feat: Dropdown select menu. (#214)

Dom
 - `vscroll_indicator`. Show a scrollback indicator on the right.

Component
 - `Maybe`: Display an component conditionnally based on a boolean.
 - `Dropdown`: A dropdown select list.

This address:
https://github.com/ArthurSonzogni/FTXUI/issues/204
This commit is contained in:
Arthur Sonzogni 2021-09-26 15:19:17 +02:00
parent 0d1a7ffe6d
commit c5ef0c7fb5
12 changed files with 282 additions and 6 deletions

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@ -1,5 +1,14 @@
# Changelog
## Current
### Dom
- `vscroll_indicator`. Show a scrollback indicator on the right.
### Component
- `Maybe`: Display an component conditionnally based on a boolean.
- `Dropdown`: A dropdown select list.
## 0.9 (2021-09-26)
The initial release where changelog where written.

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@ -57,14 +57,15 @@ add_library(dom STATIC
src/ftxui/dom/frame.cpp
src/ftxui/dom/gauge.cpp
src/ftxui/dom/graph.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/hflow.cpp
src/ftxui/dom/inverted.cpp
src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp
src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp
@ -87,8 +88,10 @@ add_library(component STATIC
src/ftxui/component/checkbox.cpp
src/ftxui/component/component.cpp
src/ftxui/component/container.cpp
src/ftxui/component/dropdown.cpp
src/ftxui/component/event.cpp
src/ftxui/component/input.cpp
src/ftxui/component/maybe.cpp
src/ftxui/component/menu.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/radiobox.cpp

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@ -2,19 +2,21 @@ set(DIRECTORY_LIB component)
example(button)
example(checkbox)
example(nested_screen)
example(checkbox_in_frame)
example(composition)
example(dropdown)
example(gallery)
example(homescreen)
example(input)
example(maybe)
example(menu)
example(menu_in_frame)
example(menu2)
example(menu_multiple)
example(menu_entries)
example(menu_in_frame)
example(menu_multiple)
example(menu_style)
example(modal_dialog)
example(nested_screen)
example(print_key_press)
example(radiobox)
example(radiobox_in_frame)

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@ -0,0 +1,48 @@
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
};
int selected_1 = 0;
int selected_2 = 0;
int selected_3 = 0;
int selected_4 = 0;
auto layout = Container::Vertical({
Container::Horizontal({
Dropdown(&entries, &selected_1),
Dropdown(&entries, &selected_2),
}),
Container::Horizontal({
Dropdown(&entries, &selected_3),
Dropdown(&entries, &selected_4),
}),
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -0,0 +1,47 @@
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
Component Border(Component child) {
return Renderer(child, [child] { return child->Render() | border; });
}
int main(int argc, const char* argv[]) {
std::vector<std::string> entries = {
"entry 1",
"entry 2",
"entry 3",
};
int menu_1_selected = 0;
int menu_2_selected = 0;
auto menu_1 = Radiobox(&entries, &menu_1_selected);
auto menu_2 = Radiobox(&entries, &menu_2_selected);
menu_1 = Border(menu_1);
menu_2 = Border(menu_2);
bool menu_1_show = false;
bool menu_2_show = false;
auto layout = Container::Vertical({
Checkbox("Show menu_1", &menu_1_show),
Maybe(menu_1, &menu_1_show),
Checkbox("Show menu_2", &menu_2_show),
Maybe(menu_2, &menu_2_show),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -39,6 +39,7 @@ Component Menu(ConstStringListRef entries,
int* selected_,
Ref<MenuOption> = {});
Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
Component Dropdown(ConstStringListRef entries, int* selected);
Component Radiobox(ConstStringListRef entries,
int* selected_,
Ref<RadioboxOption> option = {});
@ -55,6 +56,7 @@ Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
Component CatchEvent(Component child, std::function<bool(Event)>);
Component Maybe(Component, bool* show);
namespace Container {
Component Vertical(Components children);

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@ -74,6 +74,7 @@ struct Event {
bool operator!=(const Event& other) const { return !operator==(other); }
//--- State section ----------------------------------------------------------
ScreenInteractive* screen_ = nullptr;
private:
friend ComponentBase;
friend ScreenInteractive;
@ -95,8 +96,6 @@ struct Event {
struct Cursor cursor_;
};
std::string input_;
ScreenInteractive* screen_ = nullptr;
};
} // namespace ftxui

