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ArthurSonzogni 2024-12-01 17:44:06 +01:00
parent f9b47f427d
commit b22241ec52
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GPG Key ID: 41D98248C074CD6C
11 changed files with 22 additions and 32 deletions

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@ -69,8 +69,7 @@ class ScreenInteractive : public Screen {
void ForceHandleCtrlZ(bool force); void ForceHandleCtrlZ(bool force);
// Selection API. // Selection API.
//void OnSelectionChange(std::function<void(std:: // TODO: Implement somethings here.
//void ClearSelection();
private: private:
void ExitNow(); void ExitNow();

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@ -113,8 +113,6 @@ Decorator focusPositionRelative(float x, float y);
Element automerge(Element child); Element automerge(Element child);
Decorator hyperlink(std::string link); Decorator hyperlink(std::string link);
Element hyperlink(std::string link, Element child); Element hyperlink(std::string link, Element child);
Element selectable(Element child);
Decorator selectable(void);
// --- Layout is // --- Layout is
// Horizontal, Vertical or stacked set of elements. // Horizontal, Vertical or stacked set of elements.

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@ -4,7 +4,6 @@
#ifndef FTXUI_DOM_NODE_HPP #ifndef FTXUI_DOM_NODE_HPP
#define FTXUI_DOM_NODE_HPP #define FTXUI_DOM_NODE_HPP
#include <list> // for list
#include <memory> // for shared_ptr #include <memory> // for shared_ptr
#include <vector> // for vector #include <vector> // for vector
@ -58,7 +57,6 @@ class Node {
}; };
virtual void Check(Status* status); virtual void Check(Status* status);
protected: protected:
Elements children_; Elements children_;
Requirement requirement_; Requirement requirement_;

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@ -18,7 +18,6 @@ class Selection {
Selection SaturateHorizontal(Box box); Selection SaturateHorizontal(Box box);
Selection SaturateVertical(Box box); Selection SaturateVertical(Box box);
private: private:
Selection* const parent_ = nullptr; Selection* const parent_ = nullptr;
const int start_x_; const int start_x_;

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@ -21,7 +21,6 @@ struct Pixel {
underlined(false), underlined(false),
underlined_double(false), underlined_double(false),
strikethrough(false), strikethrough(false),
selectable(false),
automerge(false) {} automerge(false) {}
// A bit field representing the style: // A bit field representing the style:
@ -31,7 +30,6 @@ struct Pixel {
bool inverted : 1; bool inverted : 1;
bool underlined : 1; bool underlined : 1;
bool underlined_double : 1; bool underlined_double : 1;
bool selectable : 1;
bool strikethrough : 1; bool strikethrough : 1;
bool automerge : 1; bool automerge : 1;

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@ -10,7 +10,6 @@
#include "ftxui/screen/image.hpp" // for Pixel, Image #include "ftxui/screen/image.hpp" // for Pixel, Image
#include "ftxui/screen/terminal.hpp" // for Dimensions #include "ftxui/screen/terminal.hpp" // for Dimensions
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
namespace ftxui { namespace ftxui {

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@ -850,10 +850,10 @@ bool ScreenInteractive::HandleSelection(Event event) {
} }
if (mouse.motion == Mouse::Moved) { if (mouse.motion == Mouse::Moved) {
selection_end_x_ = mouse.x; selection_end_x_ = mouse.x;
selection_end_y_ = mouse.y; selection_end_y_ = mouse.y;
return true; return true;
} }
if (mouse.motion == Mouse::Released) { if (mouse.motion == Mouse::Released) {
selection_pending_ = nullptr; selection_pending_ = nullptr;

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@ -1,23 +1,24 @@
#include "ftxui/dom/elements.hpp" // for Element, Decorator // Copyright 2024 Arthur Sonzogni. All rights reserved.
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator // Use of this source code is governed by the MIT license that can be found in
#include "ftxui/component/event.hpp" // for Event // the LICENSE file.
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/dom/elements.hpp" // for Element, Decorator
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
namespace ftxui { namespace ftxui {
namespace { namespace {
class Selectable : public NodeDecorator { class Selectable : public NodeDecorator {
public: public:
explicit Selectable(Element child) explicit Selectable(Element child) : NodeDecorator(std::move(child)) {}
: NodeDecorator(std::move(child)) {}
private: private:
void Render(Screen& screen) override { void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) { for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).selectable = true; screen.PixelAt(x, y).selectable = true;
} }
} }
NodeDecorator::Render(screen); NodeDecorator::Render(screen);
@ -26,14 +27,12 @@ class Selectable : public NodeDecorator {
} // namespace } // namespace
Element selectable(Element child) { Element selectable(Element child) {
return std::make_shared<Selectable>(std::move(child)); return std::make_shared<Selectable>(std::move(child));
} }
Decorator selectable(void) { Decorator selectable(void) {
return return [](Element child) { return selectable(std::move(child)); };
[](Element child) { return selectable(std::move(child)); };
} }
} // namespace ftxui } // namespace ftxui

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@ -79,7 +79,7 @@ Selection Selection::SaturateVertical(Box box) {
const bool start_outside = !box.Contain(start_x, start_y); const bool start_outside = !box.Contain(start_x, start_y);
const bool end_outside = !box.Contain(end_x, end_y); const bool end_outside = !box.Contain(end_x, end_y);
const bool properly_ordered = const bool properly_ordered =
start_y < end_y || (start_y == end_y && start_x <= end_x); start_y < end_y || (start_y == end_y && start_x <= end_x);
if (properly_ordered) { if (properly_ordered) {
if (start_outside) { if (start_outside) {

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@ -58,7 +58,7 @@ class Text : public Node {
screen.PixelAt(x, y).character = cell; screen.PixelAt(x, y).character = cell;
if (has_selection) { if (has_selection) {
if((x >= selection_start_) && (x <= selection_end_)) { if ((x >= selection_start_) && (x <= selection_end_)) {
screen.PixelAt(x, y).inverted = true; screen.PixelAt(x, y).inverted = true;
} }
} }

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@ -1,4 +1,4 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved. // Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.