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feature: allow fullscreen without alternative screen (#777)
This should solve #766 The original PR was: #767 Co-authored-by: rbrugo <brugo.riccardo@gmail.com> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -27,6 +27,9 @@ current (development)
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```
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```
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A couple of components are now activated when the mouse is pressed,
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A couple of components are now activated when the mouse is pressed,
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as opposed to released.
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as opposed to released.
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- Feature: Add `ScreenInteractive::FullscreenPrimaryScreen()`. This allows
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displaying a fullscreen component on the primary screen, as opposed to the
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alternate screen.
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- Bugfix: `Input` `onchange` was not called on backspace or delete key.
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- Bugfix: `Input` `onchange` was not called on backspace or delete key.
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Fixed by @chrysante in chrysante in PR #776.
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Fixed by @chrysante in chrysante in PR #776.
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@ -31,6 +31,8 @@ class ScreenInteractive : public Screen {
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// Constructors:
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// Constructors:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FullscreenPrimaryScreen();
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static ScreenInteractive FullscreenAlternateScreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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static ScreenInteractive TerminalOutput();
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@ -352,8 +352,34 @@ ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
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};
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};
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}
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}
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/// @ingroup component
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/// Create a ScreenInteractive taking the full terminal size. This is using the
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/// alternate screen buffer to avoid messing with the terminal content.
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/// @note This is the same as `ScreenInteractive::FullscreenAlternateScreen()`
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// static
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// static
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ScreenInteractive ScreenInteractive::Fullscreen() {
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ScreenInteractive ScreenInteractive::Fullscreen() {
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return FullscreenPrimaryScreen();
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}
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/// @ingroup component
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/// Create a ScreenInteractive taking the full terminal size. The primary screen
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/// buffer is being used. It means if the terminal is resized, the previous
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/// content might mess up with the terminal content.
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// static
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ScreenInteractive ScreenInteractive::FullscreenPrimaryScreen() {
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return {
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0,
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0,
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Dimension::Fullscreen,
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false,
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};
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}
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/// @ingroup component
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/// Create a ScreenInteractive taking the full terminal size. This is using the
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/// alternate screen buffer to avoid messing with the terminal content.
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// static
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ScreenInteractive ScreenInteractive::FullscreenAlternateScreen() {
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return {
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return {
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0,
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0,
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0,
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0,
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