mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Remove NXXM. Execute IWYU. (#397)
This commit is contained in:
parent
a6e04b4346
commit
c033ca61ae
@ -1,5 +0,0 @@
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{
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"platform": [
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"GTest::+gtest"
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]
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}
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@ -340,10 +340,6 @@ Several games using the FTXUI have been made during the Game Jam:
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- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
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- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
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- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
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- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
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## Hosted on
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* [github](https://github.com/ArthurSonzogni/ftxui)
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* [gitlab](https://gitlab.com/ArthurSonzogni/ftxui)
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## External package
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## External package
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It is **highly** recommended to use CMake FetchContent to depend on FTXUI. This
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It is **highly** recommended to use CMake FetchContent to depend on FTXUI. This
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@ -1,7 +1,8 @@
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#include <memory> // for shared_ptr
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#include <string> // for operator+, to_string
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical, Horizontal, operator|
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#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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@ -1,4 +1,5 @@
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#include <string> // for string, allocator
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#include <memory> // for shared_ptr
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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@ -1,6 +1,7 @@
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#include <stdio.h> // for getchar
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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@ -1,10 +1,11 @@
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#include <chrono> // for operator""s, chrono_literals
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#include <chrono> // for operator""s, chrono_literals
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for cout, ostream
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#include <iostream> // for cout, ostream
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator<<, string
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#include <string> // for allocator, operator<<, string
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#include <thread> // for sleep_for
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#include <thread> // for sleep_for
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#include "ftxui/dom/elements.hpp" // for paragraph, operator|, text, Element, border, Fit, color, hflow, spinner, vbox, bold, dim, underlined
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#include "ftxui/dom/elements.hpp" // for paragraph, text, operator|, Element, border, Fit, color, hflow, spinner, vbox, bold, dim, underlined
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
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@ -1,6 +1,7 @@
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#include <stdio.h> // for getchar
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, Element, size, text, hcenter, Fit, vflow, window, EQUAL, bold, border, dim, HEIGHT, WIDTH
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#include <ftxui/dom/elements.hpp> // for operator|, Element, size, text, hcenter, Fit, vflow, window, EQUAL, bold, border, dim, HEIGHT, WIDTH
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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@ -2,7 +2,7 @@
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#include <chrono> // for milliseconds
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#include <chrono> // for milliseconds
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#include <ftxui/component/animation.hpp> // for Duration, Function, QuadraticInOut
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#include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function
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#include <ftxui/dom/elements.hpp> // for Element
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#include <ftxui/dom/elements.hpp> // for Element
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#include <ftxui/util/ref.hpp> // for Ref
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#include <ftxui/util/ref.hpp> // for Ref
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#include <functional> // for function
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#include <functional> // for function
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@ -2,9 +2,9 @@
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <atomic> // for atomic
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#include <atomic> // for atomic
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#include <ftxui/component/receiver.hpp> // for ReceiverImpl, SenderImpl
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#include <ftxui/component/receiver.hpp> // for Receiver, Sender
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#include <functional> // for function
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#include <functional> // for function
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#include <memory> // for unique_ptr, shared_ptr
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <string> // for string
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#include <thread> // for thread
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#include <thread> // for thread
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#include <variant> // for variant
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#include <variant> // for variant
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@ -2,7 +2,7 @@
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#define FTXUI_SCREEN_SCREEN_HPP
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#define FTXUI_SCREEN_SCREEN_HPP
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#include <memory>
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#include <memory>
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#include <string> // for string, allocator
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#include <string> // for string, allocator, basic_string
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#include <vector> // for vector
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#include <vector> // for vector
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen
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#include "ftxui/screen/screen.hpp" // for Screen
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#include "ftxui/screen/terminal.hpp" // for SetColorSupport, Color, TrueColor
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#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_FALSE, EXPECT_TRUE, TEST
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#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_FALSE, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace ftxui {
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@ -115,8 +115,9 @@ class MenuBase : public ComponentBase {
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_selected = (*selected_ == i);
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bool is_selected = (*selected_ == i);
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auto focus_management =
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auto focus_management = !is_selected ? nothing
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!is_selected ? nothing : is_menu_focused ? focus : nothing;
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: is_menu_focused ? focus
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: nothing;
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EntryState state = {
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EntryState state = {
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entries_[i],
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entries_[i],
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false,
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false,
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for (int i = 0; i < size(); ++i) {
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for (int i = 0; i < size(); ++i) {
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_selected = (hovered_ == i);
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bool is_selected = (hovered_ == i);
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auto focus_management =
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auto focus_management = !is_selected ? nothing
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!is_selected ? nothing : is_menu_focused ? focus : select;
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: is_menu_focused ? focus
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: select;
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auto state = EntryState{
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auto state = EntryState{
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entries_[i],
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entries_[i],
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*selected_ == i,
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*selected_ == i,
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#include "ftxui/component/event.hpp" // for Event (ptr only)
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#include "ftxui/component/event.hpp" // for Event (ptr only)
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/component/receiver.hpp" // for SenderImpl
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#include "ftxui/component/receiver.hpp" // for Sender
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#include "ftxui/component/task.hpp" // for Task
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#include "ftxui/component/task.hpp" // for Task
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namespace ftxui {
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namespace ftxui {
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
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#include <string> // for allocator
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#include <string> // for allocator
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#include "ftxui/dom/elements.hpp" // for operator|, text, blink, Element
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#include "ftxui/dom/elements.hpp" // for operator|, text, blink, Element
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace ftxui {
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
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#include <string> // for allocator
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#include <string> // for allocator
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#include "ftxui/dom/elements.hpp" // for operator|, text, bold, Element
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#include "ftxui/dom/elements.hpp" // for operator|, text, bold, Element
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace ftxui {
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#include <algorithm> // for max
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#include <algorithm> // for max
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
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#include <utility> // for move
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Element, Elements, dbox
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#include "ftxui/dom/elements.hpp" // for Element, Elements, dbox
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
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#include <string> // for allocator
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#include <string> // for allocator
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#include "ftxui/dom/elements.hpp" // for operator|, text, dim, Element
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#include "ftxui/dom/elements.hpp" // for operator|, text, dim, Element
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace ftxui {
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
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#include <string> // for allocator
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#include <string> // for allocator
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#include "ftxui/dom/elements.hpp" // for operator|, text, underlined, Element
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#include "ftxui/dom/elements.hpp" // for operator|, text, underlined, Element
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace ftxui {
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#include <functional> // for function
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access, make_unique
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#include <memory> // for __shared_ptr_access, make_unique
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#include <utility> // for move
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, emptyElement, nothing, operator|=
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, emptyElement, nothing, operator|=
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#include "ftxui/dom/node.hpp" // for Node, Node::Status
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#include "ftxui/dom/node.hpp" // for Node, Node::Status
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