mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-10-30 16:07:38 +08:00
Update
This commit is contained in:
parent
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a23879a273
@ -39,6 +39,8 @@ current (development)
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component in its parent. See #932
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component in its parent. See #932
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- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
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- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
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See #932
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See #932
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- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
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slider value changes. See #938.
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### Dom
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### Dom
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- Feature: Add `hscroll_indicator`. It display an horizontal indicator
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- Feature: Add `hscroll_indicator`. It display an horizontal indicator
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@ -222,13 +222,13 @@ struct ResizableSplitOption {
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template <typename T>
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template <typename T>
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struct SliderOption {
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struct SliderOption {
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Ref<T> value;
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Ref<T> value;
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std::function<void(T)> callback = nullptr;
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ConstRef<T> min = T(0);
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ConstRef<T> min = T(0);
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ConstRef<T> max = T(100);
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ConstRef<T> max = T(100);
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ConstRef<T> increment = (max() - min()) / 20;
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ConstRef<T> increment = (max() - min()) / 20;
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Direction direction = Direction::Right;
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Direction direction = Direction::Right;
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Color color_active = Color::White;
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Color color_active = Color::White;
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Color color_inactive = Color::GrayDark;
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Color color_inactive = Color::GrayDark;
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std::function<void()> on_change; ///> Called when `value` is updated.
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};
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};
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// Parameter pack used by `WindowOptions::render`.
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// Parameter pack used by `WindowOptions::render`.
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@ -35,76 +35,72 @@ Decorator flexDirection(Direction direction) {
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}
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}
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template <class T>
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template <class T>
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class SliderBase : public ComponentBase {
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class SliderBase : public SliderOption<T>, public ComponentBase {
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public:
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public:
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explicit SliderBase(SliderOption<T> options)
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explicit SliderBase(SliderOption<T> options) : SliderOption<T>(options) {}
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: callback_(options.callback), min_(options.min), max_(options.max),
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increment_(options.increment), options_(options) {
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SetValue(options.value());
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}
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Element Render() override {
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Element Render() override {
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auto gauge_color = Focused() ? color(options_.color_active)
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auto gauge_color =
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: color(options_.color_inactive);
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Focused() ? color(this->color_active) : color(this->color_inactive);
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const float percent = float(value_() - min_()) / float(max_() - min_());
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const float percent =
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return gaugeDirection(percent, options_.direction) |
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float(this->value() - this->min()) / float(this->max() - this->min());
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flexDirection(options_.direction) | reflect(gauge_box_) |
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return gaugeDirection(percent, this->direction) |
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gauge_color;
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flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
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}
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}
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void OnLeft() {
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void OnLeft() {
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switch (options_.direction) {
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switch (this->direction) {
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case Direction::Right:
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case Direction::Right:
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SetValue(value_() - increment_());
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this->value() -= this->increment();
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break;
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break;
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case Direction::Left:
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case Direction::Left:
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SetValue(value_() + increment_());
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this->value() += this->increment();
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break;
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break;
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case Direction::Up:
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case Direction::Up:
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case Direction::Down:
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case Direction::Down:
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break;
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break;
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}
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}
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}
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}
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void OnRight() {
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void OnRight() {
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switch (options_.direction) {
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switch (this->direction) {
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case Direction::Right:
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case Direction::Right:
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SetValue(value_() + increment_());
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this->value() += this->increment();
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break;
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break;
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case Direction::Left:
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case Direction::Left:
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SetValue(value_() - increment_());
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this->value() -= this->increment();
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break;
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break;
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case Direction::Up:
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case Direction::Up:
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case Direction::Down:
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case Direction::Down:
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break;
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break;
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}
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}
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}
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}
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void OnUp() {
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void OnUp() {
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switch (options_.direction) {
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switch (this->direction) {
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case Direction::Up:
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case Direction::Up:
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SetValue(value_() - increment_());
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this->value() -= this->increment();
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break;
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break;
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case Direction::Down:
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case Direction::Down:
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SetValue(value_() + increment_());
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this->value() += this->increment();
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break;
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break;
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case Direction::Left:
