mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Execute IWYU (#299)
This commit is contained in:
parent
358f886fab
commit
cdd6339849
@ -1,14 +1,19 @@
|
|||||||
#include <stddef.h> // for size_t
|
#include <cmath> // for sin, cos
|
||||||
#include <stdio.h> // for getchar
|
#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
|
||||||
#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
|
#include <ftxui/screen/screen.hpp> // for Pixel
|
||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
|
||||||
#include <memory> // for allocator, shared_ptr
|
#include <string> // for string, basic_string
|
||||||
#include <string> // for operator+, to_string, char_traits, string
|
#include <utility> // for move
|
||||||
|
#include <vector> // for vector, __alloc_traits<>::value_type
|
||||||
|
|
||||||
#include "ftxui/component/component.hpp"
|
#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
|
||||||
#include "ftxui/component/screen_interactive.hpp"
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||||
|
#include "ftxui/component/event.hpp" // for Event
|
||||||
|
#include "ftxui/component/mouse.hpp" // for Mouse
|
||||||
|
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||||
|
#include "ftxui/dom/canvas.hpp" // for Canvas
|
||||||
|
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
|
||||||
@ -18,7 +23,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A triangle following the mouse, using braille characters.
|
// A triangle following the mouse, using braille characters.
|
||||||
auto renderer_line_braille = Renderer([&] {
|
auto renderer_line_braille = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "Several lines (braille)");
|
c.DrawText(0, 0, "Several lines (braille)");
|
||||||
c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
|
c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
|
||||||
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
|
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
|
||||||
c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
|
c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
|
||||||
@ -28,7 +33,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A triangle following the mouse, using block characters.
|
// A triangle following the mouse, using block characters.
|
||||||
auto renderer_line_block = Renderer([&] {
|
auto renderer_line_block = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "Several lines (block)");
|
c.DrawText(0, 0, "Several lines (block)");
|
||||||
c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
|
c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
|
||||||
c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
|
c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
|
||||||
c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
|
c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
|
||||||
@ -38,7 +43,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A circle following the mouse, using braille characters.
|
// A circle following the mouse, using braille characters.
|
||||||
auto renderer_circle_braille = Renderer([&] {
|
auto renderer_circle_braille = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A circle (braille)");
|
c.DrawText(0, 0, "A circle (braille)");
|
||||||
c.DrawPointCircle(mouse_x, mouse_y, 30);
|
c.DrawPointCircle(mouse_x, mouse_y, 30);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -46,7 +51,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A circle following the mouse, using block characters.
|
// A circle following the mouse, using block characters.
|
||||||
auto renderer_circle_block = Renderer([&] {
|
auto renderer_circle_block = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A circle (block)");
|
c.DrawText(0, 0, "A circle (block)");
|
||||||
c.DrawBlockCircle(mouse_x, mouse_y, 30);
|
c.DrawBlockCircle(mouse_x, mouse_y, 30);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -54,7 +59,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A filled circle following the mouse, using braille characters.
|
// A filled circle following the mouse, using braille characters.
|
||||||
auto renderer_circle_filled_braille = Renderer([&] {
|
auto renderer_circle_filled_braille = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A circle filled (braille)");
|
c.DrawText(0, 0, "A circle filled (braille)");
|
||||||
c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
|
c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -62,7 +67,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// A filled circle following the mouse, using block characters.
|
// A filled circle following the mouse, using block characters.
|
||||||
auto renderer_circle_filled_block = Renderer([&] {
|
auto renderer_circle_filled_block = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A circle filled (block)");
|
c.DrawText(0, 0, "A circle filled (block)");
|
||||||
c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
|
c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -70,7 +75,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// An ellipse following the mouse, using braille characters.
|
// An ellipse following the mouse, using braille characters.
|
||||||
auto renderer_ellipse_braille = Renderer([&] {
|
auto renderer_ellipse_braille = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "An ellipse (braille)");
|
c.DrawText(0, 0, "An ellipse (braille)");
|
||||||
c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -78,7 +83,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// An ellipse following the mouse, using block characters.
|
// An ellipse following the mouse, using block characters.
|
||||||
auto renderer_ellipse_block = Renderer([&] {
|
auto renderer_ellipse_block = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "An ellipse (block)");
|
c.DrawText(0, 0, "An ellipse (block)");
|
||||||
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
@ -86,7 +91,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// An ellipse following the mouse filled, using braille characters.
