mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 04:31:34 +08:00
Add CheckBox.
This commit is contained in:
parent
dba019139b
commit
a6040bc360
@ -4,9 +4,12 @@ function(example name)
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target_link_libraries(${name} PUBLIC component)
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target_link_libraries(${name} PUBLIC component)
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endfunction(example)
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endfunction(example)
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example(gallery)
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example(input)
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example(input)
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example(menu)
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example(menu)
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example(menu2)
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example(menu2)
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example(menu_style)
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example(menu_style)
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example(toggle)
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example(toggle)
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example(tab)
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example(tab_horizontal)
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example(tab_vertical)
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example(checkbox)
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31
examples/component/checkbox.cpp
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31
examples/component/checkbox.cpp
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@ -0,0 +1,31 @@
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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private:
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CheckBox box_1_;
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CheckBox box_2_;
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CheckBox box_3_;
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Container container_ = Container::Vertical();
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&box_1_);
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container_.Add(&box_2_);
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container_.Add(&box_3_);
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box_1_.label = L"Build examples";
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box_2_.label = L"Build tests";
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box_3_.label = L"Use WebAssembly";
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}
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};
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int main(int argc, const char *argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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56
examples/component/gallery.cpp
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56
examples/component/gallery.cpp
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@ -0,0 +1,56 @@
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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Container container = Container::Vertical();
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Menu menu;
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Input input;
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Toggle toggle;
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public:
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MyComponent() {
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Add(&container);
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menu.entries = {
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L"Browse the web",
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L"Meditate",
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L"Sleep",
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L"Eat",
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};
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container.Add(&menu);
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toggle.entries = {
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L"Browse the web",
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L"Meditate",
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L"Sleep",
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L"Eat",
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};
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container.Add(&toggle);
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input.placeholder = L"Input placeholder";
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container.Add(&input);
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}
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Element Render() override {
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return
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vbox(
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hbox(text(L"menu") | size(10,1), separator(), menu.Render()),
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separator(),
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hbox(text(L"toggle") | size(10,1), separator(), toggle.Render()),
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separator(),
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hbox(text(L"input") | size(10,1), separator(), input.Render())
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) | frame;
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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@ -1,44 +0,0 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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container.Add(&toggle);
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container.Add(&menu);
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toggle.options = {L" left ", L" middle ", L" end "};
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menu.entries = {L" top ", L" middle ", L" bottom "};
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}
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std::function<void()> on_enter = [](){};
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private:
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Container container = Container::Vertical();
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Toggle toggle;
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Menu menu;
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Element Render() override {
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return
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vbox(
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hbox(frame(toggle.Render()), filler()),
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frame(menu.Render()));
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}
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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66
examples/component/tab_horizontal.cpp
Normal file
66
examples/component/tab_horizontal.cpp
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@ -0,0 +1,66 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_);
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toggle_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {
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L"Forest",
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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std::function<void()> on_enter = [](){};
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private:
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Toggle toggle_;
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Container container_ = Container::Vertical();
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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66
examples/component/tab_vertical.cpp
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66
examples/component/tab_vertical.cpp
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@ -0,0 +1,66 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&menu_);
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menu_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {
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L"Forest",
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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std::function<void()> on_enter = [](){};
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private:
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Menu menu_;
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Container container_ = Container::Horizontal();
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Container tab_container_ = Container::Tab(&(menu_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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@ -12,36 +12,36 @@ using namespace ftxui;
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class MyComponent : public Component {
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class MyComponent : public Component {
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public:
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public:
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MyComponent() {
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MyComponent() {
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Add(&container);
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Add(&container_);
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container.Add(&toggle_1);
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container_.Add(&toggle_1_);
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container.Add(&toggle_2);