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case Direction::Left:
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case Direction::Right:
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case Direction::Right:
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break;
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break;
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}
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}
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}
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}
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void OnDown() {
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void OnDown() {
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switch (options_.direction) {
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switch (this->direction) {
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case Direction::Down:
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case Direction::Down:
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SetValue(value_() - increment_());
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this->value() += this->increment();
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break;
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break;
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case Direction::Up:
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case Direction::Up:
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SetValue(value_() + increment_());
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this->value() -= this->increment();
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break;
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break;
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case Direction::Left:
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case Direction::Left:
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case Direction::Right:
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case Direction::Right:
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break;
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break;
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}
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}
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}
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}
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@ -113,7 +109,7 @@ public:
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return OnMouseEvent(event);
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return OnMouseEvent(event);
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}
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}
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T old_value = value_();
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T old_value = this->value();
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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OnLeft();
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OnLeft();
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}
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}
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@ -127,8 +123,11 @@ public:
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OnUp();
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OnUp();
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}
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}
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SetValue(util::clamp(value_(), min_(), max_()));
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this->value() = std::max(this->min(), std::min(this->max(), this->value()));
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if (old_value != value_()) {
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if (old_value != this->value()) {
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if (this->on_change) {
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this->on_change();
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}
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return true;
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return true;
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}
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}
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@ -142,35 +141,45 @@ public:
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return true;
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return true;
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}
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}
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switch (options_.direction) {
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T old_value = this->value();
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case Direction::Right: {
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switch (this->direction) {
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SetValue(min_() + (event.mouse().x - gauge_box_.x_min) *
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case Direction::Right: {
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(max_() - min_()) /
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this->value() =
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(gauge_box_.x_max - gauge_box_.x_min));
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this->min() + (event.mouse().x - gauge_box_.x_min) *
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(this->max() - this->min()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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break;
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break;
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}
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}
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case Direction::Left: {
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case Direction::Left: {
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SetValue(max_() - (event.mouse().x - gauge_box_.x_min) *
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this->value() =
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(max_() - min_()) /
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this->max() - (event.mouse().x - gauge_box_.x_min) *
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(gauge_box_.x_max - gauge_box_.x_min));
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(this->max() - this->min()) /
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break;
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(gauge_box_.x_max - gauge_box_.x_min);
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}
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break;
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case Direction::Down: {
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}
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SetValue(min_() + (event.mouse().y - gauge_box_.y_min) *
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case Direction::Down: {
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(max_() - min_()) /
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this->value() =
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(gauge_box_.y_max - gauge_box_.y_min));
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this->min() + (event.mouse().y - gauge_box_.y_min) *
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break;
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(this->max() - this->min()) /
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}
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(gauge_box_.y_max - gauge_box_.y_min);
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case Direction::Up: {
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break;
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SetValue(max_() - (event.mouse().y - gauge_box_.y_min) *
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}
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(max_() - min_()) /
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case Direction::Up: {
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(gauge_box_.y_max - gauge_box_.y_min));
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this->value() =
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break;
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this->max() - (event.mouse().y - gauge_box_.y_min) *
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}
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(this->max() - this->min()) /
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(gauge_box_.y_max - gauge_box_.y_min);
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break;
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}
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}
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}
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SetValue(std::max(min_(), std::min(max_(), value_())));
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this->value() =
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std::max(this->min(), std::min(this->max(), this->value()));
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if (old_value != this->value() && this->on_change) {
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this->on_change();
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}
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return true;
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return true;
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}
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}
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@ -197,25 +206,11 @@ public:
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bool Focusable() const final { return true; }
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bool Focusable() const final { return true; }
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void SetValue(Ref<T> val) {
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private:
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value_() = util::clamp(val(), min_(), max_());
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if (callback_ != nullptr) {
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callback_(value_());
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}
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}
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private:
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std::function<void(T)> callback_;
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Ref<T> value_;
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ConstRef<T> min_;
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ConstRef<T> max_;
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ConstRef<T> increment_;
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SliderOption<T> options_;
