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https://github.com/ArthurSonzogni/FTXUI.git
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Improve the documentation.
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doc/mainpage.md
213
doc/mainpage.md
@ -44,28 +44,71 @@ int main(void) {
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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```
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**cmake**
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```c
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# Build
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## Using CMake
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CMakeLists.txt
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~~~cmake
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cmake_minimum_required (VERSION 3.11)
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# --- Fetch FTXUI --------------------------------------------------------------
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include(FetchContent)
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set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
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FetchContent_Declare(ftxui
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GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
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# Specify a GIT_TAG here.
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)
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FetchContent_GetProperties(ftxui)
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if(NOT ftxui_POPULATED)
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FetchContent_Populate(ftxui)
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add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
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endif()
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add_executable(main src/main.cpp)
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target_link_libraries(main
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# ------------------------------------------------------------------------------
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project(ftxui-starter
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LANGUAGES CXX
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VERSION 1.0.0
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)
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add_executable(ftxui-starter src/main.cpp)
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target_include_directories(ftxui-starter PRIVATE src)
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target_link_libraries(ftxui-starter
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PRIVATE ftxui::screen
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PRIVATE ftxui::dom
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PRIVATE ftxui::component # Not needed for this example.
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)
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set_target_properties(main PROPERTIES CXX_STANDARD 17)
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```
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# C++17 is used. We requires fold expressions at least.
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set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
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~~~
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Build
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~~~
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mkdir build && cd build
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cmake ..
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make
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./main
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~~~
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## Using NXXM
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**.nxxm/deps**
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~~~json
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{
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"ArthurSonzogni/FTXUI": {}
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}
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~~~
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Build:
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~~~
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nxxm . -t clang-cxx17
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~~~
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# List of modules.
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@ -82,7 +125,7 @@ input. It defines a set of ftxui::Component. The use can navigates using the
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arrow keys and interact with widgets like checkbox/inputbox/... You can make you
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own components.
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## screen
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# screen
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It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
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unicode character and its associated style (bold, colors, etc...).
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@ -106,7 +149,7 @@ The screen can be printed as a string using ftxui::Screen::ToString().
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}
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~~~
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## dom
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# dom
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This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
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@ -130,30 +173,6 @@ You only need one header: ftxui/dom/elements.hpp
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\include ftxui/dom/elements.hpp
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## component
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Finally, the ftxui/component directory defines the logic to get interactivity.
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Please take a look at ./examples/component
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This provides:
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1. A main loop.
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2. Get events and respond to them.
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3. A predefined implementation of "keyboard navigation".
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4. A set of predefined widget: CheckBox, RadioBox, Input, Menu, Toggle.
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**List of Component**
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You only need one header: ftxui/dom/component.hpp
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\include ftxui/component/component.hpp
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# ftxui/dom
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Every elements of the dom are declared from:
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\ref ftxui/dom/elements.hpp
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## text
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The most simple widget. It displays a text.
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@ -226,6 +245,7 @@ border(gauge(0.5))
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~~~
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## graph
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@htmlonly
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<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
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@endhtmlonly
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@ -369,7 +389,25 @@ An horizontal flow layout is implemented by:
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└────┘└───────────────────────────────────┘└───────────────────────────────────┘
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~~~
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# ftxui/component
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# component
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The `ftxui/component` directory defines the logic to get produce
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interactive component responding to user's events (keyboard, mouse, etc...)
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A ftxui::ScreenInteractive defines a main loop to render a component.
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A ftxui::Component is a shared pointer to a ftxui::ComponentBase. The later
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defines
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- ftxui::ComponentBase::Render(): How to render the interface.
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- ftxui::ComponentBase::OnEvent(): How to react to events.
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- ftxui::ComponentBase::Add(): Give a parent/child relation ship in between
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two component. This defines a tree a components, which help properly define
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how keyboard navigation works.
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Predefined components are available in `ftxui/dom/component.hpp`:
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\include ftxui/component/component.hpp
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Element are stateless object. On the other side, components are used when an
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internal state is needed. Components are used to interact with the user with
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@ -377,7 +415,7 @@ its keyboard. They handle keyboard navigation, including component focus.
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## Input
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The component: \ref ftxui::Input
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Produced by: ftxui::Input() from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
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@ -385,7 +423,7 @@ The component: \ref ftxui::Input
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## Menu
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The component: \ref ftxui::Menu
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Produced by: ftxui::Menu() from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
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@ -393,7 +431,7 @@ The component: \ref ftxui::Menu
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## Toggle.
