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Improve const correctness in the Screen class (#701)
- Add a const variant to the accessor functions - Make Print and ToString functions const This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/700
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@ -66,13 +66,18 @@ class Screen {
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static Screen Create(Dimensions dimension);
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static Screen Create(Dimensions width, Dimensions height);
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// Node write into the screen using Screen::at.
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// Access a character in the grid at a given position.
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std::string& at(int x, int y);
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Pixel& PixelAt(int x, int y);
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const std::string& at(int x, int y) const;
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// Convert the screen into a printable string in the terminal.
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std::string ToString();
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void Print();
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// Access a cell (Pixel) in the grid at a given position.
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Pixel& PixelAt(int x, int y);
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const Pixel& PixelAt(int x, int y) const;
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std::string ToString() const;
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// Print the Screen on to the terminal.
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void Print() const;
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// Get screen dimensions.
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int dimx() const { return dimx_; }
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@ -81,7 +86,7 @@ class Screen {
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// Move the terminal cursor n-lines up with n = dimy().
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std::string ResetPosition(bool clear = false) const;
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// Fill with space.
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// Fill the screen with space.
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void Clear();
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void ApplyShader();
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@ -428,9 +428,11 @@ Screen::Screen(int dimx, int dimy)
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#endif
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}
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/// Produce a std::string that can be used to print the Screen on the terminal.
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/// Don't forget to flush stdout. Alternatively, you can use Screen::Print();
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std::string Screen::ToString() {
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/// Produce a std::string that can be used to print the Screen on the
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/// terminal.
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/// @note Don't forget to flush stdout. Alternatively, you can use
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/// Screen::Print();
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std::string Screen::ToString() const {
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std::stringstream ss;
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Pixel previous_pixel;
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@ -456,24 +458,39 @@ std::string Screen::ToString() {
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return ss.str();
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}
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void Screen::Print() {
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// Print the Screen to the terminal.
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void Screen::Print() const {
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std::cout << ToString() << '\0' << std::flush;
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}
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/// @brief Access a character a given position.
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/// @param x The character position along the x-axis.
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/// @param y The character position along the y-axis.
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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std::string& Screen::at(int x, int y) {
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return PixelAt(x, y).character;
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}
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/// @brief Access a Pixel at a given position.
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/// @param x The pixel position along the x-axis.
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/// @param y The pixel position along the y-axis.
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const std::string& Screen::at(int x, int y) const {
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return PixelAt(x, y).character;
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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Pixel& Screen::PixelAt(int x, int y) {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const Pixel& Screen::PixelAt(int x, int y) const {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Return a string to be printed in order to reset the cursor position
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/// to the beginning of the screen.
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///
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