mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 10:40:00 +08:00
feat: Multiple border style. (#202)
This commit is contained in:
parent
4d50dadb41
commit
b5c3b17b3f
@ -1,6 +1,7 @@
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set(DIRECTORY_LIB dom)
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example(border)
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example(border_style)
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example(color_gallery)
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example(dbox)
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example(gauge)
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@ -10,6 +11,7 @@ example(html_like)
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example(package_manager)
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example(paragraph)
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example(separator)
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example(separator_style)
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example(size)
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example(spinner)
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example(style_blink)
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28
examples/dom/border_style.cpp
Normal file
28
examples/dom/border_style.cpp
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@ -0,0 +1,28 @@
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#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <iostream>
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#include <memory> // for allocator
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto document = vbox({
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text("borderLight") | borderLight,
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text("borderHeavy") | borderHeavy,
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text("borderDouble") | borderDouble,
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text("borderRounded") | borderRounded,
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});
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auto screen =
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Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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std::cout << std::endl;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -11,9 +11,9 @@ int main(int argc, const char* argv[]) {
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text("left-column"),
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separator(),
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vbox({
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center(text("right-top")) | flex,
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center(text("top")) | flex,
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separator(),
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center(text("bottom-bottom")),
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center(text("bottom")),
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}) | flex,
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separator(),
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text("right-column"),
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41
examples/dom/separator_style.cpp
Normal file
41
examples/dom/separator_style.cpp
Normal file
@ -0,0 +1,41 @@
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#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <iostream>
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#include <memory> // for allocator
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto document = vbox({
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vbox({
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text("separatorLight"),
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separatorLight(),
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hbox(text("left"), separatorLight(), text("right")),
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}) | borderLight,
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vbox({
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text("separatorHeavy"),
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separatorHeavy(),
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hbox(text("left"), separatorHeavy(), text("right")),
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}) | borderHeavy,
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vbox({
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text("separatorDouble"),
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separatorDouble(),
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hbox(text("left"), separatorDouble(), text("right")),
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}) | borderDouble,
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});
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auto screen =
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Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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std::cout << std::endl;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -17,6 +17,8 @@ using Elements = std::vector<Element>;
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using Decorator = std::function<Element(Element)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED };
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// -> text("ftxui") | bold | underlined
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@ -29,9 +31,18 @@ Decorator operator|(Decorator, Decorator);
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Element text(std::string text);
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Element vtext(std::string text);
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Element separator(void);
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Element separatorLight();
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Element separatorHeavy();
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Element separatorDouble();
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Element separatorStyled(BorderStyle);
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Element separator(Pixel);
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Element gauge(float ratio);
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Element border(Element);
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Element borderLight(Element);
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Element borderHeavy(Element);
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Element borderDouble(Element);
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Element borderRounded(Element);
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Decorator borderStyled(BorderStyle);
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Decorator borderWith(Pixel);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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@ -13,8 +13,12 @@
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namespace ftxui {
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static std::string simple_border_charset[] = {"╭", "╮", "╰", "╯", "─",
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"│", "┬", "┴", "┤", "├"};
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static std::string simple_border_charset[6][6] = {
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{"┌", "┐", "└", "┘", "─", "│"},
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{"┏", "┓", "┗", "┛", "━", "┃"},
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{"╔", "╗", "╚", "╝", "═", "║"},
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{"╭", "╮", "╰", "╯", "─", "│"},
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};
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// For reference, here is the charset for normal border:
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// {"┌", "┐", "└", "┘", "─", "│", "┬", "┴", "┤", "├"};
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@ -23,10 +27,10 @@ static std::string simple_border_charset[] = {"╭", "╮", "╰", "╯", "─",
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class Border : public Node {
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public:
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Border(Elements children)
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Border(Elements children, BorderStyle style)
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: Node(std::move(children)),
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charset(std::begin(simple_border_charset),
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std::end(simple_border_charset)) {}
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charset(std::begin(simple_border_charset[style]),
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std::end(simple_border_charset[style])) {}
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Border(Elements children, Pixel pixel)
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: Node(std::move(children)), charset_pixel(10, pixel) {}
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@ -113,8 +117,14 @@ class Border : public Node {
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}
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}
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};
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/// @brief Draw a border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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///
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/// Add a border around an element
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///
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@ -136,7 +146,158 @@ class Border : public Node {
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/// └───────────┘
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/// ```
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Element border(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)));
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
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}
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @see border
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), pixel);
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};
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}
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/// @brief Same as border but with different styles.