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container_.Add(&toggle_2_);
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container.Add(&toggle_3);
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container_.Add(&toggle_3_);
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container.Add(&toggle_4);
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container_.Add(&toggle_4_);
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toggle_1.options = {L"On", L"Off"};
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toggle_1_.entries = {L"On", L"Off"};
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toggle_2.options = {L"Enabled", L"Disabled"};
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toggle_2_.entries = {L"Enabled", L"Disabled"};
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toggle_3.options = {L"10€", L"0€"};
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toggle_3_.entries = {L"10€", L"0€"};
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toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
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toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
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}
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}
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std::function<void()> on_enter = []() {};
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std::function<void()> on_enter = []() {};
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private:
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private:
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Container container = Container::Vertical();
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Container container_ = Container::Vertical();
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Toggle toggle_1;
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Toggle toggle_1_;
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Toggle toggle_2;
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Toggle toggle_2_;
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Toggle toggle_3;
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Toggle toggle_3_;
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Toggle toggle_4;
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Toggle toggle_4_;
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Element Render() override {
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Element Render() override {
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return
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return
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vbox(
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vbox(
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text(L"Choose your options:"),
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text(L"Choose your options:"),
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text(L""),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
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hbox(text(L" * Out of process : "), toggle_2.Render()),
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hbox(text(L" * Out of process : "), toggle_2_.Render()),
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hbox(text(L" * Price of the information : "), toggle_3.Render()),
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hbox(text(L" * Price of the information : "), toggle_3_.Render()),
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hbox(text(L" * Number of elements : "), toggle_4.Render())
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hbox(text(L" * Number of elements : "), toggle_4_.Render())
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);
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);
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}
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}
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};
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};
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@ -30,6 +30,7 @@ add_library(dom
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)
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)
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add_library(component
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add_library(component
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src/ftxui/component/checkbox.cpp
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src/ftxui/component/component.cpp
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src/ftxui/component/component.cpp
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src/ftxui/component/container.cpp
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src/ftxui/component/container.cpp
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src/ftxui/component/event.cpp
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src/ftxui/component/event.cpp
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34
ftxui/include/ftxui/component/checkbox.hpp
Normal file
34
ftxui/include/ftxui/component/checkbox.hpp
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class CheckBox : public Component {
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public:
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// Constructor.
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CheckBox() = default;
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~CheckBox() override = default;
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bool state = false;
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std::wstring label = L"label";
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std::wstring checked = L"[X] ";
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std::wstring unchecked = L"[ ] ";
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// State update callback.
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std::function<void()> on_change = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
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@ -1,7 +1,6 @@
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#include "ftxui/component/delegate.hpp"
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#include "ftxui/component/event.hpp"
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#include "ftxui/component/event.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/elements.hpp"
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@ -13,22 +13,31 @@ class Container : public Component {
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public:
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public:
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static Container Vertical();
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static Container Vertical();
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static Container Horizontal();
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static Container Horizontal();
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static Container Tab(size_t* selector);
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~Container() override = default;
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~Container() override = default;
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// Component override.
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// Component override.
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bool OnEvent(Event event) override;
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bool OnEvent(Event event) override;
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Element Render() override;
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Component* ActiveChild() override;
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Component* ActiveChild() override;
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protected:
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protected:
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// Handlers
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// Handlers
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using Handler = bool (Container::*)(Event);
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using EventHandler = bool (Container::*)(Event);
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Handler handler_;
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bool VerticalEvent(Event event);
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bool Vertical(Event event);
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bool HorizontalEvent(Event event);
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bool Horizontal(Event event);
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bool TabEvent(Event event) { return false; }
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EventHandler event_handler_;
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using RenderHandler = Element (Container::*)();
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Element VerticalRender();
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Element HorizontalRender();
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Element TabRender();
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RenderHandler render_handler_;
|
||||||
|
|
||||||
size_t selected_ = 0;
|
size_t selected_ = 0;
|
||||||
|
size_t* selector_ = &selected_;
|
||||||
Container(Handler);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
#ifndef FTXUI_COMPONENT_DELEGATE_HPP
|
|
||||||
#define FTXUI_COMPONENT_DELEGATE_HPP
|
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp"
|
|
||||||
|
|
||||||
namespace ftxui {
|
|
||||||
|
|
||||||
class Component;
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace ftxui
|
|
||||||
|
|
||||||
#endif /* end of include guard: FTXUI_COMPONENT_DELEGATE_HPP */
|
|
@ -15,7 +15,7 @@ class Menu : public Component {
|
|||||||
|
|
||||||
// State.