|
// An ellipse following the mouse filled, using braille characters.
|
||||||
auto renderer_ellipse_filled_braille = Renderer([&] {
|
auto renderer_ellipse_filled_braille = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A filled ellipse (braille)");
|
c.DrawText(0, 0, "A filled ellipse (braille)");
|
||||||
c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
|
c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
|
||||||
mouse_y / 2);
|
mouse_y / 2);
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
@ -95,7 +100,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
// An ellipse following the mouse filled, using block characters.
|
// An ellipse following the mouse filled, using block characters.
|
||||||
auto renderer_ellipse_filled_block = Renderer([&] {
|
auto renderer_ellipse_filled_block = Renderer([&] {
|
||||||
auto c = Canvas(100, 100);
|
auto c = Canvas(100, 100);
|
||||||
c.DrawText(0,0, "A filled ellipse (block)");
|
c.DrawText(0, 0, "A filled ellipse (block)");
|
||||||
c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
|
c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
|
||||||
mouse_y / 2);
|
mouse_y / 2);
|
||||||
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
|
||||||
@ -142,7 +147,7 @@ int main(int argc, const char* argv[]) {
|
|||||||
5 * sin(x * 0.3 - mouse_y * 0.05); //
|
5 * sin(x * 0.3 - mouse_y * 0.05); //
|
||||||
}
|
}
|
||||||
for (int x = 0; x < 100; x++) {
|
for (int x = 0; x < 100; x++) {
|
||||||
c.DrawPointLine(x, 50+ys[x], x, 50-ys[x], Color::Red);
|
c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
|
||||||
}
|
}
|
||||||
|
|
||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
@ -160,9 +165,9 @@ int main(int argc, const char* argv[]) {
|
|||||||
std::vector<std::vector<float>> ys(size, std::vector<float>(size));
|
std::vector<std::vector<float>> ys(size, std::vector<float>(size));
|
||||||
for (int y = 0; y < size; y++) {
|
for (int y = 0; y < size; y++) {
|
||||||
for (int x = 0; x < size; x++) {
|
for (int x = 0; x < size; x++) {
|
||||||
float dx = x-mx;
|
float dx = x - mx;
|
||||||
float dy = y-my;
|
float dy = y - my;
|
||||||
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx*dx+dy*dy));
|
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int y = 0; y < size; y++) {
|
for (int y = 0; y < size; y++) {
|
||||||
@ -183,9 +188,9 @@ int main(int argc, const char* argv[]) {
|
|||||||
return canvas(std::move(c));
|
return canvas(std::move(c));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
int selected_tab = 12;
|
int selected_tab = 12;
|
||||||
auto tab = Container::Tab({
|
auto tab = Container::Tab(
|
||||||
|
{
|
||||||
renderer_line_braille,
|
renderer_line_braille,
|
||||||
renderer_line_block,
|
renderer_line_block,
|
||||||
renderer_circle_braille,
|
renderer_circle_braille,
|
||||||
@ -202,7 +207,8 @@ int main(int argc, const char* argv[]) {
|
|||||||
renderer_plot_3,
|
renderer_plot_3,
|
||||||
|
|
||||||
renderer_text,
|
renderer_text,
|
||||||
}, &selected_tab);
|
},
|
||||||
|
&selected_tab);
|
||||||
|
|
||||||
// This capture the last mouse position.
|
// This capture the last mouse position.
