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Fix Windows UTF16 char. (#538)
Windows output UTF16 unicode char, but FTXUI works using UTF8. Do the conversion. This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/495
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@ -26,6 +26,7 @@
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#include "ftxui/component/terminal_input_parser.hpp" // for TerminalInputParser
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#include "ftxui/component/terminal_input_parser.hpp" // for TerminalInputParser
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#include "ftxui/dom/node.hpp" // for Node, Render
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#include "ftxui/dom/node.hpp" // for Node, Render
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/string.hpp"
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#include "ftxui/screen/terminal.hpp" // for Size, Dimensions
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#include "ftxui/screen/terminal.hpp" // for Size, Dimensions
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#if defined(_WIN32)
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#if defined(_WIN32)
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@ -104,7 +105,11 @@ void EventListener(std::atomic<bool>* quit, Sender<Task> out) {
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// ignore UP key events
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// ignore UP key events
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if (key_event.bKeyDown == FALSE)
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if (key_event.bKeyDown == FALSE)
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continue;
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continue;
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parser.Add((char)key_event.uChar.UnicodeChar);
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std::wstring wstring;
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wstring += key_event.uChar.UnicodeChar;
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for(auto it : to_string(wstring)) {
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parser.Add(it);
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}
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} break;
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} break;
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case WINDOW_BUFFER_SIZE_EVENT:
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case WINDOW_BUFFER_SIZE_EVENT:
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out->Send(Event::Special({0}));
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out->Send(Event::Special({0}));
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