|
// State.
|
||||||
std::vector<std::wstring> entries = {};
|
std::vector<std::wstring> entries = {};
|
||||||
int selected = 0;
|
size_t selected = 0;
|
||||||
|
|
||||||
Decorator active_style = inverted;
|
Decorator active_style = inverted;
|
||||||
Decorator selected_style = bold;
|
Decorator selected_style = bold;
|
||||||
|
@ -13,8 +13,8 @@ class Toggle : public Component {
|
|||||||
~Toggle() override = default;
|
~Toggle() override = default;
|
||||||
|
|
||||||
// State.
|
// State.
|
||||||
size_t activated = 0;
|
size_t selected = 0;
|
||||||
std::vector<std::wstring> options = {L"On", L"Off"};
|
std::vector<std::wstring> entries = {L"On", L"Off"};
|
||||||
|
|
||||||
// Callback.
|
// Callback.
|
||||||
std::function<void()> on_change = [](){};
|
std::function<void()> on_change = [](){};
|
||||||
|
20
ftxui/src/ftxui/component/checkbox.cpp
Normal file
20
ftxui/src/ftxui/component/checkbox.cpp
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#include "ftxui/component/checkbox.hpp"
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
namespace ftxui {
|
||||||
|
|
||||||
|
Element CheckBox::Render() {
|
||||||
|
auto style = Focused() ? bold : nothing;
|
||||||
|
return text((state ? checked : unchecked) + label) | style;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CheckBox::OnEvent(Event event) {
|
||||||
|
if (event == Event::Character(' ') || event == Event::Return) {
|
||||||
|
state = !state;
|
||||||
|
on_change();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ftxui
|
@ -35,6 +35,9 @@ Component* Component::ActiveChild() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Element Component::Render() {
|
Element Component::Render() {
|
||||||
|
if (children_.size() == 1)
|
||||||
|
return children_.front()->Render();
|
||||||
|
|
||||||
return text(L"Not implemented component");
|
return text(L"Not implemented component");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,15 +4,28 @@ namespace ftxui {
|
|||||||
|
|
||||||
// static
|
// static
|
||||||
Container Container::Horizontal() {
|
Container Container::Horizontal() {
|
||||||
return Container(&Container::Horizontal);
|
Container container;
|
||||||
|
container.event_handler_ = &Container::HorizontalEvent;
|
||||||
|
container.render_handler_ = &Container::HorizontalRender;
|
||||||
|
return container;
|
||||||
}
|
}
|
||||||
|
|
||||||
// static
|
// static
|
||||||
Container Container::Vertical() {
|
Container Container::Vertical() {
|
||||||
return Container(&Container::Vertical);
|
Container container;
|
||||||
|
container.event_handler_ = &Container::VerticalEvent;
|
||||||
|
container.render_handler_ = &Container::VerticalRender;
|
||||||
|
return container;
|
||||||
}
|
}
|
||||||
|
|
||||||
Container::Container(Container::Handler handler) : handler_(handler) {}
|
// static
|
||||||
|
Container Container::Tab(size_t* selector) {
|
||||||
|
Container container;
|
||||||
|
container.event_handler_ = &Container::TabEvent;
|
||||||
|
container.render_handler_ = &Container::TabRender;
|
||||||
|
container.selector_ = selector;
|
||||||
|
return container;
|
||||||
|
}
|
||||||
|
|
||||||
bool Container::OnEvent(Event event) {
|
bool Container::OnEvent(Event event) {
|
||||||
if (!Focused())
|
if (!Focused())
|
||||||
@ -21,14 +34,14 @@ bool Container::OnEvent(Event event) {
|
|||||||
if (ActiveChild()->OnEvent(event))
|
if (ActiveChild()->OnEvent(event))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return (this->*handler_)(event);
|
return (this->*event_handler_)(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
Component* Container::ActiveChild() {
|
Component* Container::ActiveChild() {
|
||||||
return children_[selected_ % children_.size()];
|
return children_[*selector_ % children_.size()];
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Container::Vertical(Event event) {
|
bool Container::VerticalEvent(Event event) {
|
||||||
selected_ %= children_.size();
|
selected_ %= children_.size();
|
||||||
// Left pressed ?