|
||||||
auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
|
auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
|
||||||
|
@ -1,14 +1,12 @@
|
|||||||
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
|
#include <memory> // for allocator, make_shared, __shared_ptr_access
|
||||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
#include <utility> // for move
|
||||||
#include <string> // for to_string, allocator
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||||
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
|
#include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical
|
||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||||
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
|
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
#include "ftxui/dom/elements.hpp" // for text, hbox, Element
|
||||||
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
|
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
|
|
||||||
|
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
|
||||||
|
@ -1,15 +1,13 @@
|
|||||||
#include <stddef.h> // for size_t
|
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
|
||||||
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
|
#include <string> // for operator+, char_traits, to_string, string
|
||||||
#include <string> // for string, basic_string, to_string, operator+, char_traits
|
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||||
#include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight
|
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
|
||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||||
#include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH
|
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap
|
#include "ftxui/screen/color.hpp" // for Color
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Black
|
|
||||||
|
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <iostream> // for endl, cout, ostream
|
#include <iostream> // for endl, cout, ostream
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -1,14 +1,13 @@
|
|||||||
#include <stddef.h> // for size_t
|
|
||||||
#include <stdio.h> // for getchar
|
#include <stdio.h> // for getchar
|
||||||
#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
|
#include <cmath> // for cos
|
||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
|
||||||
#include <memory> // for allocator, shared_ptr
|
#include <ftxui/screen/screen.hpp> // for Pixel, Screen
|
||||||
#include <string> // for operator+, to_string, char_traits, string
|
#include <vector> // for vector, allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
#include "ftxui/dom/canvas.hpp" // for Canvas
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
|
||||||
|
|
||||||
#include <cmath>
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
|
||||||
|
@ -4,9 +4,8 @@
|
|||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
#include <vector> // for vector, allocator
|
#include <vector> // for vector, allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Palette256
|
#include "ftxui/screen/color.hpp" // for Color, Color::Palette256, ftxui
|
||||||
|
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D
|
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D
|
||||||
|
@ -3,9 +3,8 @@
|
|||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color
|
#include "ftxui/screen/color.hpp" // for Color, ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -3,9 +3,8 @@
|
|||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color
|
#include "ftxui/screen/color.hpp" // for Color, ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -5,8 +5,8 @@
|
|||||||
#include <string> // for allocator, operator+, char_traits, operator<<, string, to_string, basic_string
|
#include <string> // for allocator, operator+, char_traits, operator<<, string, to_string, basic_string
|
||||||
#include <thread> // for sleep_for
|
#include <thread> // for sleep_for
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -8,9 +8,8 @@
|
|||||||
#include <thread> // for sleep_for
|
#include <thread> // for sleep_for
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight
|
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight, ftxui
|
||||||
|
|
||||||
class Graph {
|
class Graph {
|
||||||
public:
|
public:
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Screen
|
#include <ftxui/screen/screen.hpp> // for Screen
|
||||||
#include <memory> // for allocator, shared_ptr
|
#include <memory> // for allocator, shared_ptr
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -5,8 +5,8 @@
|
|||||||
#include <memory> // for allocator, shared_ptr
|
#include <memory> // for allocator, shared_ptr
|
||||||
#include <string> // for operator+, to_string, char_traits, string
|
#include <string> // for operator+, to_string, char_traits, string
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -9,9 +9,8 @@
|
|||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight
|
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight, ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -4,8 +4,8 @@
|
|||||||
#include <string> // for string, to_string
|
#include <string> // for string, to_string
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -7,8 +7,8 @@
|
|||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,9 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Blue
|
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -5,9 +5,8 @@
|
|||||||
