Improve const correctness in the Screen class (#701)

- Add a const variant to the accessor functions
- Make Print and ToString functions const

This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/700
This commit is contained in:
Igor Bogoslavskyi 2023-07-26 00:41:16 +02:00 committed by GitHub
parent 43240a5fd4
commit b50f1fffc8
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2 changed files with 38 additions and 16 deletions

View File

@ -66,13 +66,18 @@ class Screen {
static Screen Create(Dimensions dimension);
static Screen Create(Dimensions width, Dimensions height);
// Node write into the screen using Screen::at.
// Access a character in the grid at a given position.
std::string& at(int x, int y);
Pixel& PixelAt(int x, int y);
const std::string& at(int x, int y) const;
// Convert the screen into a printable string in the terminal.
std::string ToString();
void Print();
// Access a cell (Pixel) in the grid at a given position.
Pixel& PixelAt(int x, int y);
const Pixel& PixelAt(int x, int y) const;
std::string ToString() const;
// Print the Screen on to the terminal.
void Print() const;
// Get screen dimensions.
int dimx() const { return dimx_; }
@ -81,7 +86,7 @@ class Screen {
// Move the terminal cursor n-lines up with n = dimy().
std::string ResetPosition(bool clear = false) const;
// Fill with space.
// Fill the screen with space.
void Clear();
void ApplyShader();

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@ -428,9 +428,11 @@ Screen::Screen(int dimx, int dimy)
#endif
}
/// Produce a std::string that can be used to print the Screen on the terminal.
/// Don't forget to flush stdout. Alternatively, you can use Screen::Print();
std::string Screen::ToString() {
/// Produce a std::string that can be used to print the Screen on the
/// terminal.
/// @note Don't forget to flush stdout. Alternatively, you can use
/// Screen::Print();
std::string Screen::ToString() const {
std::stringstream ss;
Pixel previous_pixel;
@ -456,24 +458,39 @@ std::string Screen::ToString() {
return ss.str();
}
void Screen::Print() {
// Print the Screen to the terminal.
void Screen::Print() const {
std::cout << ToString() << '\0' << std::flush;
}
/// @brief Access a character a given position.
/// @param x The character position along the x-axis.
/// @param y The character position along the y-axis.
/// @brief Access a character in a cell at a given position.
/// @param x The cell position along the x-axis.
/// @param y The cell position along the y-axis.
std::string& Screen::at(int x, int y) {
return PixelAt(x, y).character;
}
/// @brief Access a Pixel at a given position.
/// @param x The pixel position along the x-axis.
/// @param y The pixel position along the y-axis.
/// @brief Access a character in a cell at a given position.
/// @param x The cell position along the x-axis.
/// @param y The cell position along the y-axis.
const std::string& Screen::at(int x, int y) const {
return PixelAt(x, y).character;
}
/// @brief Access a cell (Pixel) at a given position.
/// @param x The cell position along the x-axis.
/// @param y The cell position along the y-axis.
Pixel& Screen::PixelAt(int x, int y) {
return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
}
/// @brief Access a cell (Pixel) at a given position.
/// @param x The cell position along the x-axis.
/// @param y The cell position along the y-axis.
const Pixel& Screen::PixelAt(int x, int y) const {
return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
}
/// @brief Return a string to be printed in order to reset the cursor position
/// to the beginning of the screen.
///