|
// Left pressed ?
|
||||||
if (event == Event::ArrowUp || event == Event::Character('k')) {
|
if (event == Event::ArrowUp || event == Event::Character('k')) {
|
||||||
@ -49,7 +62,7 @@ bool Container::Vertical(Event event) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Container::Horizontal(Event event) {
|
bool Container::HorizontalEvent(Event event) {
|
||||||
selected_ %= children_.size();
|
selected_ %= children_.size();
|
||||||
// Left pressed ?
|
// Left pressed ?
|
||||||
if (event == Event::ArrowLeft || event == Event::Character('h')) {
|
if (event == Event::ArrowLeft || event == Event::Character('h')) {
|
||||||
@ -70,4 +83,26 @@ bool Container::Horizontal(Event event) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Element Container::Render() {
|
||||||
|
return (this->*render_handler_)();
|
||||||
|
}
|
||||||
|
|
||||||
|
Element Container::VerticalRender() {
|
||||||
|
Elements elements;
|
||||||
|
for(auto& it : children_)
|
||||||
|
elements.push_back(it->Render());
|
||||||
|
return vbox(std::move(elements));
|
||||||
|
}
|
||||||
|
|
||||||
|
Element Container::HorizontalRender() {
|
||||||
|
Elements elements;
|
||||||
|
for(auto& it : children_)
|
||||||
|
elements.push_back(it->Render());
|
||||||
|
return hbox(std::move(elements));
|
||||||
|
}
|
||||||
|
|
||||||
|
Element Container::TabRender() {
|
||||||
|
return ActiveChild()->Render();
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
@ -8,7 +8,7 @@ Element Menu::Render() {
|
|||||||
std::vector<Element> elements;
|
std::vector<Element> elements;
|
||||||
bool focused = Focused();
|
bool focused = Focused();
|
||||||
for (size_t i = 0; i < entries.size(); ++i) {
|
for (size_t i = 0; i < entries.size(); ++i) {
|
||||||
if (size_t(selected) == i) {
|
if (selected == i) {
|
||||||
if (focused)
|
if (focused)
|
||||||
elements.push_back(active_style(text(L"> " + entries[i])));
|
elements.push_back(active_style(text(L"> " + entries[i])));
|
||||||
else
|
else
|
||||||
@ -25,12 +25,12 @@ bool Menu::OnEvent(Event event) {
|
|||||||
if (!Focused())
|
if (!Focused())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
int new_selected = selected;
|
size_t new_selected = selected;
|
||||||
if (event == Event::ArrowUp || event == Event::Character('k'))
|
if (event == Event::ArrowUp || event == Event::Character('k'))
|
||||||
new_selected--;
|
new_selected--;
|
||||||
if (event == Event::ArrowDown || event == Event::Character('j'))
|
if (event == Event::ArrowDown || event == Event::Character('j'))
|
||||||
new_selected++;
|
new_selected++;
|
||||||
new_selected = std::max(0, std::min(int(entries.size())-1, new_selected));
|
new_selected = std::max(size_t(0), std::min(entries.size()-size_t(1), new_selected));
|
||||||
|
|
||||||
if (selected != new_selected) {
|
if (selected != new_selected) {
|
||||||
selected = new_selected;
|
selected = new_selected;
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include "ftxui/component/component.hpp"
|
#include "ftxui/component/component.hpp"
|
||||||
#include "ftxui/component/delegate.hpp"
|
|
||||||
#include "ftxui/screen/terminal.hpp"
|
#include "ftxui/screen/terminal.hpp"
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