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/// @ingroup dom
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/// @see border
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Decorator borderStyled(BorderStyle style) {
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return [style](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), style);
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};
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}
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/// @brief Draw a light border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderLight' as a function...
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/// Element document = borderLight(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderLight;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┌──────────────┐
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/// │The element │
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/// └──────────────┘
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/// ```
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Element borderLight(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), LIGHT);
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}
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/// @brief Draw a heavy border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderHeavy' as a function...
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/// Element document = borderHeavy(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderHeavy;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┏━━━━━━━━━━━━━━┓
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/// ┃The element ┃
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/// ┗━━━━━━━━━━━━━━┛
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/// ```
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Element borderHeavy(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), HEAVY);
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}
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/// @brief Draw a double border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderDouble' as a function...
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/// Element document = borderDouble(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderDouble;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ╔══════════════╗
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/// ║The element ║
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/// ╚══════════════╝
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/// ```
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Element borderDouble(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), DOUBLE);
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}
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/// @brief Draw a rounded border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderRounded' as a function...
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/// Element document = borderRounded(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderRounded;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ╭──────────────╮
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/// │The element │
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/// ╰──────────────╯
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/// ```
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Element borderRounded(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
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}
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/// @brief Draw window with a title and a border around the element.
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@ -161,18 +322,9 @@ Element border(Element child) {
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/// └───────┘
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/// ```
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Element window(Element title, Element content) {
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return std::make_shared<Border>(unpack(std::move(content), std::move(title)));
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return std::make_shared<Border>(unpack(std::move(content), std::move(title)),
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ROUNDED);
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}
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @see border
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), pixel);
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};
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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@ -11,8 +11,17 @@ namespace ftxui {
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using ftxui::Screen;
