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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 03:10:01 +08:00
Add support for password for input element. (#158)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/139 CC:@Creapermann
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@ -10,23 +10,31 @@
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int main(int argc, const char* argv[]) {
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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using namespace ftxui;
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std::wstring first_name_;
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std::wstring first_name;
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std::wstring last_name_;
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std::wstring last_name;
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std::wstring password;
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Component input_first_name_ = Input(&first_name_, "first name");
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Component input_last_name_ = Input(&last_name_, "last name");
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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InputOption password_option;
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password_option.password = true;
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Component input_password = Input(&password, "password", password_option);
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auto component = Container::Vertical({
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auto component = Container::Vertical({
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input_first_name_,
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input_first_name,
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input_last_name_,
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input_last_name,
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input_password,
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});
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});
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auto renderer = Renderer(component, [&] {
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auto renderer = Renderer(component, [&] {
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return vbox({
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return vbox({
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text(L"Hello " + first_name_ + L" " + last_name_),
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text(L"Hello " + first_name + L" " + last_name),
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separator(),
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separator(),
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hbox({text(L" First name : "), input_first_name_->Render()}),
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hbox(text(L" First name : "), input_first_name->Render()),
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hbox({text(L" Last name : "), input_last_name_->Render()}),
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hbox(text(L" Last name : "), input_last_name->Render()),
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hbox(text(L" Password : "), input_password->Render()),
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}) |
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}) |
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border;
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border;
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});
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});
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@ -50,6 +50,9 @@ struct InputOption {
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/// Called when the user presses enter.
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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std::function<void()> on_enter = [] {};
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/// Obscure the input content using '*'.
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bool password = false;
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Ref<int> cursor_position = 0;
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Ref<int> cursor_position = 0;
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};
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};
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@ -45,9 +45,7 @@ struct Pixel {
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/// @brief Define how the Screen's dimensions should look like.
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/// @brief Define how the Screen's dimensions should look like.
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/// @ingroup screen
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/// @ingroup screen
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struct Dimension {
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struct Dimension {
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/// coucou
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static Dimension Fixed(int);
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static Dimension Fixed(int);
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/// @brief coucou
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static Dimension Fit(Element&);
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static Dimension Fit(Element&);
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static Dimension Full();
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static Dimension Full();
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@ -30,13 +30,18 @@ class InputBase : public ComponentBase {
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// Component implementation:
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// Component implementation:
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Element Render() override {
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Element Render() override {
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std::wstring password_content;
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if (option_->password)
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password_content = std::wstring(content_->size(), U'•');
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std::wstring& content = option_->password ? password_content : *content_;
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cursor_position() =
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cursor_position() =
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std::max(0, std::min<int>(content_->size(), cursor_position()));
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std::max(0, std::min<int>(content.size(), cursor_position()));
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auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
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auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
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bool is_focused = Focused();
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bool is_focused = Focused();
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// placeholder.
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// placeholder.
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if (content_->size() == 0) {
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if (content.size() == 0) {
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if (is_focused)
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if (is_focused)
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return text(*placeholder_) | focus | dim | inverted | main_decorator |
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return text(*placeholder_) | focus | dim | inverted | main_decorator |
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reflect(input_box_);
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reflect(input_box_);
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@ -46,15 +51,15 @@ class InputBase : public ComponentBase {
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// Not focused.
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// Not focused.
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if (!is_focused)
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if (!is_focused)
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return text(*content_) | main_decorator | reflect(input_box_);
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return text(content) | main_decorator | reflect(input_box_);
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std::wstring part_before_cursor = content_->substr(0, cursor_position());
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std::wstring part_before_cursor = content.substr(0, cursor_position());
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std::wstring part_at_cursor = cursor_position() < (int)content_->size()
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std::wstring part_at_cursor = cursor_position() < (int)content.size()
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? content_->substr(cursor_position(), 1)
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? content.substr(cursor_position(), 1)
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: L" ";
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: L" ";
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std::wstring part_after_cursor =
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std::wstring part_after_cursor =
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cursor_position() < (int)content_->size() - 1
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cursor_position() < (int)content.size() - 1
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? content_->substr(cursor_position() + 1)
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? content.substr(cursor_position() + 1)
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: L"";
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: L"";
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auto focused = is_focused ? focus : select;
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auto focused = is_focused ? focus : select;
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@ -35,6 +35,34 @@ TEST(InputTest, Type) {
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input->OnEvent(Event::Character('b'));
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input->OnEvent(Event::Character('b'));
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EXPECT_EQ(content, L"ab");
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EXPECT_EQ(content, L"ab");
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EXPECT_EQ(option.cursor_position(), 2u);
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EXPECT_EQ(option.cursor_position(), 2u);
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auto document = input->Render();
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auto screen = Screen::Create(Dimension::Fit(document));
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Render(screen, document);
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EXPECT_EQ(screen.PixelAt(0, 0).character, L"a");
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EXPECT_EQ(screen.PixelAt(1, 0).character, L"b");
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}
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TEST(InputTest, TypePassword) {
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std::wstring content;
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std::wstring placeholder;
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auto option = InputOption();
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option.password = true;
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Component input = Input(&content, &placeholder, &option);
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input->OnEvent(Event::Character('a'));
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EXPECT_EQ(content, L"a");
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EXPECT_EQ(option.cursor_position(), 1u);
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input->OnEvent(Event::Character('b'));
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EXPECT_EQ(content, L"ab");
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EXPECT_EQ(option.cursor_position(), 2u);
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auto document = input->Render();
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auto screen = Screen::Create(Dimension::Fit(document));
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Render(screen, document);
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EXPECT_EQ(screen.PixelAt(0, 0).character, L"•");
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EXPECT_EQ(screen.PixelAt(1, 0).character, L"•");
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}
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}
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TEST(InputTest, Arrow) {
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TEST(InputTest, Arrow) {
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