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The component: \ref ftxui::Toggle
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Produced by: ftxui::Toggle() from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
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@ -401,7 +439,7 @@ The component: \ref ftxui::Toggle
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## CheckBox
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The component: \ref ftxui::CheckBox
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Produced by: ftxui::Checkbox() from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
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@ -409,99 +447,32 @@ The component: \ref ftxui::CheckBox
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## RadioBox
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The component: \ref ftxui::RadioBox
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Produced by: ftxui::Radiobox() from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
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@endhtmlonly
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# Build
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## Renderer
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Assuming this example example.cpp file.
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Produced by: ftxui::Renderer() from \ref "ftxui/component/component.hpp". This
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component decorate another one by using a different function to render an
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interface.
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**main.cpp**
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~~~cpp
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#include "ftxui/screen/screen.c
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#include "ftxui/dom/elements.c
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#include <iostream>
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## Container::Horizontal
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int main(int argc, const char *argv[]) {
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using namespace ftxui;
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auto document =
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hbox({
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text(L"left") | bold | border,
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text(L"middle") | flex | border,
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text(L"right") | border,
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});
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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Produced by: ftxui::Container::Horizontal() from
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"ftxui/component/component.hpp". It displays a list of components horizontally
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and handle keyboard/mouse navigation.
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std::cout << screen.ToString();
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## Container::Vertial
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return 0;
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}
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~~~
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Produced by: ftxui::Container::Vertical() from
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"ftxui/component/component.hpp". It displays a list of components vertically
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and handles keyboard/mouse navigation.
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## Using CMake
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## Container::Tab
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CMakeLists.txt
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~~~cmake
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cmake_minimum_required (VERSION 3.11)
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# --- Fetch FTXUI --------------------------------------------------------------
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include(FetchContent)
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set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
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FetchContent_Declare(ftxui
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GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
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# Specify a GIT TAG here.
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)
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FetchContent_GetProperties(ftxui)
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if(NOT ftxui_POPULATED)
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FetchContent_Populate(ftxui)
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add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
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endif()
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# ------------------------------------------------------------------------------
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project(ftxui-starter
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LANGUAGES CXX
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VERSION 1.0.0
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)
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add_executable(ftxui-starter src/main.cpp)
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target_include_directories(ftxui-starter PRIVATE src)
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target_link_libraries(ftxui-starter
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PRIVATE ftxui::screen
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PRIVATE ftxui::dom
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PRIVATE ftxui::component # Not needed for this example.
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)
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# C++17 is used. We requires fold expressions at least.
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set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
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~~~
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Build
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~~~
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mkdir build && cd build
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cmake ..
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make
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./main
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~~~
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## Using NXXM
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**.nxxm/deps**
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~~~json
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{
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"ArthurSonzogni/FTXUI": {}
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}
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~~~
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Build:
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~~~
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nxxm . -t clang-cxx17
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~~~
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Produced by: ftxui::Container::Tab() from
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"ftxui/component/component.hpp". It take a list of component and display only
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one of them. This is useful for implementing a tab bar.
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@ -32,11 +32,11 @@ Component Renderer(std::function<Element()>);
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template <class T> // T = {int, float}
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Component Slider(std::wstring label, T* value, T min, T max, T increment);
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// namespace Component {
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// Component Vertical(Components children);
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// Component Horizontal(Components children);
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// Component Tab(int* selector, Components children);
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//} // namespace Component
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namespace Container {
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Component Vertical(Components children);
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Component Horizontal(Components children);
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Component Tab(int* selector, Components children);
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} // namespace Container
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}; // namespace ftxui
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@ -9,7 +9,7 @@
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namespace ftxui {
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/// @brief A component where focus and events are automatically handled for you.
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class Container : public ComponentBase {
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class ContainerBase : public ComponentBase {
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public:
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static Component Vertical();
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static Component Vertical(Components children);
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@ -20,7 +20,7 @@ class Container : public ComponentBase {
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static Component Tab(int* selector);
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static Component Tab(int* selector, Components children);
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~Container() override = default;
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~ContainerBase() override = default;
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// Component override.
