase::Render(): How to render the interface.
|
||||
- ftxui::ComponentBase::OnEvent(): How to react to events.
|
||||
- ftxui::ComponentBase::Add(): Give a parent/child relation ship in between
|
||||
two component. This defines a tree a components, which help properly define
|
||||
how keyboard navigation works.
|
||||
|
||||
Predefined components are available in `ftxui/dom/component.hpp`:
|
||||
|
||||
\include ftxui/component/component.hpp
|
||||
|
||||
Element are stateless object. On the other side, components are used when an
|
||||
internal state is needed. Components are used to interact with the user with
|
||||
@ -377,7 +415,7 @@ its keyboard. They handle keyboard navigation, including component focus.
|
||||
|
||||
## Input
|
||||
|
||||
The component: \ref ftxui::Input
|
||||
Produced by: ftxui::Input() from "ftxui/component/component.hpp"
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
|
||||
@ -385,7 +423,7 @@ The component: \ref ftxui::Input
|
||||
|
||||
## Menu
|
||||
|
||||
The component: \ref ftxui::Menu
|
||||
Produced by: ftxui::Menu() from "ftxui/component/component.hpp"
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
|
||||
@ -393,7 +431,7 @@ The component: \ref ftxui::Menu
|
||||
|
||||
## Toggle.
|
||||
|
||||
The component: \ref ftxui::Toggle
|
||||
Produced by: ftxui::Toggle() from "ftxui/component/component.hpp"
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
|
||||
@ -401,7 +439,7 @@ The component: \ref ftxui::Toggle
|
||||
|
||||
## CheckBox
|
||||
|
||||
The component: \ref ftxui::CheckBox
|
||||
Produced by: ftxui::Checkbox() from "ftxui/component/component.hpp"
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
|
||||
@ -409,99 +447,32 @@ The component: \ref ftxui::CheckBox
|
||||
|
||||
## RadioBox
|
||||
|
||||
The component: \ref ftxui::RadioBox
|
||||
Produced by: ftxui::Radiobox() from "ftxui/component/component.hpp"
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
|
||||
@endhtmlonly
|
||||
|
||||
# Build
|
||||
## Renderer
|
||||
|
||||
Assuming this example example.cpp file.
|
||||
Produced by: ftxui::Renderer() from \ref "ftxui/component/component.hpp". This
|
||||
component decorate another one by using a different function to render an
|
||||
interface.
|
||||
|
||||
**main.cpp**
|
||||
~~~cpp
|
||||
#include "ftxui/screen/screen.c
|
||||
#include "ftxui/dom/elements.c
|
||||
#include <iostream>
|
||||
## Container::Horizontal
|
||||
|
||||
int main(int argc, const char *argv[]) {
|
||||
using namespace ftxui;
|
||||
auto document =
|
||||
hbox({
|
||||
text(L"left") | bold | border,
|
||||
text(L"middle") | flex | border,
|
||||
text(L"right") | border,
|
||||
});
|
||||
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
|
||||
Render(screen, document);
|
||||
Produced by: ftxui::Container::Horizontal() from
|
||||
"ftxui/component/component.hpp". It displays a list of components horizontally
|
||||
and handle keyboard/mouse navigation.
|
||||
|
||||
std::cout << screen.ToString();
|
||||
## Container::Vertial
|
||||
|
||||
return 0;
|
||||
}
|
||||
~~~
|
||||
Produced by: ftxui::Container::Vertical() from
|
||||
"ftxui/component/component.hpp". It displays a list of components vertically
|
||||
and handles keyboard/mouse navigation.
|
||||
|
||||
## Using CMake
|
||||
## Container::Tab
|
||||
|
||||
CMakeLists.txt
|
||||
~~~cmake
|
||||
cmake_minimum_required (VERSION 3.11)
|
||||
|
||||
# --- Fetch FTXUI --------------------------------------------------------------
|
||||
include(FetchContent)
|
||||
|
||||
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
|
||||
FetchContent_Declare(ftxui
|
||||
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
|
||||
# Specify a GIT TAG here.
|
||||
)
|
||||
|
||||
FetchContent_GetProperties(ftxui)
|
||||
if(NOT ftxui_POPULATED)
|
||||
FetchContent_Populate(ftxui)
|
||||
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
project(ftxui-starter
|
||||
LANGUAGES CXX
|
||||
VERSION 1.0.0
|
||||
)
|
||||
|
||||
add_executable(ftxui-starter src/main.cpp)
|
||||
target_include_directories(ftxui-starter PRIVATE src)
|
||||
|
||||
target_link_libraries(ftxui-starter
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component # Not needed for this example.
