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feat: Dropdown select menu. (#214)
Dom - `vscroll_indicator`. Show a scrollback indicator on the right. Component - `Maybe`: Display an component conditionnally based on a boolean. - `Dropdown`: A dropdown select list. This address: https://github.com/ArthurSonzogni/FTXUI/issues/204
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@ -1,5 +1,14 @@
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# Changelog
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## Current
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### Dom
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- `vscroll_indicator`. Show a scrollback indicator on the right.
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### Component
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- `Maybe`: Display an component conditionnally based on a boolean.
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- `Dropdown`: A dropdown select list.
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## 0.9 (2021-09-26)
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The initial release where changelog where written.
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@ -57,14 +57,15 @@ add_library(dom STATIC
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/gauge.cpp
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src/ftxui/dom/graph.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/gridbox.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/hflow.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/node.cpp
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src/ftxui/dom/node_decorator.cpp
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src/ftxui/dom/paragraph.cpp
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src/ftxui/dom/reflect.cpp
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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@ -87,8 +88,10 @@ add_library(component STATIC
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src/ftxui/component/checkbox.cpp
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src/ftxui/component/component.cpp
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src/ftxui/component/container.cpp
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src/ftxui/component/dropdown.cpp
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src/ftxui/component/event.cpp
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src/ftxui/component/input.cpp
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src/ftxui/component/maybe.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/radiobox.cpp
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@ -2,19 +2,21 @@ set(DIRECTORY_LIB component)
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example(button)
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example(checkbox)
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example(nested_screen)
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example(checkbox_in_frame)
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example(composition)
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example(dropdown)
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example(gallery)
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example(homescreen)
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example(input)
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example(maybe)
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example(menu)
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example(menu_in_frame)
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example(menu2)
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example(menu_multiple)
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example(menu_entries)
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example(menu_in_frame)
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example(menu_multiple)
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example(menu_style)
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example(modal_dialog)
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example(nested_screen)
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example(print_key_press)
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example(radiobox)
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example(radiobox_in_frame)
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48
examples/component/dropdown.cpp
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examples/component/dropdown.cpp
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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std::vector<std::string> entries = {
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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};
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int selected_1 = 0;
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int selected_2 = 0;
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int selected_3 = 0;
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int selected_4 = 0;
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auto layout = Container::Vertical({
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Container::Horizontal({
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Dropdown(&entries, &selected_1),
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Dropdown(&entries, &selected_2),
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}),
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Container::Horizontal({
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Dropdown(&entries, &selected_3),
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Dropdown(&entries, &selected_4),
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}),
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(layout);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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examples/component/maybe.cpp
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examples/component/maybe.cpp
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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Component Border(Component child) {
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return Renderer(child, [child] { return child->Render() | border; });
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}
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int main(int argc, const char* argv[]) {
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std::vector<std::string> entries = {
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"entry 1",
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"entry 2",
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"entry 3",
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};
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int menu_1_selected = 0;
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int menu_2_selected = 0;
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auto menu_1 = Radiobox(&entries, &menu_1_selected);
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auto menu_2 = Radiobox(&entries, &menu_2_selected);
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menu_1 = Border(menu_1);
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menu_2 = Border(menu_2);
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bool menu_1_show = false;
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bool menu_2_show = false;
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auto layout = Container::Vertical({
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Checkbox("Show menu_1", &menu_1_show),
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Maybe(menu_1, &menu_1_show),
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Checkbox("Show menu_2", &menu_2_show),
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Maybe(menu_2, &menu_2_show),
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(layout);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -39,6 +39,7 @@ Component Menu(ConstStringListRef entries,
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int* selected_,
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Ref<MenuOption> = {});
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Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
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Component Dropdown(ConstStringListRef entries, int* selected);
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Component Radiobox(ConstStringListRef entries,
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int* selected_,
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Ref<RadioboxOption> option = {});
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@ -55,6 +56,7 @@ Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component Renderer(std::function<Element(bool /* focused */)>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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Component Maybe(Component, bool* show);
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namespace Container {
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Component Vertical(Components children);
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@ -74,6 +74,7 @@ struct Event {
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bool operator!=(const Event& other) const { return !operator==(other); }
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//--- State section ----------------------------------------------------------
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ScreenInteractive* screen_ = nullptr;
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private:
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friend ComponentBase;
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friend ScreenInteractive;
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@ -95,8 +96,6 @@ struct Event {
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struct Cursor cursor_;
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};
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std::string input_;
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ScreenInteractive* screen_ = nullptr;
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};
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} // namespace ftxui
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@ -104,6 +104,8 @@ Element yframe(Element);
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Element focus(Element);
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Element select(Element);
