mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 10:40:00 +08:00
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
This commit is contained in:
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CHANGELOG.md
28
CHANGELOG.md
@ -7,26 +7,16 @@ current (development)
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### Component
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### Component
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- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
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- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
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option. Added by @mingsheng13.
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option. Added by @mingsheng13.
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- Feature/Bugfix/Breaking change: `Mouse transition`:
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- Bugfix/Breaking change: `Mouse transition`:
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- Detect when the mouse move, as opposed to being pressed.
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The Mouse::Moved motion was added.
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- Dragging the mouse with the left button pressed now avoids activating
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multiple checkboxes.
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- A couple of components are now activated when the mouse is pressed,
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as opposed to being released.
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This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773
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This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773
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Dragging the mouse with the left button pressed now avoids activating multiple
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This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/792
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checkboxes.
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- Bugfix: mouse.control is now reported correctly.
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Add support for detecting mouse press transition. Added:
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```cpp
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// The previous mouse event.
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Mouse Mouse::previous;
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// Return whether the mouse transitionned from:
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// released to pressed => IsPressed()
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// pressed to pressed => IsHeld()
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// pressed to released => IsReleased()
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bool Mouse::IsPressed(Button button) const;
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bool Mouse::IsHeld(Button button) const;
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bool Mouse::IsReleased(Button button) const;
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```
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A couple of components are now activated when the mouse is pressed,
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as opposed to released.
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- Feature: Add `ScreenInteractive::FullscreenPrimaryScreen()`. This allows
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- Feature: Add `ScreenInteractive::FullscreenPrimaryScreen()`. This allows
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displaying a fullscreen component on the primary screen, as opposed to the
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displaying a fullscreen component on the primary screen, as opposed to the
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alternate screen.
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alternate screen.
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@ -123,7 +123,6 @@ add_library(component
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src/ftxui/component/maybe.cpp
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src/ftxui/component/maybe.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/modal.cpp
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src/ftxui/component/modal.cpp
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src/ftxui/component/mouse.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/renderer.cpp
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src/ftxui/component/renderer.cpp
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@ -55,6 +55,9 @@ std::string Stringify(Event event) {
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case Mouse::Released:
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case Mouse::Released:
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out += "_released";
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out += "_released";
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break;
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break;
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case Mouse::Moved:
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out += "_moved";
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break;
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}
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}
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if (event.mouse().control)
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if (event.mouse().control)
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out += "_control";
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out += "_control";
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@ -21,13 +21,9 @@ struct Mouse {
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enum Motion {
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enum Motion {
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Released = 0,
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Released = 0,
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Pressed = 1,
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Pressed = 1,
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Moved = 2,
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};
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};
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// Utility function to check the variations of the mouse state.
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bool IsPressed(Button btn = Left) const; // Released => Pressed.
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bool IsHeld(Button btn = Left) const; // Pressed => Pressed.
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bool IsReleased(Button btn = Left) const; // Pressed => Released.
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// Button
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// Button
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Button button = Button::None;
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Button button = Button::None;
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@ -42,9 +38,6 @@ struct Mouse {
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// Coordinates:
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// Coordinates:
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int x = 0;
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int x = 0;
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int y = 0;
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int y = 0;
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// Previous mouse event, if any.
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Mouse* previous = nullptr;
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};
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};
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} // namespace ftxui
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} // namespace ftxui
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@ -117,7 +117,6 @@ class ScreenInteractive : public Screen {
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// The style of the cursor to restore on exit.