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@ -104,6 +104,8 @@ Element yframe(Element);
Element focus(Element);
Element select(Element);
Element vscroll_indicator(Element);
// --- Util --------------------------------------------------------------------
Element hcenter(Element);
Element vcenter(Element);

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@ -0,0 +1,54 @@
#include "ftxui/component/component.hpp"
#include "ftxui/component/component_base.hpp"
#include "ftxui/component/event.hpp"
namespace ftxui {
Component Dropdown(ConstStringListRef entries, int* selected) {
class Impl : public ComponentBase {
public:
Impl(ConstStringListRef entries, int* selected)
: entries_(std::move(entries)), selected_(selected) {
CheckboxOption option;
option.style_checked = "↓│";
option.style_unchecked = "→│";
checkbox_ = Checkbox(&title_, &show_, option),
radiobox_ = Radiobox(entries_, selected_);
Add(Container::Vertical({
checkbox_,
Maybe(radiobox_, &show_),
}));
}
Element Render() override {
title_ = entries_[*selected_];
if (show_) {
return vbox({
checkbox_->Render(),
separator(),
radiobox_->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 12),
}) |
border;
}
return vbox({
checkbox_->Render() | border,
filler(),
});
}
private:
ConstStringListRef entries_;
bool show_ = false;
int* selected_;
std::string title_;
Component checkbox_;
Component radiobox_;
};
return Make<Impl>(std::move(entries), selected);
}
} // namespace ftxui

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@ -0,0 +1,31 @@
#include "ftxui/component/component.hpp"
#include "ftxui/component/component_base.hpp"
#include "ftxui/component/event.hpp"
namespace ftxui {
Component Maybe(Component child, bool* show) {
class Impl : public ComponentBase {
public:
Impl(bool* show): show_(show) {}
private:
Element Render() override {
return *show_ ? ComponentBase::Render() : std::make_unique<Node>();
}
bool Focusable() const override {
return *show_ && ComponentBase::Focusable();
}
bool OnEvent(Event event) override {
return *show_ && ComponentBase::OnEvent(event);
}
bool* show_;
};
auto maybe = Make<Impl>(show);
maybe->Add(std::move(child));
return maybe;
}
} // namespace ftxui

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@ -0,0 +1,26 @@
#include "ftxui/component/component_base.hpp"
Component Maybe(Component child, bool* show) {
class Impl : public ComponentBase {
public:
Impl(Component child, bool* show) : ComponentBase(child), show_(show) {}
private:
Element Render() override {
if (*show_)
return ComponentBase::Render();
else
return text("");
}
bool Focusable() const override {
return *show_ && ComponentBase::Focusable();
}
bool OnEvent(Event event) override {
if (*show_)
return false return ComponentBase::OnEvent(event);
}
bool* show_;
};
return Make<Impl>(std::move(child), show);
}

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@ -0,0 +1,53 @@
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element vscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void Render(Screen& screen) final {
Node::Render(screen);
const Box& stencil = screen.stencil;
float size_inner = box_.y_max - box_.y_min;
float size_outter = stencil.y_max - stencil.y_min;
float start_y = stencil.y_min +
(stencil.y_min - box_.y_min) * size_outter / size_inner;
float end_y = stencil.y_min +
(stencil.y_max - box_.y_min) * size_outter / size_inner;
const int x = stencil.x_max;
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
bool up = (2 * y + -1 >= 2 * start_y) && (2 * y + -1 <= 2 * end_y);
bool down = (2 * y + 0 >= 2 * start_y) && (2 * y + 0 <= 2 * end_y);
if (up) {
if (down) {
screen.PixelAt(x, y).character = "";
} else {
screen.PixelAt(x, y).character = "";
}
} else {
if (down) {
screen.PixelAt(x, y).character = "";
} else {
screen.PixelAt(x, y).character = " ";
}
}
screen.PixelAt(x,y).inverted = true;
}
};
};
return std::make_shared<Impl>(std::move(child));
}
} // namespace ftxui