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Element vscroll_indicator(Element);
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// --- Util --------------------------------------------------------------------
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Element hcenter(Element);
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Element vcenter(Element);
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src/ftxui/component/dropdown.cpp
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src/ftxui/component/dropdown.cpp
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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namespace ftxui {
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Component Dropdown(ConstStringListRef entries, int* selected) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringListRef entries, int* selected)
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: entries_(std::move(entries)), selected_(selected) {
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CheckboxOption option;
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option.style_checked = "↓│";
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option.style_unchecked = "→│";
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checkbox_ = Checkbox(&title_, &show_, option),
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radiobox_ = Radiobox(entries_, selected_);
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Add(Container::Vertical({
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checkbox_,
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Maybe(radiobox_, &show_),
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}));
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}
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Element Render() override {
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title_ = entries_[*selected_];
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if (show_) {
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return vbox({
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checkbox_->Render(),
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separator(),
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radiobox_->Render() | vscroll_indicator | frame |
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size(HEIGHT, LESS_THAN, 12),
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}) |
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border;
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}
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return vbox({
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checkbox_->Render() | border,
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filler(),
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});
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}
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private:
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ConstStringListRef entries_;
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bool show_ = false;
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int* selected_;
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std::string title_;
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Component checkbox_;
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Component radiobox_;
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};
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return Make<Impl>(std::move(entries), selected);
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}
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} // namespace ftxui
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src/ftxui/component/maybe.cpp
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src/ftxui/component/maybe.cpp
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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namespace ftxui {
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Component Maybe(Component child, bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(bool* show): show_(show) {}
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private:
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Element Render() override {
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return *show_ ? ComponentBase::Render() : std::make_unique<Node>();
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}
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bool Focusable() const override {
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return *show_ && ComponentBase::Focusable();
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}
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bool OnEvent(Event event) override {
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return *show_ && ComponentBase::OnEvent(event);
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}
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bool* show_;
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};
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auto maybe = Make<Impl>(show);
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maybe->Add(std::move(child));
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return maybe;
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}
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} // namespace ftxui
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src/ftxui/component/show.cpp
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src/ftxui/component/show.cpp
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#include "ftxui/component/component_base.hpp"
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Component Maybe(Component child, bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(Component child, bool* show) : ComponentBase(child), show_(show) {}
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private:
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Element Render() override {
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if (*show_)
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return ComponentBase::Render();
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else
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return text("");
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}
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bool Focusable() const override {
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return *show_ && ComponentBase::Focusable();
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}
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bool OnEvent(Event event) override {
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if (*show_)
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return false return ComponentBase::OnEvent(event);
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}
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bool* show_;
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};
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return Make<Impl>(std::move(child), show);
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}
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/scroll_indicator.cpp
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/screen.hpp"
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namespace ftxui {
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/// @brief Add a filter that will invert the foreground and the background
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/// colors.
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/// @ingroup dom
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Element vscroll_indicator(Element child) {
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class Impl : public NodeDecorator {
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using NodeDecorator::NodeDecorator;
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void Render(Screen& screen) final {
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Node::Render(screen);
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const Box& stencil = screen.stencil;
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float size_inner = box_.y_max - box_.y_min;
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float size_outter = stencil.y_max - stencil.y_min;
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float start_y = stencil.y_min +
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(stencil.y_min - box_.y_min) * size_outter / size_inner;
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float end_y = stencil.y_min +
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(stencil.y_max - box_.y_min) * size_outter / size_inner;
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const int x = stencil.x_max;
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for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
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bool up = (2 * y + -1 >= 2 * start_y) && (2 * y + -1 <= 2 * end_y);
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bool down = (2 * y + 0 >= 2 * start_y) && (2 * y + 0 <= 2 * end_y);
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if (up) {
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if (down) {
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screen.PixelAt(x, y).character = "┃";
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} else {
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screen.PixelAt(x, y).character = "╹";
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}
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} else {
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if (down) {
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screen.PixelAt(x, y).character = "╻";
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} else {
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screen.PixelAt(x, y).character = " ";
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}
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}
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screen.PixelAt(x,y).inverted = true;
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}
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};
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};
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return std::make_shared<Impl>(std::move(child));
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}
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} // namespace ftxui
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