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Cleanup
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@ -69,8 +69,7 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlZ(bool force);
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// Selection API.
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//void OnSelectionChange(std::function<void(std::
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//void ClearSelection();
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// TODO: Implement somethings here.
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private:
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void ExitNow();
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@ -113,8 +113,6 @@ Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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Decorator hyperlink(std::string link);
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Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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@ -4,7 +4,6 @@
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#ifndef FTXUI_DOM_NODE_HPP
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#define FTXUI_DOM_NODE_HPP
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#include <list> // for list
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#include <memory> // for shared_ptr
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#include <vector> // for vector
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@ -58,7 +57,6 @@ class Node {
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};
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virtual void Check(Status* status);
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protected:
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Elements children_;
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Requirement requirement_;
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@ -18,7 +18,6 @@ class Selection {
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Selection SaturateHorizontal(Box box);
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Selection SaturateVertical(Box box);
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private:
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Selection* const parent_ = nullptr;
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const int start_x_;
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@ -21,7 +21,6 @@ struct Pixel {
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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selectable(false),
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automerge(false) {}
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// A bit field representing the style:
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@ -31,7 +30,6 @@ struct Pixel {
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool selectable : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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@ -10,7 +10,6 @@
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#include "ftxui/screen/image.hpp" // for Pixel, Image
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#include "ftxui/screen/terminal.hpp" // for Dimensions
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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namespace ftxui {
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@ -850,10 +850,10 @@ bool ScreenInteractive::HandleSelection(Event event) {
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}
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if (mouse.motion == Mouse::Moved) {
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selection_end_x_ = mouse.x;
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selection_end_y_ = mouse.y;
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return true;
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}
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selection_end_x_ = mouse.x;
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selection_end_y_ = mouse.y;
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return true;
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}
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if (mouse.motion == Mouse::Released) {
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selection_pending_ = nullptr;
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@ -1,23 +1,24 @@
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#include "ftxui/dom/elements.hpp" // for Element, Decorator
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/component/event.hpp" // for Event
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/dom/elements.hpp" // for Element, Decorator
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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namespace ftxui {
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namespace {
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class Selectable : public NodeDecorator {
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public:
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explicit Selectable(Element child)
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: NodeDecorator(std::move(child)) {}
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explicit Selectable(Element child) : NodeDecorator(std::move(child)) {}
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private:
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).selectable = true;
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}
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).selectable = true;
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}
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}
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NodeDecorator::Render(screen);
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@ -26,14 +27,12 @@ class Selectable : public NodeDecorator {
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} // namespace
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Element selectable(Element child) {
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return std::make_shared<Selectable>(std::move(child));
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}
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Decorator selectable(void) {
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return
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[](Element child) { return selectable(std::move(child)); };
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return [](Element child) { return selectable(std::move(child)); };
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}
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} // namespace ftxui
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@ -39,7 +39,7 @@ Selection Selection::SaturateHorizontal(Box box) {
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int start_y = start_y_;
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int end_x = end_x_;
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int end_y = end_y_;
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const bool start_outside = !box.Contain(start_x, start_y);
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const bool end_outside = !box.Contain(end_x, end_y);
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const bool properly_ordered =
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@ -75,11 +75,11 @@ Selection Selection::SaturateVertical(Box box) {
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int start_y = start_y_;
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int end_x = end_x_;
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int end_y = end_y_;
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const bool start_outside = !box.Contain(start_x, start_y);
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const bool end_outside = !box.Contain(end_x, end_y);
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const bool properly_ordered =
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start_y < end_y || (start_y == end_y && start_x <= end_x);
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start_y < end_y || (start_y == end_y && start_x <= end_x);
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if (properly_ordered) {
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if (start_outside) {
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@ -40,7 +40,7 @@ class Text : public Node {
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selection_start_ = selection_saturated.GetBox().x_min;
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selection_end_ = selection_saturated.GetBox().x_max;
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}
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void Render(Screen& screen) override {
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int x = box_.x_min;
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const int y = box_.y_min;
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@ -58,7 +58,7 @@ class Text : public Node {
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screen.PixelAt(x, y).character = cell;
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if (has_selection) {
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if((x >= selection_start_) && (x <= selection_end_)) {
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if ((x >= selection_start_) && (x <= selection_end_)) {
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screen.PixelAt(x, y).inverted = true;
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}
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}
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@ -1,4 +1,4 @@
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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