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const std::string charset[][2] = {
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{"│", "─"},
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{"┃", "━"},
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{"║", "═"},
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{"│", "─"},
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};
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class Separator : public Node {
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public:
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Separator(BorderStyle style) : style_(style) {}
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void ComputeRequirement() override {
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requirement_.min_x = 1;
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requirement_.min_y = 1;
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@ -22,11 +31,7 @@ class Separator : public Node {
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bool is_column = (box_.x_max == box_.x_min);
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bool is_line = (box_.y_min == box_.y_max);
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std::string c = "+";
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if (is_line && !is_column)
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c = "─";
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else
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c = "│";
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const std::string c = charset[style_][is_line && !is_column];
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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@ -34,11 +39,13 @@ class Separator : public Node {
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}
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}
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}
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BorderStyle style_;
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};
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class SeparatorWithPixel : public Separator {
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public:
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SeparatorWithPixel(Pixel pixel) : pixel_(pixel) {}
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SeparatorWithPixel(Pixel pixel) : Separator(LIGHT), pixel_(pixel) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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@ -52,11 +59,21 @@ class SeparatorWithPixel : public Separator {
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};
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Element separator() {
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return std::make_shared<Separator>();
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return std::make_shared<Separator>(LIGHT);
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}
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Element separator(Pixel pixel) {
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return std::make_shared<SeparatorWithPixel>(pixel);
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Element separatorStyled(BorderStyle style) {
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return std::make_shared<Separator>(style);
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}
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Element separatorLight() {
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return std::make_shared<Separator>(LIGHT);
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}
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Element separatorHeavy() {
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return std::make_shared<Separator>(HEAVY);
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}
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Element separatorDouble() {
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return std::make_shared<Separator>(DOUBLE);
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}
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} // namespace ftxui
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@ -1,4 +1,5 @@
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#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
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#include <map>
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#include <memory> // for allocator
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#include <sstream> // IWYU pragma: keep
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@ -88,6 +89,228 @@ void UpdatePixelStyle(std::stringstream& ss,
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previous = next;