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Box gauge_box_;
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Box gauge_box_;
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CapturedMouse captured_mouse_;
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CapturedMouse captured_mouse_;
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};
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};
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class SliderWithLabel : public ComponentBase {
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class SliderWithLabel : public ComponentBase {
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public:
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public:
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SliderWithLabel(ConstStringRef label, Component inner)
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SliderWithLabel(ConstStringRef label, Component inner)
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@ -45,6 +45,7 @@ Event MouseReleased(int x, int y) {
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} // namespace
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} // namespace
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TEST(SliderTest, Right) {
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TEST(SliderTest, Right) {
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int updated = 0;
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int value = 50;
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int value = 50;
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auto slider = Slider<int>({
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auto slider = Slider<int>({
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.value = &value,
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.value = &value,
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@ -52,23 +53,31 @@ TEST(SliderTest, Right) {
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.max = 100,
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.max = 100,
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.increment = 10,
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.increment = 10,
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.direction = Direction::Right,
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.direction = Direction::Right,
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.on_change = [&]() { updated++; },
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});
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});
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Screen screen(11, 1);
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Screen screen(11, 1);
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Render(screen, slider->Render());
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_EQ(value, 90);
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EXPECT_EQ(value, 90);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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EXPECT_EQ(value, 90);
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EXPECT_EQ(value, 90);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 2);
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EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
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EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
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EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_EQ(value, 50);
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}
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}
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TEST(SliderTest, Left) {
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TEST(SliderTest, Left) {
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int updated = 0;
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int value = 50;
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int value = 50;
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auto slider = Slider<int>({
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auto slider = Slider<int>({
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.value = &value,
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.value = &value,
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@ -76,23 +85,31 @@ TEST(SliderTest, Left) {
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.max = 100,
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.max = 100,
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.increment = 10,
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.increment = 10,
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.direction = Direction::Left,
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.direction = Direction::Left,
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.on_change = [&]() { updated++; },
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});
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});
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Screen screen(11, 1);
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Screen screen(11, 1);
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Render(screen, slider->Render());
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_EQ(value, 10);
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EXPECT_EQ(value, 10);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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EXPECT_EQ(value, 10);
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EXPECT_EQ(value, 10);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 2);
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EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
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EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
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EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
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EXPECT_EQ(value, 50);
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}
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}
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TEST(SliderTest, Down) {
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TEST(SliderTest, Down) {
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int updated = 0;
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int value = 50;
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int value = 50;
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auto slider = Slider<int>({
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auto slider = Slider<int>({
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.value = &value,
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.value = &value,
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@ -100,23 +117,32 @@ TEST(SliderTest, Down) {
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.max = 100,
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.max = 100,
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.increment = 10,
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.increment = 10,
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.direction = Direction::Down,
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.direction = Direction::Down,
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.on_change = [&]() { updated++; },
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});
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});
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Screen screen(1, 11);
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Screen screen(1, 11);
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Render(screen, slider->Render());
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 0);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
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EXPECT_EQ(value, 90);
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EXPECT_EQ(value, 90);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
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EXPECT_EQ(value, 90);
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EXPECT_EQ(value, 90);
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EXPECT_EQ(updated, 1);
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EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
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EXPECT_EQ(value, 50);
|
EXPECT_EQ(value, 50);
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|
EXPECT_EQ(updated, 2);
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EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
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EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
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EXPECT_EQ(value, 50);
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EXPECT_EQ(updated, 2);
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}
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}
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|
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TEST(SliderTest, Up) {
|
TEST(SliderTest, Up) {
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|
int updated = 0;
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int value = 50;
|
int value = 50;
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auto slider = Slider<int>({
|
auto slider = Slider<int>({
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.value = &value,
|
.value = &value,
|
||||||
@ -124,20 +150,27 @@ TEST(SliderTest, Up) {
|
|||||||
.max = 100,
|
.max = 100,
|
||||||
.increment = 10,
|
.increment = 10,
|
||||||
.direction = Direction::Up,
|
.direction = Direction::Up,
|
||||||
|
.on_change = [&]() { updated++; },
|
||||||
});
|
});
|
||||||
Screen screen(1, 11);
|
Screen screen(1, 11);
|
||||||
Render(screen, slider->Render());
|
Render(screen, slider->Render());
|
||||||
EXPECT_EQ(value, 50);
|
EXPECT_EQ(value, 50);
|
||||||
|
EXPECT_EQ(updated, 0);
|
||||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
||||||
EXPECT_EQ(value, 50);
|
EXPECT_EQ(value, 50);
|
||||||
|
EXPECT_EQ(updated, 0);
|
||||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
||||||
EXPECT_EQ(value, 10);
|
EXPECT_EQ(value, 10);
|
||||||
|
EXPECT_EQ(updated, 1);
|
||||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
||||||
EXPECT_EQ(value, 10);
|
EXPECT_EQ(value, 10);
|
||||||
|
EXPECT_EQ(updated, 1);
|
||||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
||||||
EXPECT_EQ(value, 50);
|
EXPECT_EQ(value, 50);
|
||||||
|
EXPECT_EQ(updated, 2);
|
||||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
||||||
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
||||||
|
EXPECT_EQ(value, 50);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(SliderTest, Focus) {
|
TEST(SliderTest, Focus) {
|
||||||
|
Loading…
Reference in New Issue
Block a user