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https://github.com/ArthurSonzogni/FTXUI.git
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Introduce CatchEvent (#104)
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parent
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2
.github/workflows/linux-clang.yaml
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2
.github/workflows/linux-clang.yaml
vendored
@ -16,7 +16,7 @@ jobs:
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mkdir build;
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cd build;
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cmake ..
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-DCMAKE_CXX_COMPILER=clang++-9
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-DCMAKE_CXX_COMPILER=clang++
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-DFTXUI_BUILD_TESTS=ON;
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cmake --build . --config Release;
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@ -91,6 +91,7 @@ add_library(component STATIC
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include/ftxui/component/screen_interactive.hpp
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include/ftxui/component/toggle.hpp
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src/ftxui/component/button.cpp
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src/ftxui/component/catch_event.cpp
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src/ftxui/component/checkbox.cpp
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src/ftxui/component/component.cpp
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src/ftxui/component/container.cpp
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@ -14,8 +14,10 @@ int main(int argc, const char* argv[]) {
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// The tree of components. This defines how to navigate using the keyboard.
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auto buttons = Container::Horizontal({
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Button("Decrease", [&] { value--; }),
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Button("Increase", [&] { value++; }),
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Button(
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"[Decrease]", [&] { value--; }, false),
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Button(
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"[Increase]", [&] { value++; }, false),
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});
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// Modify the way to render them on screen:
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@ -2,19 +2,19 @@
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <stddef.h> // for size_t
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#include <algorithm> // for max
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#include <ftxui/component/component.hpp> // for Make
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#include <ftxui/component/screen_interactive.hpp> // for ScreenInteractive
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#include <string> // for allocator, operator+, wstring, char_traits, to_wstring, string
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#include <stddef.h> // for size_t
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#include <algorithm> // for max
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#include <memory> // for shared_ptr
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#include <string> // for allocator, char_traits, operator+, wstring, basic_string, to_wstring, string
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp
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#include "ftxui/dom/elements.hpp" // for text, vbox, window, Elements, Element
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, vbox, window, Element, Elements
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using namespace ftxui;
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@ -72,28 +72,22 @@ std::wstring Stringify(Event event) {
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return out;
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}
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class DrawKey : public ComponentBase {
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public:
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~DrawKey() override = default;
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Element Render() override {
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Elements children;
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for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
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children.push_back(text(Stringify(keys[i])));
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}
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return window(text(L"keys"), vbox(std::move(children)));
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}
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bool OnEvent(Event event) override {
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keys.push_back(event);
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return true;
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}
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private:
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std::vector<Event> keys;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(Make<DrawKey>());
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std::vector<Event> keys;
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auto component = Renderer([&] {
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Elements children;
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for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i)
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children.push_back(text(Stringify(keys[i])));
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return window(text(L"keys"), vbox(std::move(children)));
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});
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component = CatchEvent(component, [&](Event event) {
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keys.push_back(event);
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return true;
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});
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screen.Loop(component);
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}
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@ -13,6 +13,7 @@
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namespace ftxui {
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class ComponentBase;
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struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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using Components = std::vector<Component>;
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@ -30,10 +31,11 @@ Component Input(StringRef content, ConstStringRef placeholder);
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Component Menu(const std::vector<std::wstring>* entries, int* selected_);
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Component Radiobox(const std::vector<std::wstring>* entries, int* selected_);
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Component Toggle(const std::vector<std::wstring>* entries, int* selected);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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template <class T> // T = {int, float}
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Component Slider(StringRef label, T* value, T min, T max, T increment);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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namespace Container {
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Component Vertical(Components children);
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@ -35,7 +35,6 @@ class Node {
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// Step 3: Draw this element.
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virtual void Render(Screen& screen);
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protected:
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std::vector<Element> children_;
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Requirement requirement_;
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57
src/ftxui/component/catch_event.cpp
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57
src/ftxui/component/catch_event.cpp
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@ -0,0 +1,57 @@
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Component, Make, CatchEvent
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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namespace ftxui {
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/// @brief A component executing a provided function for catching events.
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/// @ingroup component.
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class CatchEventBase : public ComponentBase {
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public:
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// Constructor.
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CatchEventBase(std::function<bool(Event)> on_event)
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: on_event_(std::move(on_event)) {}
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~CatchEventBase() override = default;
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// Component implementation.
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bool OnEvent(Event event) override {
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if (on_event_(event))
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return true;
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else
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return ComponentBase::OnEvent(event);
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}
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protected:
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std::function<bool(Event)> on_event_;
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};
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/// @brief Return a component, using |on_event| to catch events. This function
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/// must returns true when the event has been handled, false otherwise.
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/// @param on_event The function drawing the interface.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// auto renderer = Renderer([] {
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/// return text(L"My interface");
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/// });
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/// screen.Loop(renderer);
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/// ```
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Component CatchEvent(Component child,
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std::function<bool(Event event)> on_event) {
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auto out = Make<CatchEventBase>(std::move(on_event));
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out->Add(std::move(child));
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return out;
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/screen/string.hpp"
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#include <codecvt>
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#include <locale>
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#include <codecvt> // for codecvt_utf8_utf16
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#include <locale> // for wstring_convert
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#include <utility> // for move
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namespace ftxui {
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#ifdef _MSC_VER
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