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}
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struct TileEncoding {
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unsigned int left : 2;
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unsigned int top : 2;
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unsigned int right : 2;
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unsigned int down : 2;
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unsigned int round : 1;
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bool operator<(const TileEncoding& other) const {
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union Converter {
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TileEncoding input;
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uint16_t output = 0;
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};
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Converter a, b;
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a.input = *this;
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b.input = other;
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return a.output < b.output;
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}
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};
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// clang-format off
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const std::map<std::string, TileEncoding> tile_encoding = {
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{"─", {1, 0, 1, 0, 0}},
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{"━", {2, 0, 2, 0, 0}},
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{"│", {0, 1, 0, 1, 0}},
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{"┃", {0, 2, 0, 2, 0}},
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{"┌", {0, 0, 1, 1, 0}},
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{"┍", {0, 0, 2, 1, 0}},
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{"┎", {0, 0, 1, 2, 0}},
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{"┏", {0, 0, 2, 2, 0}},
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{"┐", {1, 0, 0, 1, 0}},
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{"┑", {2, 0, 0, 1, 0}},
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{"┒", {1, 0, 0, 2, 0}},
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{"┓", {2, 0, 0, 2, 0}},
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{"└", {0, 1, 1, 0, 0}},
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{"┕", {0, 1, 2, 0, 0}},
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{"┖", {0, 2, 1, 0, 0}},
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{"┗", {0, 2, 2, 0, 0}},
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{"┘", {1, 1, 0, 0, 0}},
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{"┙", {2, 1, 0, 0, 0}},
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{"┚", {1, 2, 0, 0, 0}},
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{"┛", {2, 2, 0, 0, 0}},
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{"├", {0, 1, 1, 1, 0}},
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{"┝", {0, 1, 2, 1, 0}},
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{"┞", {0, 2, 1, 1, 0}},
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{"┟", {0, 1, 1, 2, 0}},
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{"┠", {0, 2, 1, 2, 0}},
|
||||
{"┡", {0, 2, 2, 1, 0}},
|
||||
{"┢", {0, 1, 2, 2, 0}},
|
||||
{"┣", {0, 2, 2, 2, 0}},
|
||||
|
||||
{"┤", {1, 1, 0, 1, 0}},
|
||||
{"┥", {2, 1, 0, 1, 0}},
|
||||
{"┦", {1, 2, 0, 1, 0}},
|
||||
{"┧", {1, 1, 0, 2, 0}},
|
||||
{"┨", {1, 2, 0, 2, 0}},
|
||||
{"┩", {2, 2, 0, 1, 0}},
|
||||
{"┪", {2, 1, 0, 2, 0}},
|
||||
{"┫", {2, 2, 0, 2, 0}},
|
||||
|
||||
{"┬", {1, 0, 1, 1, 0}},
|
||||
{"┭", {2, 0, 1, 1, 0}},
|
||||
{"┮", {1, 0, 2, 1, 0}},
|
||||
{"┯", {2, 0, 2, 1, 0}},
|
||||
{"┰", {1, 0, 1, 2, 0}},
|
||||
{"┱", {2, 0, 1, 2, 0}},
|
||||
{"┲", {1, 0, 2, 2, 0}},
|
||||
{"┳", {2, 0, 2, 2, 0}},
|
||||
|
||||
{"┴", {1, 1, 1, 0, 0}},
|
||||
{"┵", {2, 1, 1, 0, 0}},
|
||||
{"┶", {1, 1, 2, 0, 0}},
|
||||
{"┷", {2, 1, 2, 0, 0}},
|
||||
{"┸", {1, 2, 1, 0, 0}},
|
||||
{"┹", {2, 2, 1, 0, 0}},
|
||||
{"┺", {1, 2, 2, 0, 0}},
|
||||
{"┻", {2, 2, 2, 0, 0}},
|
||||
|
||||
{"┼", {1, 1, 1, 1, 0}},
|
||||
{"┽", {2, 1, 1, 1, 0}},
|
||||
{"┾", {1, 1, 2, 1, 0}},
|
||||
{"┿", {2, 1, 2, 1, 0}},
|
||||
{"╀", {1, 2, 1, 1, 0}},
|
||||
{"╁", {1, 1, 1, 2, 0}},
|
||||
{"╂", {1, 2, 1, 2, 0}},
|
||||
{"╃", {2, 2, 1, 1, 0}},
|
||||
{"╄", {1, 2, 2, 1, 0}},
|
||||
{"╅", {2, 1, 1, 2, 0}},
|
||||
{"╆", {1, 1, 2, 2, 0}},
|
||||
{"╇", {2, 2, 2, 1, 0}},
|
||||
{"╈", {2, 1, 2, 2, 0}},
|
||||
{"╉", {2, 2, 1, 2, 0}},
|
||||
{"╊", {1, 2, 2, 2, 0}},
|
||||
{"╋", {2, 2, 2, 2, 0}},
|
||||
|
||||
{"═", {3, 0, 3, 0, 0}},
|
||||