|
||||
)
|
||||
|
||||
# C++17 is used. We requires fold expressions at least.
|
||||
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
|
||||
|
||||
~~~
|
||||
|
||||
Build
|
||||
~~~
|
||||
mkdir build && cd build
|
||||
cmake ..
|
||||
make
|
||||
./main
|
||||
~~~
|
||||
|
||||
## Using NXXM
|
||||
|
||||
**.nxxm/deps**
|
||||
~~~json
|
||||
{
|
||||
"ArthurSonzogni/FTXUI": {}
|
||||
}
|
||||
~~~
|
||||
|
||||
Build:
|
||||
~~~
|
||||
nxxm . -t clang-cxx17
|
||||
~~~
|
||||
Produced by: ftxui::Container::Tab() from
|
||||
"ftxui/component/component.hpp". It take a list of component and display only
|
||||
one of them. This is useful for implementing a tab bar.
|
||||
|
@ -32,11 +32,11 @@ Component Renderer(std::function<Element()>);
|
||||
template <class T> // T = {int, float}
|
||||
Component Slider(std::wstring label, T* value, T min, T max, T increment);
|
||||
|
||||
// namespace Component {
|
||||
// Component Vertical(Components children);
|
||||
// Component Horizontal(Components children);
|
||||
// Component Tab(int* selector, Components children);
|
||||
//} // namespace Component
|
||||
namespace Container {
|
||||
Component Vertical(Components children);
|
||||
Component Horizontal(Components children);
|
||||
Component Tab(int* selector, Components children);
|
||||
} // namespace Container
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief A component where focus and events are automatically handled for you.
|
||||
class Container : public ComponentBase {
|
||||
class ContainerBase : public ComponentBase {
|
||||
public:
|
||||
static Component Vertical();
|
||||
static Component Vertical(Components children);
|
||||
@ -20,7 +20,7 @@ class Container : public ComponentBase {
|
||||
static Component Tab(int* selector);
|
||||
static Component Tab(int* selector, Components children);
|
||||
|
||||
~Container() override = default;
|
||||
~ContainerBase() override = default;
|
||||
|
||||
// Component override.
|
||||
bool OnEvent(Event event) override;
|
||||
@ -30,13 +30,13 @@ class Container : public ComponentBase {
|
||||
|
||||
protected:
|
||||
// Handlers
|
||||
using EventHandler = bool (Container::*)(Event);
|
||||
using EventHandler = bool (ContainerBase::*)(Event);
|
||||
bool VerticalEvent(Event event);
|
||||
bool HorizontalEvent(Event event);
|
||||
bool TabEvent(Event) { return false; }
|
||||
EventHandler event_handler_;
|
||||
|
||||
using RenderHandler = Element (Container::*)();
|
||||
using RenderHandler = Element (ContainerBase::*)();
|
||||
Element VerticalRender();
|
||||
Element HorizontalRender();
|
||||
Element TabRender();
|
||||
|
@ -9,65 +9,120 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
Component ContainerVertical(Components children) {
|
||||
return Container::Vertical(std::move(children));
|
||||
namespace Container {
|
||||
|
||||
/// @brief A list of components, drawn one by one vertically and navigated
|
||||
/// vertically using up/down arrow key or 'j'/'k' keys.
|
||||
/// @param children the list of components.
|
||||
/// @ingroup component
|
||||
/// @see ContainerBase
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto container = Container::Vertical({
|
||||
/// children_1,
|
||||
/// children_2,
|
||||
/// children_3,
|
||||
/// children_4,
|
||||
/// });
|
||||
/// ```
|
||||
Component Vertical(Components children) {
|
||||
return ContainerBase::Vertical(std::move(children));
|
||||
}
|
||||
|
||||
Component ContainerHorizontal(Components children) {
|
||||
return Container::Horizontal(std::move(children));
|
||||
/// @brief A list of components, drawn one by one horizontally and navigated
|
||||
/// horizontally using left/right arrow key or 'h'/'l' keys.
|
||||
/// @param children the list of components.