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bool OnEvent(Event event) override;
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@ -30,13 +30,13 @@ class Container : public ComponentBase {
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protected:
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// Handlers
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using EventHandler = bool (Container::*)(Event);
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using EventHandler = bool (ContainerBase::*)(Event);
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bool VerticalEvent(Event event);
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bool HorizontalEvent(Event event);
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bool TabEvent(Event) { return false; }
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EventHandler event_handler_;
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using RenderHandler = Element (Container::*)();
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using RenderHandler = Element (ContainerBase::*)();
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Element VerticalRender();
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Element HorizontalRender();
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Element TabRender();
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@ -9,65 +9,120 @@
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namespace ftxui {
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Component ContainerVertical(Components children) {
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return Container::Vertical(std::move(children));
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namespace Container {
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/// @brief A list of components, drawn one by one vertically and navigated
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/// vertically using up/down arrow key or 'j'/'k' keys.
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/// @param children the list of components.
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/// @ingroup component
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/// @see ContainerBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto container = Container::Vertical({
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/// children_1,
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/// children_2,
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/// children_3,
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/// children_4,
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/// });
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/// ```
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Component Vertical(Components children) {
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return ContainerBase::Vertical(std::move(children));
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}
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Component ContainerHorizontal(Components children) {
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return Container::Horizontal(std::move(children));
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/// @brief A list of components, drawn one by one horizontally and navigated
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/// horizontally using left/right arrow key or 'h'/'l' keys.
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/// @param children the list of components.
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/// @ingroup component
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/// @see ContainerBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto container = Container::Horizontal({
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/// children_1,
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/// children_2,
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/// children_3,
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/// children_4,
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/// });
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/// ```
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Component Horizontal(Components children) {
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return ContainerBase::Horizontal(std::move(children));
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}
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Component ContainerTab(int* selector, Components children) {
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return Container::Tab(selector, std::move(children));
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/// @brief A list of components, where only one is drawn and interacted with at
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/// a time. The |selector| gives the index of the selected component. This is
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/// useful to implement tabs.
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/// @param selector The index of the drawn children.
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/// @param children the list of components.
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/// @ingroup component
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/// @see ContainerBase
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///
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/// ### Example
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///
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/// ```cpp
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/// int tab_drawn = 0;
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/// auto container = Container::Tab(&tab_drawn, {
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/// children_1,
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/// children_2,
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/// children_3,
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/// children_4,
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/// });
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/// ```
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Component Tab(int* selector, Components children) {
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return ContainerBase::Tab(selector, std::move(children));
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}
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} // namespace Container
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// static
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Component Container::Vertical() {
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Component ContainerBase::Vertical() {
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return Vertical({});
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}
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// static
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Component Container::Vertical(Components children) {
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Component ContainerBase::Vertical(Components children) {
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auto container = std::make_shared<Container>();
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container->event_handler_ = &Container::VerticalEvent;
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container->render_handler_ = &Container::VerticalRender;
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container->event_handler_ = &ContainerBase::VerticalEvent;
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container->render_handler_ = &ContainerBase::VerticalRender;
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for (Component& child : children)
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container->Add(std::move(child));
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return container;
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}
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// static
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Component Container::Horizontal() {