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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int cursor_reset_shape_ = 1;
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Mouse latest_mouse_event_;
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friend class Loop;
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friend class Loop;
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public:
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public:
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@ -124,7 +124,8 @@ class ButtonBase : public ComponentBase, public ButtonOption {
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return false;
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return false;
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}
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}
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if (event.mouse().IsPressed()) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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TakeFocus();
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TakeFocus();
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OnClick();
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OnClick();
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return true;
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return true;
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@ -69,7 +69,8 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
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return false;
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return false;
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}
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}
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if (event.mouse().IsPressed()) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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*checked = !*checked;
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*checked = !*checked;
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on_change();
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on_change();
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return true;
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return true;
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@ -466,7 +466,10 @@ class InputBase : public ComponentBase, public InputOption {
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return false;
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return false;
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}
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}
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if (!event.mouse().IsPressed()) {
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if (event.mouse().button != Mouse::Left) {
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return false;
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}
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if (event.mouse().motion != Mouse::Pressed) {
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return false;
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return false;
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}
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}
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@ -318,7 +318,9 @@ class MenuBase : public ComponentBase, public MenuOption {
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TakeFocus();
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TakeFocus();
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focused_entry() = i;
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focused_entry() = i;
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if (event.mouse().IsPressed()) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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if (selected() != i) {
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if (selected() != i) {
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selected() = i;
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selected() = i;
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selected_previous_ = selected();
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selected_previous_ = selected();
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@ -682,7 +684,8 @@ Component MenuEntry(MenuEntryOption option) {
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return false;
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return false;
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}
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}
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if (event.mouse().IsPressed()) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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TakeFocus();
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TakeFocus();
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return true;
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return true;
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}
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}
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@ -1,36 +0,0 @@
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/mouse.hpp"
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namespace ftxui {
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namespace {
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bool IsDown(const Mouse* mouse, Mouse::Button btn) {
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return mouse->button == btn && mouse->motion == Mouse::Pressed;
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}
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} // namespace
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/// Return whether the mouse transitionned from released to pressed.
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/// This is useful to detect a click.
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/// @arg btn The button to check.
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bool Mouse::IsPressed(Button btn) const {
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return IsDown(this, btn) && (!previous || !IsDown(previous, btn));
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}
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/// Return whether the mouse is currently held.
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/// This is useful to detect a drag.
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/// @arg btn The button to check.
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bool Mouse::IsHeld(Button btn) const {
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return IsDown(this, btn) && previous && IsDown(previous, btn);
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}
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/// Return whether the mouse transitionned from pressed to released.
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/// This is useful to detect a click.
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/// @arg btn The button to check.
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bool Mouse::IsReleased(Button btn) const {
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return !IsDown(this, btn) && (previous && IsDown(previous, btn));
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}
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} // namespace ftxui
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@ -123,7 +123,8 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
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TakeFocus();
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TakeFocus();
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focused_entry() = i;
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focused_entry() = i;
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if (event.mouse().IsPressed()) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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if (selected() != i) {
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if (selected() != i) {
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selected() = i;
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selected() = i;
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on_change();
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on_change();
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@ -42,7 +42,8 @@ class ResizableSplitBase : public ComponentBase {
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return true;
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return true;
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}
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}
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if (event.mouse().IsPressed() &&
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed &&
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separator_box_.Contain(event.mouse().x, event.mouse().y) &&
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separator_box_.Contain(event.mouse().x, event.mouse().y) &&
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!captured_mouse_) {
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!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
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captured_mouse_ = CaptureMouse(event);
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@ -734,17 +734,11 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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if (arg.is_mouse()) {
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if (arg.is_mouse()) {
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arg.mouse().x -= cursor_x_;
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arg.mouse().x -= cursor_x_;
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arg.mouse().y -= cursor_y_;
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arg.mouse().y -= cursor_y_;
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arg.mouse().previous = &latest_mouse_event_;
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}
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}
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arg.screen_ = this;
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arg.screen_ = this;
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component->OnEvent(arg);
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component->OnEvent(arg);
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frame_valid_ = false;
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frame_valid_ = false;
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if (arg.is_mouse()) {
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latest_mouse_event_ = arg.mouse();