|
||||
/// @ingroup component
|
||||
/// @see ContainerBase
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto container = Container::Horizontal({
|
||||
/// children_1,
|
||||
/// children_2,
|
||||
/// children_3,
|
||||
/// children_4,
|
||||
/// });
|
||||
/// ```
|
||||
Component Horizontal(Components children) {
|
||||
return ContainerBase::Horizontal(std::move(children));
|
||||
}
|
||||
|
||||
Component ContainerTab(int* selector, Components children) {
|
||||
return Container::Tab(selector, std::move(children));
|
||||
/// @brief A list of components, where only one is drawn and interacted with at
|
||||
/// a time. The |selector| gives the index of the selected component. This is
|
||||
/// useful to implement tabs.
|
||||
/// @param selector The index of the drawn children.
|
||||
/// @param children the list of components.
|
||||
/// @ingroup component
|
||||
/// @see ContainerBase
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// int tab_drawn = 0;
|
||||
/// auto container = Container::Tab(&tab_drawn, {
|
||||
/// children_1,
|
||||
/// children_2,
|
||||
/// children_3,
|
||||
/// children_4,
|
||||
/// });
|
||||
/// ```
|
||||
Component Tab(int* selector, Components children) {
|
||||
return ContainerBase::Tab(selector, std::move(children));
|
||||
}
|
||||
|
||||
} // namespace Container
|
||||
|
||||
// static
|
||||
Component Container::Vertical() {
|
||||
Component ContainerBase::Vertical() {
|
||||
return Vertical({});
|
||||
}
|
||||
|
||||
// static
|
||||
Component Container::Vertical(Components children) {
|
||||
Component ContainerBase::Vertical(Components children) {
|
||||
auto container = std::make_shared<Container>();
|
||||
container->event_handler_ = &Container::VerticalEvent;
|
||||
container->render_handler_ = &Container::VerticalRender;
|
||||
container->event_handler_ = &ContainerBase::VerticalEvent;
|
||||
container->render_handler_ = &ContainerBase::VerticalRender;
|
||||
for (Component& child : children)
|
||||
container->Add(std::move(child));
|
||||
return container;
|
||||
}
|
||||
|
||||
// static
|
||||
Component Container::Horizontal() {
|
||||
Component ContainerBase::Horizontal() {
|
||||
return Horizontal({});
|
||||
}
|
||||
|
||||
// static
|
||||
Component Container::Horizontal(Components children) {
|
||||
Component ContainerBase::Horizontal(Components children) {
|
||||
auto container = std::make_shared<Container>();
|
||||
container->event_handler_ = &Container::HorizontalEvent;
|
||||
container->render_handler_ = &Container::HorizontalRender;
|
||||
container->event_handler_ = &ContainerBase::HorizontalEvent;
|
||||
container->render_handler_ = &ContainerBase::HorizontalRender;
|
||||
for (Component& child : children)
|
||||
container->Add(std::move(child));
|
||||
return container;
|
||||
}
|
||||
|
||||
// static
|
||||
Component Container::Tab(int* selector) {
|
||||
Component ContainerBase::Tab(int* selector) {
|
||||
return Tab(selector, {});
|
||||
}
|
||||
|
||||
// static
|
||||
Component Container::Tab(int* selector, Components children) {
|
||||
Component ContainerBase::Tab(int* selector, Components children) {
|
||||
auto container = std::make_shared<Container>();
|
||||
container->selector_ = selector;
|
||||
container->event_handler_ = &Container::TabEvent;
|
||||
container->render_handler_ = &Container::TabRender;
|
||||
container->event_handler_ = &ContainerBase::TabEvent;
|
||||
container->render_handler_ = &ContainerBase::TabRender;
|
||||
for (Component& child : children)
|
||||
container->Add(std::move(child));
|
||||
return container;
|
||||
}
|
||||
|
||||
bool Container::OnEvent(Event event) {
|
||||
bool ContainerBase::OnEvent(Event event) {
|
||||
if (event.is_mouse())
|
||||
return OnMouseEvent(event);
|
||||
|
||||
@ -80,7 +135,7 @@ bool Container::OnEvent(Event event) {
|
||||
return (this->*event_handler_)(event);
|
||||
}
|
||||
|
||||
Component Container::ActiveChild() {
|
||||
Component ContainerBase::ActiveChild() {
|
||||
if (children_.size() == 0)
|
||||
return nullptr;
|
||||
|
||||