#include <string> // for basic_string, allocator, string
|
#include <string> // for basic_string, allocator, string
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White
|
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White, ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -5,8 +5,8 @@
|
|||||||
#include <memory> // for allocator, shared_ptr
|
#include <memory> // for allocator, shared_ptr
|
||||||
#include <string> // for operator+, to_string, char_traits, string
|
#include <string> // for operator+, to_string, char_traits, string
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
|
|
||||||
int main(int argc, const char* argv[]) {
|
int main(int argc, const char* argv[]) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -2,9 +2,8 @@
|
|||||||
#include <ftxui/screen/screen.hpp> // for Fixed, Screen
|
#include <ftxui/screen/screen.hpp> // for Fixed, Screen
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Green, Color::Red
|
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Green, Color::Red, ftxui
|
||||||
|
|
||||||
int main(void) {
|
int main(void) {
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -1,10 +1,13 @@
|
|||||||
#ifndef FTXUI_DOM_CANVAS_HPP
|
#ifndef FTXUI_DOM_CANVAS_HPP
|
||||||
#define FTXUI_DOM_CANVAS_HPP
|
#define FTXUI_DOM_CANVAS_HPP
|
||||||
|
|
||||||
#include "ftxui/screen/color.hpp"
|
#include <stddef.h> // for size_t
|
||||||
#include "ftxui/screen/screen.hpp"
|
#include <functional> // for function
|
||||||
#include <unordered_map>
|
#include <string> // for string
|
||||||
#include <functional>
|
#include <unordered_map> // for unordered_map
|
||||||
|
|
||||||
|
#include "ftxui/screen/color.hpp" // for Color
|
||||||
|
#include "ftxui/screen/screen.hpp" // for Pixel
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
@ -34,25 +37,14 @@ struct Canvas {
|
|||||||
void DrawPointCircle(int x, int y, int radius, const Stylizer& s);
|
void DrawPointCircle(int x, int y, int radius, const Stylizer& s);
|
||||||
void DrawPointCircle(int x, int y, int radius, const Color& color);
|
void DrawPointCircle(int x, int y, int radius, const Color& color);
|
||||||
void DrawPointCircleFilled(int x, int y, int radius);
|
void DrawPointCircleFilled(int x, int y, int radius);
|
||||||
void DrawPointCircleFilled(int x,
|
void DrawPointCircleFilled(int x, int y, int radius, const Stylizer& s);
|
||||||
int y,
|
|
||||||
int radius,
|
|
||||||
const Stylizer& s);
|
|
||||||
void DrawPointCircleFilled(int x, int y, int radius, const Color& color);
|
void DrawPointCircleFilled(int x, int y, int radius, const Color& color);
|
||||||
void DrawPointEllipse(int x, int y, int r1, int r2);
|
void DrawPointEllipse(int x, int y, int r1, int r2);
|
||||||
void DrawPointEllipse(int x, int y, int r1, int r2, const Color& color);
|
void DrawPointEllipse(int x, int y, int r1, int r2, const Color& color);
|
||||||
void DrawPointEllipse(int x, int y, int r1, int r2, const Stylizer& s);
|
void DrawPointEllipse(int x, int y, int r1, int r2, const Stylizer& s);
|
||||||
void DrawPointEllipseFilled(int x, int y, int r1, int r2);
|
void DrawPointEllipseFilled(int x, int y, int r1, int r2);
|
||||||
void DrawPointEllipseFilled(int x,
|
void DrawPointEllipseFilled(int x, int y, int r1, int r2, const Color& color);
|
||||||
int y,
|
void DrawPointEllipseFilled(int x, int y, int r1, int r2, const Stylizer& s);
|
||||||
int r1,
|
|
||||||
int r2,
|
|
||||||
const Color& color);
|
|
||||||
void DrawPointEllipseFilled(int x,
|
|
||||||
int y,
|
|
||||||
int r1,
|
|
||||||
int r2,
|
|
||||||
const Stylizer& s);
|
|
||||||
|
|
||||||
// Draw using box characters -------------------------------------------------
|
// Draw using box characters -------------------------------------------------
|
||||||
// Block are of size 1x2. y is considered to be a multiple of 2.
|
// Block are of size 1x2. y is considered to be a multiple of 2.
|
||||||
@ -92,10 +84,7 @@ struct Canvas {
|
|||||||
// y is considered to be a multiple of 4.
|
// y is considered to be a multiple of 4.
|
||||||
void DrawText(int x, int y, const std::string& value);
|
void DrawText(int x, int y, const std::string& value);
|
||||||
void DrawText(int x, int y, const std::string& value, const Color& color);
|
void DrawText(int x, int y, const std::string& value, const Color& color);
|
||||||
void DrawText(int x,
|
void DrawText(int x, int y, const std::string& value, const Stylizer& style);
|
||||||
int y,
|
|
||||||
const std::string& value,
|
|
||||||
const Stylizer& style);
|
|
||||||
|
|
||||||
// Decorator:
|
// Decorator:
|
||||||
// x is considered to be a multiple of 2.
|
// x is considered to be a multiple of 2.
|
||||||
@ -124,7 +113,9 @@ struct Canvas {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct XYHash {
|
struct XYHash {
|
||||||
size_t operator()(const XY& xy) const { return static_cast<size_t>(xy.x * 1024 + xy.y); }
|
size_t operator()(const XY& xy) const {
|
||||||
|
return static_cast<size_t>(xy.x * 1024 + xy.y);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
int width_ = 0;
|
int width_ = 0;
|
||||||
@ -135,3 +126,7 @@ struct Canvas {
|
|||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
|
||||||
#endif // FTXUI_DOM_CANVAS_HPP
|
#endif // FTXUI_DOM_CANVAS_HPP
|
||||||
|
|
||||||
|
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||||
|
// Use of this source code is governed by the MIT license that can be found in
|
||||||
|
// the LICENSE file.