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latest_mouse_event_.previous = nullptr;
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}
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return;
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return;
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}
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}
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@ -174,7 +174,10 @@ class SliderBase : public ComponentBase {
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return true;
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return true;
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}
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}
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if (!event.mouse().IsPressed()) {
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if (event.mouse().button != Mouse::Left) {
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return false;
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}
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if (event.mouse().motion != Mouse::Pressed) {
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return false;
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return false;
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}
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}
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@ -410,13 +410,36 @@ TerminalInputParser::Output TerminalInputParser::ParseMouse( // NOLINT
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(void)altered;
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(void)altered;
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Output output(MOUSE);
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Output output(MOUSE);
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output.mouse.button = Mouse::Button((arguments[0] & 3) + // NOLINT
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((arguments[0] & 64) >> 4)); // NOLINT
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output.mouse.motion = Mouse::Motion(pressed); // NOLINT
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output.mouse.motion = Mouse::Motion(pressed); // NOLINT
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output.mouse.shift = bool(arguments[0] & 4); // NOLINT
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output.mouse.meta = bool(arguments[0] & 8); // NOLINT
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// Bits value Modifer Comment
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// ---- ----- ------- ---------
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// 0 1 1 2 button 0 = Left, 1 = Middle, 2 = Right, 3 = Release
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// 2 4 Shift
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// 3 8 Meta
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// 4 16 Control
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// 5 32 Move
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// 6 64 Wheel
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// clang-format off
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const int button = arguments[0] & (1 + 2); // NOLINT
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const bool is_shift = arguments[0] & 4; // NOLINT
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const bool is_meta = arguments[0] & 8; // NOLINT
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const bool is_control = arguments[0] & 16; // NOLINT
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const bool is_move = arguments[0] & 32; // NOLINT
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const bool is_wheel = arguments[0] & 64; // NOLINT
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// clang-format on
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output.mouse.motion = is_move ? Mouse::Moved : Mouse::Motion(pressed);
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output.mouse.button = is_wheel ? Mouse::Button(Mouse::WheelUp + button) //
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: Mouse::Button(button);
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output.mouse.shift = is_shift;
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output.mouse.meta = is_meta;
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output.mouse.control = is_control;
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output.mouse.x = arguments[1]; // NOLINT
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output.mouse.x = arguments[1]; // NOLINT
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output.mouse.y = arguments[2]; // NOLINT
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output.mouse.y = arguments[2]; // NOLINT
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// Motion event.
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return output;
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return output;
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}
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}
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@ -82,8 +82,7 @@ TEST(Event, MouseLeftClickPressed) {
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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parser.Add('\x1B');
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parser.Add('\x1B');
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parser.Add('[');
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parser.Add('[');
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parser.Add('3');
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parser.Add('0');
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parser.Add('2');
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parser.Add(';');
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parser.Add(';');
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parser.Add('1');
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parser.Add('1');
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parser.Add('2');
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parser.Add('2');
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@ -103,7 +102,7 @@ TEST(Event, MouseLeftClickPressed) {
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EXPECT_FALSE(event_receiver->Receive(&received));
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EXPECT_FALSE(event_receiver->Receive(&received));
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}
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}
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TEST(Event, MouseLeftClickReleased) {
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TEST(Event, MouseLeftMoved) {
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auto event_receiver = MakeReceiver<Task>();
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auto event_receiver = MakeReceiver<Task>();
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{
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{
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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@ -117,6 +116,32 @@ TEST(Event, MouseLeftClickReleased) {
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parser.Add(';');
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parser.Add(';');
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parser.Add('4');
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parser.Add('4');
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parser.Add('2');
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parser.Add('2');
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parser.Add('M');
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}
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Task received;
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EXPECT_TRUE(event_receiver->Receive(&received));
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EXPECT_TRUE(std::get<Event>(received).is_mouse());
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EXPECT_EQ(Mouse::Left, std::get<Event>(received).mouse().button);
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EXPECT_EQ(12, std::get<Event>(received).mouse().x);
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EXPECT_EQ(42, std::get<Event>(received).mouse().y);
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EXPECT_EQ(std::get<Event>(received).mouse().motion, Mouse::Moved);
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EXPECT_FALSE(event_receiver->Receive(&received));
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}
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TEST(Event, MouseLeftClickReleased) {
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auto event_receiver = MakeReceiver<Task>();
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{
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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parser.Add('\x1B');
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parser.Add('[');
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parser.Add('0');
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parser.Add(';');
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parser.Add('1');
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parser.Add('2');
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parser.Add(';');
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parser.Add('4');
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parser.Add('2');
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parser.Add('m');
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parser.Add('m');
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}
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}
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@ -225,7 +225,10 @@ class WindowImpl : public ComponentBase, public WindowOptions {
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return true;
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return true;
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}
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}
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if (!event.mouse().IsPressed()) {
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if (event.mouse().button != Mouse::Left) {
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return true;
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}
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if (event.mouse().motion != Mouse::Pressed) {
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return true;
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return true;
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}
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}
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