@ -87,9 +86,9 @@ void ScreenInteractive::Loop(Component* component) {
|
|||||||
|
|
||||||
std::string reset_position;
|
std::string reset_position;
|
||||||
while (!quit_) {
|
while (!quit_) {
|
||||||
|
reset_position = ResetPosition();
|
||||||
Draw(component);
|
Draw(component);
|
||||||
std::cout << reset_position << ToString() << std::flush;
|
std::cout << reset_position << ToString() << std::flush;
|
||||||
reset_position = ResetPosition();
|
|
||||||
Clear();
|
Clear();
|
||||||
component->OnEvent(GetEvent());
|
component->OnEvent(GetEvent());
|
||||||
}
|
}
|
||||||
@ -122,10 +121,8 @@ void ScreenInteractive::Draw(Component* component) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (dimx != dimx_ || dimy != dimy_) {
|
if (dimx != dimx_ || dimy != dimy_) {
|
||||||
std::cerr << dimx_ << " " << dimy_ << std::endl;
|
|
||||||
dimx_ = dimx;
|
dimx_ = dimx;
|
||||||
dimy_ = dimy;
|
dimy_ = dimy;
|
||||||
std::cerr << dimx_ << " " << dimy_ << std::endl;
|
|
||||||
pixels_ = std::vector<std::vector<Pixel>>(
|
pixels_ = std::vector<std::vector<Pixel>>(
|
||||||
dimy, std::vector<Pixel>(dimx));
|
dimy, std::vector<Pixel>(dimx));
|
||||||
}
|
}
|
||||||
|
@ -6,29 +6,29 @@ Element Toggle::Render() {
|
|||||||
auto highlight = Focused() ? inverted : bold;
|
auto highlight = Focused() ? inverted : bold;
|
||||||
|
|
||||||
Elements children;
|
Elements children;
|
||||||
for(size_t i = 0; i<options.size(); ++i) {
|
for(size_t i = 0; i<entries.size(); ++i) {
|
||||||
// Separator.
|
// Separator.
|
||||||
if (i != 0)
|
if (i != 0)
|
||||||
children.push_back(separator());
|
children.push_back(separator());
|
||||||
|
|
||||||
// Entry.
|
// Entry.
|
||||||
auto style = i == activated ? highlight : dim;
|
auto style = i == selected ? highlight : dim;
|
||||||
children.push_back(style(text(options[i])));
|
children.push_back(style(text(entries[i])));
|
||||||
}
|
}
|
||||||
return hbox(std::move(children));
|
return hbox(std::move(children));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Toggle::OnEvent(Event event) {
|
bool Toggle::OnEvent(Event event) {
|
||||||
if (activated > 0 &&
|
if (selected > 0 &&
|
||||||
(event == Event::ArrowLeft || event == Event::Character('h'))) {
|
(event == Event::ArrowLeft || event == Event::Character('h'))) {
|
||||||
activated--;
|
selected--;
|
||||||
on_change();
|
on_change();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (activated < options.size() - 1 &&
|
if (selected < entries.size() - 1 &&
|
||||||
(event == Event::ArrowRight || event == Event::Character('l'))) {
|
(event == Event::ArrowRight || event == Event::Character('l'))) {
|
||||||
activated++;
|
selected++;
|
||||||
on_change();
|
on_change();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -94,7 +94,7 @@ Screen Screen::TerminalOutput(std::unique_ptr<Node>& element) {
|
|||||||
|
|
||||||
std::string Screen::ResetPosition() {
|
std::string Screen::ResetPosition() {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
//ss << '\r';
|
ss << '\r';
|
||||||
for (size_t y = 1; y < dimy_; ++y) {
|
for (size_t y = 1; y < dimy_; ++y) {
|
||||||
ss << "\e[2K\r\e[1A";
|
ss << "\e[2K\r\e[1A";
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user