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Component ContainerBase::Horizontal() {
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return Horizontal({});
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}
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// static
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Component Container::Horizontal(Components children) {
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Component ContainerBase::Horizontal(Components children) {
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auto container = std::make_shared<Container>();
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container->event_handler_ = &Container::HorizontalEvent;
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container->render_handler_ = &Container::HorizontalRender;
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container->event_handler_ = &ContainerBase::HorizontalEvent;
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container->render_handler_ = &ContainerBase::HorizontalRender;
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for (Component& child : children)
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container->Add(std::move(child));
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return container;
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}
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// static
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Component Container::Tab(int* selector) {
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Component ContainerBase::Tab(int* selector) {
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return Tab(selector, {});
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}
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// static
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Component Container::Tab(int* selector, Components children) {
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Component ContainerBase::Tab(int* selector, Components children) {
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auto container = std::make_shared<Container>();
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container->selector_ = selector;
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container->event_handler_ = &Container::TabEvent;
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container->render_handler_ = &Container::TabRender;
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container->event_handler_ = &ContainerBase::TabEvent;
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container->render_handler_ = &ContainerBase::TabRender;
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for (Component& child : children)
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container->Add(std::move(child));
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return container;
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}
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||||
bool Container::OnEvent(Event event) {
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||||
bool ContainerBase::OnEvent(Event event) {
|
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if (event.is_mouse())
|
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return OnMouseEvent(event);
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@ -80,7 +135,7 @@ bool Container::OnEvent(Event event) {
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return (this->*event_handler_)(event);
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}
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Component Container::ActiveChild() {
|
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Component ContainerBase::ActiveChild() {
|
||||
if (children_.size() == 0)
|
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return nullptr;
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@ -88,7 +143,7 @@ Component Container::ActiveChild() {
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return children_[selected % children_.size()];
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}
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|
||||
void Container::SetActiveChild(ComponentBase* child) {
|
||||
void ContainerBase::SetActiveChild(ComponentBase* child) {
|
||||
for (size_t i = 0; i < children_.size(); ++i) {
|
||||
if (children_[i].get() == child) {
|
||||
(selector_ ? *selector_ : selected_) = i;
|
||||
@ -97,7 +152,7 @@ void Container::SetActiveChild(ComponentBase* child) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Container::VerticalEvent(Event event) {
|
||||
bool ContainerBase::VerticalEvent(Event event) {
|
||||
int old_selected = selected_;
|
||||
if (event == Event::ArrowUp || event == Event::Character('k'))
|
||||
selected_--;
|
||||
@ -112,7 +167,7 @@ bool Container::VerticalEvent(Event event) {
|
||||
return old_selected != selected_;
|
||||
}
|
||||
|
||||
bool Container::HorizontalEvent(Event event) {
|
||||
bool ContainerBase::HorizontalEvent(Event event) {
|
||||
int old_selected = selected_;
|
||||
if (event == Event::ArrowLeft || event == Event::Character('h'))
|
||||
selected_--;
|
||||
@ -127,11 +182,11 @@ bool Container::HorizontalEvent(Event event) {
|
||||
return old_selected != selected_;
|
||||
}
|
||||
|
||||
Element Container::Render() {
|
||||
Element ContainerBase::Render() {
|
||||
return (this->*render_handler_)();
|
||||
}
|
||||
|
||||
Element Container::VerticalRender() {
|
||||
Element ContainerBase::VerticalRender() {
|
||||
Elements elements;
|
||||
for (auto& it : children_)
|
||||
elements.push_back(it->Render());
|
||||
@ -140,7 +195,7 @@ Element Container::VerticalRender() {
|
||||
return vbox(std::move(elements));
|
||||
}
|
||||
|
||||
Element Container::HorizontalRender() {
|
||||
Element ContainerBase::HorizontalRender() {
|
||||
Elements elements;
|
||||
for (auto& it : children_)
|
||||
elements.push_back(it->Render());
|
||||
@ -149,14 +204,14 @@ Element Container::HorizontalRender() {
|
||||
return hbox(std::move(elements));
|
||||
}
|
||||
|
||||
Element Container::TabRender() {
|
||||
Element ContainerBase::TabRender() {
|
||||
Component active_child = ActiveChild();
|
||||
if (active_child)
|
||||
return active_child->Render();
|
||||
return text(L"Empty container");
|
||||
}
|
||||
|
||||
bool Container::OnMouseEvent(Event event) {
|
||||
bool ContainerBase::OnMouseEvent(Event event) {
|
||||
if (selector_)
|
||||
return ActiveChild()->OnEvent(event);
|
||||
|
||||
|
@ -27,10 +27,43 @@ class RendererBase : public ComponentBase {
|
||||
std::function<Element()> render_;
|
||||
};
|
||||
|
||||
/// @brief Return a component, using |render| to render its interface.
|
||||
/// @param render The function drawing the interface.
|
||||
/// @ingroup component
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto screen = ScreenInteractive::TerminalOutput();
|
||||
/// auto renderer = Renderer([] {
|
||||
/// return text(L"My interface");
|
||||
/// });
|
||||
/// screen.Loop(renderer);
|
||||
/// ```
|
||||
Component Renderer(std::function<Element()> render) {
|
||||
return Make<RendererBase>(std::move(render));
|
||||
}
|
||||
|
||||
/// @brief Return a new Component, similar to |child|, but using |render| as the
|
||||
/// Component::Render() event.
|
||||
/// @param child The component to forward events to.
|
||||
/// @param render The function drawing the interface.
|
||||
/// @ingroup component
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto screen = ScreenInteractive::TerminalOutput();
|
||||
/// std::wstring label = "Click to quit";
|
||||
/// auto button = Button(&label, screen.ExitLoopClosure());
|
||||
/// auto renderer = Renderer(button, [&] {
|
||||
/// return hbox({
|
||||
/// text("A button:"),
|
||||
/// button->Render(),
|
||||
/// });
|
||||
/// });
|
||||
/// screen.Loop(renderer);
|
||||
/// ```
|
||||
Component Renderer(Component child, std::function<Element()> render) {
|
||||
Component renderer = Renderer(std::move(render));
|
||||
renderer->Add(std::move(child));
|
||||
|
Loading…
Reference in New Issue
Block a user