@ -88,7 +143,7 @@ Component Container::ActiveChild() {
|
||||
return children_[selected % children_.size()];
|
||||
}
|
||||
|
||||
void Container::SetActiveChild(ComponentBase* child) {
|
||||
void ContainerBase::SetActiveChild(ComponentBase* child) {
|
||||
for (size_t i = 0; i < children_.size(); ++i) {
|
||||
if (children_[i].get() == child) {
|
||||
(selector_ ? *selector_ : selected_) = i;
|
||||
@ -97,7 +152,7 @@ void Container::SetActiveChild(ComponentBase* child) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Container::VerticalEvent(Event event) {
|
||||
bool ContainerBase::VerticalEvent(Event event) {
|
||||
int old_selected = selected_;
|
||||
if (event == Event::ArrowUp || event == Event::Character('k'))
|
||||
selected_--;
|
||||
@ -112,7 +167,7 @@ bool Container::VerticalEvent(Event event) {
|
||||
return old_selected != selected_;
|
||||
}
|
||||
|
||||
bool Container::HorizontalEvent(Event event) {
|
||||
bool ContainerBase::HorizontalEvent(Event event) {
|
||||
int old_selected = selected_;
|
||||
if (event == Event::ArrowLeft || event == Event::Character('h'))
|
||||
selected_--;
|
||||
@ -127,11 +182,11 @@ bool Container::HorizontalEvent(Event event) {
|
||||
return old_selected != selected_;
|
||||
}
|
||||
|
||||
Element Container::Render() {
|
||||
Element ContainerBase::Render() {
|
||||
return (this->*render_handler_)();
|
||||
}
|
||||
|
||||
Element Container::VerticalRender() {
|
||||
Element ContainerBase::VerticalRender() {
|
||||
Elements elements;
|
||||
for (auto& it : children_)
|
||||
elements.push_back(it->Render());
|
||||
@ -140,7 +195,7 @@ Element Container::VerticalRender() {
|
||||
return vbox(std::move(elements));
|
||||
}
|
||||
|
||||
Element Container::HorizontalRender() {
|
||||
Element ContainerBase::HorizontalRender() {
|
||||
Elements elements;
|
||||
for (auto& it : children_)
|
||||
elements.push_back(it->Render());
|
||||
@ -149,14 +204,14 @@ Element Container::HorizontalRender() {
|
||||
return hbox(std::move(elements));
|
||||
}
|
||||
|
||||
Element Container::TabRender() {
|
||||
Element ContainerBase::TabRender() {
|
||||
Component active_child = ActiveChild();
|
||||
if (active_child)
|
||||
return active_child->Render();
|
||||
return text(L"Empty container");
|
||||
}
|
||||
|
||||
bool Container::OnMouseEvent(Event event) {
|
||||
bool ContainerBase::OnMouseEvent(Event event) {
|
||||
if (selector_)
|
||||
return ActiveChild()->OnEvent(event);
|
||||
|
||||
|
@ -27,10 +27,43 @@ class RendererBase : public ComponentBase {
|
||||
std::function<Element()> render_;
|
||||
};
|
||||
|
||||
/// @brief Return a component, using |render| to render its interface.
|
||||
/// @param render The function drawing the interface.
|
||||
/// @ingroup component
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto screen = ScreenInteractive::TerminalOutput();
|
||||
/// auto renderer = Renderer([] {
|
||||
/// return text(L"My interface");
|
||||
/// });
|
||||
/// screen.Loop(renderer);
|
||||
/// ```
|
||||
Component Renderer(std::function<Element()> render) {
|
||||
return Make<RendererBase>(std::move(render));
|
||||
}
|
||||
|
||||
/// @brief Return a new Component, similar to |child|, but using |render| as the
|
||||
/// Component::Render() event.
|
||||
/// @param child The component to forward events to.
|
||||
/// @param render The function drawing the interface.
|
||||
/// @ingroup component
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto screen = ScreenInteractive::TerminalOutput();
|
||||
/// std::wstring label = "Click to quit";
|
||||
/// auto button = Button(&label, screen.ExitLoopClosure());
|
||||
/// auto renderer = Renderer(button, [&] {
|
||||
/// return hbox({
|
||||
/// text("A button:"),
|
||||
/// button->Render(),
|
||||
/// });
|
||||
/// });
|
||||
/// screen.Loop(renderer);
|
||||
/// ```
|
||||
Component Renderer(Component child, std::function<Element()> render) {
|
||||
Component renderer = Renderer(std::move(render));
|
||||
renderer->Add(std::move(child));
|
||||
|
Loading…
Reference in New Issue
Block a user