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#ifndef FTXUI_SCREEN_STRING_HPP
|
#ifndef FTXUI_SCREEN_STRING_HPP
|
||||||
#define FTXUI_SCREEN_STRING_HPP
|
#define FTXUI_SCREEN_STRING_HPP
|
||||||
|
|
||||||
|
#include <stddef.h> // for size_t
|
||||||
#include <string> // for string, wstring, to_string
|
#include <string> // for string, wstring, to_string
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
|
@ -1,11 +1,10 @@
|
|||||||
#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
|
#include <string> // for string
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/component/component.hpp" // for Make, Collapsible
|
#include "ftxui/component/component.hpp" // for Checkbox, Maybe, Make, Vertical, Collapsible
|
||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
|
||||||
#include "ftxui/component/event.hpp" // for Event
|
#include "ftxui/component/component_options.hpp" // for CheckboxOption
|
||||||
#include "ftxui/dom/elements.hpp" // for Element
|
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
|
||||||
#include "ftxui/dom/node.hpp" // for Node
|
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
@ -26,9 +25,7 @@ namespace ftxui {
|
|||||||
/// ▼ Show details
|
/// ▼ Show details
|
||||||
/// <details component>
|
/// <details component>
|
||||||
/// ```
|
/// ```
|
||||||
Component Collapsible(ConstStringRef label,
|
Component Collapsible(ConstStringRef label, Component child, Ref<bool> show) {
|
||||||
Component child,
|
|
||||||
Ref<bool> show) {
|
|
||||||
class Impl : public ComponentBase {
|
class Impl : public ComponentBase {
|
||||||
public:
|
public:
|
||||||
Impl(ConstStringRef label, Component child, Ref<bool> show)
|
Impl(ConstStringRef label, Component child, Ref<bool> show)
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
#include <algorithm> // for max, min
|
#include <stddef.h> // for size_t
|
||||||
|
#include <algorithm> // for clamp, max, min
|
||||||
#include <functional> // for function
|
#include <functional> // for function
|
||||||
#include <memory> // for shared_ptr, allocator
|
#include <memory> // for shared_ptr, allocator
|
||||||
#include <string> // for wstring, basic_string
|
#include <string> // for string, wstring
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
||||||
#include "ftxui/component/component.hpp" // for Make, Input
|
#include "ftxui/component/component.hpp" // for Make, Input
|
||||||
@ -12,11 +14,10 @@
|
|||||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
|
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
|
||||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
|
||||||
#include "ftxui/component/screen_interactive.hpp" // for Component
|
#include "ftxui/component/screen_interactive.hpp" // for Component
|
||||||
#include "ftxui/dom/deprecated.hpp" // for text
|
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, inverted, Decorator, flex, focus, hbox, size, bold, dim, frame, select, EQUAL, HEIGHT
|
||||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, text, dim, flex, focus, inverted, hbox, size, frame, select, underlined, Decorator, EQUAL, HEIGHT
|
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
#include "ftxui/screen/string.hpp" // for to_wstring, to_string
|
#include "ftxui/screen/string.hpp" // for GlyphPosition, GlyphCount, to_string, CellToGlyphIndex, to_wstring
|
||||||
#include "ftxui/util/ref.hpp" // for WideStringRef, Ref, ConstStringRef, StringRef
|
#include "ftxui/util/ref.hpp" // for StringRef, Ref, WideStringRef, ConstStringRef
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
|
@ -8,9 +8,10 @@
|
|||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
||||||
#include "ftxui/component/component_options.hpp" // for InputOption
|
#include "ftxui/component/component_options.hpp" // for InputOption
|
||||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
|
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
|
||||||
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Button, Mouse::Left, Mouse::Motion, Mouse::Pressed
|
||||||
#include "ftxui/dom/elements.hpp" // for Fit
|
#include "ftxui/dom/elements.hpp" // for Fit
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
|
#include "ftxui/screen/screen.hpp" // for Fixed, Screen, Pixel
|
||||||
#include "ftxui/util/ref.hpp" // for Ref
|
#include "ftxui/util/ref.hpp" // for Ref
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#include <benchmark/benchmark.h>
|
#include <benchmark/benchmark.h>
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for separator, gauge, operator|, text, Element, blink, inverted, hbox, vbox, border
|
#include "ftxui/dom/elements.hpp" // for separator, gauge, operator|, text, Element, blink, inverted, hbox, vbox, border
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
|
|
||||||
using namespace ftxui;
|
using namespace ftxui;
|
||||||
|
@ -1,9 +1,20 @@
|
|||||||
#include "ftxui/dom/canvas.hpp"
|
#include "ftxui/dom/canvas.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <stdlib.h> // for abs
|
||||||
|
#include <algorithm> // for max, min
|
||||||
|
#include <cstdint> // for uint8_t
|
||||||
|
#include <map> // for allocator, map
|
||||||
|
#include <memory> // for make_shared
|
||||||
|
#include <utility> // for move, pair
|
||||||
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp"
|
#include "ftxui/dom/elements.hpp" // for Element, canvas
|
||||||
#include "ftxui/screen/screen.hpp"
|
#include "ftxui/dom/node.hpp" // for Node
|
||||||
|
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||||
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
|
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
|
||||||
|
#include "ftxui/screen/string.hpp" // for Utf8ToGlyphs
|
||||||
|
#include "ftxui/util/ref.hpp" // for ConstRef
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
@ -233,10 +244,7 @@ void Canvas::DrawPointCircle(int x, int y, int radius, const Color& color) {
|
|||||||
/// @param y the y coordinate of the center of the circle.