{"║", {0, 3, 0, 3, 0}},
|
||||
|
||||
{"╒", {0, 0, 3, 1, 0}},
|
||||
{"╓", {0, 0, 1, 3, 0}},
|
||||
{"╔", {0, 0, 3, 3, 0}},
|
||||
|
||||
{"╕", {3, 0, 0, 1, 0}},
|
||||
{"╖", {1, 0, 0, 3, 0}},
|
||||
{"╗", {3, 0, 0, 3, 0}},
|
||||
|
||||
{"╘", {0, 1, 3, 0, 0}},
|
||||
{"╙", {0, 3, 1, 0, 0}},
|
||||
{"╚", {0, 3, 3, 0, 0}},
|
||||
|
||||
{"╛", {3, 1, 0, 0, 0}},
|
||||
{"╜", {1, 3, 0, 0, 0}},
|
||||
{"╝", {3, 3, 0, 0, 0}},
|
||||
|
||||
{"╞", {0, 1, 3, 1, 0}},
|
||||
{"╟", {0, 3, 1, 3, 0}},
|
||||
{"╠", {0, 3, 3, 3, 0}},
|
||||
|
||||
{"╡", {3, 1, 0, 1, 0}},
|
||||
{"╢", {1, 3, 0, 3, 0}},
|
||||
{"╣", {3, 3, 0, 3, 0}},
|
||||
|
||||
{"╤", {3, 0, 3, 1, 0}},
|
||||
{"╥", {1, 0, 1, 3, 0}},
|
||||
{"╦", {3, 0, 3, 3, 0}},
|
||||
|
||||
{"╧", {3, 1, 3, 0, 0}},
|
||||
{"╨", {1, 3, 1, 0, 0}},
|
||||
{"╩", {3, 3, 3, 0, 0}},
|
||||
|
||||
{"╪", {3, 1, 3, 1, 0}},
|
||||
{"╫", {1, 3, 1, 3, 0}},
|
||||
{"╬", {3, 3, 3, 3, 0}},
|
||||
|
||||
{"╭", {0, 0, 1, 1, 1}},
|
||||
{"╮", {1, 0, 0, 1, 1}},
|
||||
{"╯", {1, 1, 0, 0, 1}},
|
||||
{"╰", {0, 1, 1, 0, 1}},
|
||||
|
||||
{"╴", {1, 0, 0, 0, 0}},
|
||||
{"╵", {0, 1, 0, 0, 0}},
|
||||
{"╶", {0, 0, 1, 0, 0}},
|
||||
{"╷", {0, 0, 0, 1, 0}},
|
||||
|
||||
{"╸", {2, 0, 0, 0, 0}},
|
||||
{"╹", {0, 2, 0, 0, 0}},
|
||||
{"╺", {0, 0, 2, 0, 0}},
|
||||
{"╻", {0, 0, 0, 2, 0}},
|
||||
|
||||
{"╼", {1, 0, 2, 0, 0}},
|
||||
{"╽", {0, 1, 0, 2, 0}},
|
||||
{"╾", {2, 0, 1, 0, 0}},
|
||||
{"╿", {0, 2, 0, 1, 0}},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
template <class A, class B>
|
||||
const std::map<B, A> InvertMap(const std::map<A, B> input) {
|
||||
std::map<B, A> output;
|
||||
for (const auto& it : input)
|
||||
output[it.second] = it.first;
|
||||
return output;
|
||||
}
|
||||
|
||||
const std::map<TileEncoding, std::string> tile_encoding_inverse =
|
||||
InvertMap(tile_encoding);
|
||||
|
||||
void UpgradeLeftRight(std::string& left, std::string& right) {
|
||||
const auto it_left = tile_encoding.find(left);
|
||||
if (it_left == tile_encoding.end())
|
||||
return;
|
||||
const auto it_right = tile_encoding.find(right);
|
||||
if (it_right == tile_encoding.end())
|
||||
return;
|
||||
|
||||
if (it_left->second.right == 0 && it_right->second.left != 0) {
|
||||
TileEncoding encoding_left = it_left->second;
|
||||
encoding_left.right = it_right->second.left;
|
||||
const auto it_left_upgrade = tile_encoding_inverse.find(encoding_left);
|
||||
if (it_left_upgrade != tile_encoding_inverse.end())
|
||||
left = it_left_upgrade->second;
|
||||
}
|
||||
|
||||
if (it_right->second.left == 0 && it_left->second.right != 0) {
|
||||
TileEncoding encoding_right = it_right->second;
|
||||
encoding_right.left = it_left->second.right;
|
||||
const auto it_right_upgrade = tile_encoding_inverse.find(encoding_right);
|
||||
if (it_right_upgrade != tile_encoding_inverse.end())
|
||||
right = it_right_upgrade->second;
|
||||
}
|
||||
}
|
||||
|
||||
void UpgradeTopDown(std::string& top, std::string& down) {
|
||||
const auto it_top = tile_encoding.find(top);
|
||||
if (it_top == tile_encoding.end())
|
||||
return;
|
||||
const auto it_down = tile_encoding.find(down);
|
||||
if (it_down == tile_encoding.end())
|
||||
return;
|
||||
|
||||
if (it_top->second.down == 0 && it_down->second.top != 0) {
|
||||
TileEncoding encoding_top = it_top->second;
|
||||
encoding_top.down = it_down->second.top;
|
||||
const auto it_top_down = tile_encoding_inverse.find(encoding_top);
|
||||
if (it_top_down != tile_encoding_inverse.end())
|
||||
top = it_top_down->second;
|
||||
}
|
||||
|
||||
if (it_down->second.top == 0 && it_top->second.down != 0) {
|
||||
TileEncoding encoding_down = it_down->second;
|
||||
encoding_down.top = it_top->second.down;
|
||||
const auto it_down_top = tile_encoding_inverse.find(encoding_down);
|
||||
if (it_down_top != tile_encoding_inverse.end())
|
||||
down = it_down_top->second;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
/// A fixed dimension.
|
||||
@ -234,21 +457,13 @@ void Screen::ApplyShader() {
|
||||
|
||||
// Left vs current.
|
||||
std::string& left = pixels_[y][x-1].character;
|
||||
if (left.size() == 3u) {
|
||||
if (cur == "│" && left == "─") cur = "┤";
|
||||
if (cur == "├" && left == "─") cur = "┼";
|
||||
if (cur == "─" && left == "│") left = "├";
|
||||
if (cur == "─" && left == "┤") left = "┼";
|
||||
}
|
||||
if (left.size() == 3u)
|
||||
UpgradeLeftRight(left, cur);
|
||||
|
||||
// Top vs current.
|
||||
std::string& top = pixels_[y-1][x].character;
|
||||
if (top.size() == 3u) {
|
||||
if (cur == "─" && top == "│") cur = "┴";
|
||||
if (cur == "┬" && top == "│") cur = "┼";
|
||||
if (cur == "│" && top == "─") top = "┬";
|
||||
if (cur == "│" && top == "┴") top = "┼";
|
||||
}
|
||||
if (top.size() == 3u)
|
||||
UpgradeTopDown(top, cur);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user