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Add MenuEntry. (#199)
This will address comments from: https://github.com/ArthurSonzogni/FTXUI/issues/194
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@ -11,6 +11,7 @@ example(input)
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example(menu)
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example(menu2)
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example(menu_multiple)
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example(menu_entries)
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example(menu_style)
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example(modal_dialog)
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example(print_key_press)
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90
examples/component/menu_entries.cpp
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90
examples/component/menu_entries.cpp
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@ -0,0 +1,90 @@
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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// Define a special style for some menu entry.
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MenuEntryOption Colored(ftxui::Color c) {
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MenuEntryOption special_style;
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special_style.style_normal = Decorator(color(c));
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special_style.style_focused = Decorator(color(c)) | inverted;
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special_style.style_selected = Decorator(color(c)) | bold;
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special_style.style_selected_focused = Decorator(color(c)) | inverted | bold;
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return special_style;
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}
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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//Black = 0,
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//Red = 1,
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//Green = 2,
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//Yellow = 3,
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//Blue = 4,
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//Magenta = 5,
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//Cyan = 6,
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//GrayLight = 7,
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//GrayDark = 8,
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//RedLight = 9,
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//GreenLight = 10,
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//YellowLight = 11,
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//BlueLight = 12,
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//MagentaLight = 13,
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//CyanLight = 14,
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//White = 15,
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int selected = 0;
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auto menu = Container::Vertical(
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{
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MenuEntry(" 1. improve"),
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MenuEntry(" 2. tolerant"),
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MenuEntry(" 3. career"),
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MenuEntry(" 4. cast"),
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MenuEntry(" 5. question"),
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Renderer([] { return separator(); }),
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MenuEntry(" 6. rear", Colored(Color::Red)),
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MenuEntry(" 7. drown", Colored(Color::Yellow)),
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MenuEntry(" 8. nail", Colored(Color::Green)),
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MenuEntry(" 9. quit", Colored(Color::Cyan)),
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MenuEntry("10. decorative", Colored(Color::Blue)),
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Renderer([] { return separator(); }),
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MenuEntry("11. costume"),
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MenuEntry("12. pick"),
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MenuEntry("13. oral"),
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MenuEntry("14. minister"),
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MenuEntry("15. football"),
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MenuEntry("16. welcome"),
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MenuEntry("17. copper"),
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MenuEntry("18. inhabitant"),
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MenuEntry("19. fortune"),
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},
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&selected);
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// Display together the menu with a border
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auto renderer = Renderer(menu, [&] {
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return vbox({
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hbox(text("selected = "), text(std::to_string(selected))),
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separator(),
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menu->Render() | frame | size(HEIGHT, LESS_THAN, 10),
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}) |
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border;
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});
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screen.Loop(renderer);
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std::cout << "Selected element = " << selected << std::endl;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -37,6 +37,7 @@ Component Input(StringRef content,
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Component Menu(ConstStringListRef entries,
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int* selected_,
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Ref<MenuOption> = {});
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Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
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Component Radiobox(ConstStringListRef entries,
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int* selected_,
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Ref<RadioboxOption> option = {});
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@ -23,6 +23,16 @@ struct MenuOption {
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Ref<int> focused_entry = 0;
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};
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/// @brief Option for the MenuEntry component.
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/// @ingroup component
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struct MenuEntryOption {
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; ///< Style when selected and focused.
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};
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/// @brief Option for the Button component.
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/// @ingroup component
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struct ButtonOption {
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@ -149,6 +149,51 @@ Component Menu(ConstStringListRef entries,
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return Make<MenuBase>(entries, selected, std::move(option));
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}
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Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringRef label, Ref<MenuEntryOption> option)
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: label_(std::move(label)), option_(std::move(option)) {}
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private:
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Element Render() override {
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bool focused = Focused();
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auto style =
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hovered_ ? (focused ? option_->style_selected_focused
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: option_->style_selected)
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: (focused ? option_->style_focused : option_->style_normal);
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auto focus_management = focused ? select : nothing;
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auto label = focused ? "> " + (*label_) //
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: " " + (*label_);
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return text(label) | style | focus_management | reflect(box_);
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}
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bool Focusable() const override { return true; }
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bool OnEvent(Event event) override {
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if (!event.is_mouse())
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return false;
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hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!hovered_)
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return false;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Released) {
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TakeFocus();
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return true;
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}
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return false;
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}
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ConstStringRef label_;
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Ref<MenuEntryOption> option_;
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Box box_;
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bool hovered_ = false;
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};
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return Make<Impl>(std::move(label), std::move(option));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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