|
/// @param y the y coordinate of the center of the circle.
|
||||||
/// @param radius the radius of the circle.
|
/// @param radius the radius of the circle.
|
||||||
/// @param style the style of the circle.
|
/// @param style the style of the circle.
|
||||||
void Canvas::DrawPointCircle(int x,
|
void Canvas::DrawPointCircle(int x, int y, int radius, const Stylizer& style) {
|
||||||
int y,
|
|
||||||
int radius,
|
|
||||||
const Stylizer& style) {
|
|
||||||
DrawPointEllipse(x, y, radius, radius, style);
|
DrawPointEllipse(x, y, radius, radius, style);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -573,10 +581,7 @@ void Canvas::DrawBlockCircle(int x, int y, int radius, const Color& color) {
|
|||||||
/// @param y the y coordinate of the center of the circle.
|
/// @param y the y coordinate of the center of the circle.
|
||||||
/// @param radius the radius of the circle.
|
/// @param radius the radius of the circle.
|
||||||
/// @param style the style of the circle.
|
/// @param style the style of the circle.
|
||||||
void Canvas::DrawBlockCircle(int x,
|
void Canvas::DrawBlockCircle(int x, int y, int radius, const Stylizer& style) {
|
||||||
int y,
|
|
||||||
int radius,
|
|
||||||
const Stylizer& style) {
|
|
||||||
DrawBlockEllipse(x, y, radius, radius, style);
|
DrawBlockEllipse(x, y, radius, radius, style);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -782,7 +787,7 @@ void Canvas::DrawText(int x,
|
|||||||
cell.type = CellType::kText;
|
cell.type = CellType::kText;
|
||||||
cell.content.character = it;
|
cell.content.character = it;
|
||||||
style(cell.content);
|
style(cell.content);
|
||||||
x+=2;
|
x += 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -868,3 +873,7 @@ Element canvas(std::function<void(Canvas&)> fn) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
|
||||||
|
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||||
|
// Use of this source code is governed by the MIT license that can be found in
|
||||||
|
// the LICENSE file.
|
||||||
|
@ -3,8 +3,9 @@
|
|||||||
#include <string> // for allocator
|
#include <string> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for text, flexbox
|
#include "ftxui/dom/elements.hpp" // for text, flexbox
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::Direction, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::Direction::Column, FlexboxConfig::AlignItems, FlexboxConfig::JustifyContent::SpaceAround, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignContent::FlexEnd, FlexboxConfig::AlignContent::SpaceAround, FlexboxConfig::AlignContent::SpaceBetween, FlexboxConfig::AlignContent::SpaceEvenly, FlexboxConfig::AlignItems::Center, FlexboxConfig::AlignItems::FlexEnd, FlexboxConfig::Direction::ColumnInversed, FlexboxConfig::Direction::Row, FlexboxConfig::Direction::RowInversed, FlexboxConfig::JustifyContent::Center, FlexboxConfig::JustifyContent::SpaceBetween, ftxui
|
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::Direction, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::Direction::Column, FlexboxConfig::AlignItems, FlexboxConfig::JustifyContent::SpaceAround, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignContent::FlexEnd, FlexboxConfig::AlignContent::SpaceAround, FlexboxConfig::AlignContent::SpaceBetween, FlexboxConfig::AlignContent::SpaceEvenly, FlexboxConfig::AlignItems::Center, FlexboxConfig::AlignItems::FlexEnd, FlexboxConfig::Direction::ColumnInversed, FlexboxConfig::Direction::Row, FlexboxConfig::Direction::RowInversed, FlexboxConfig::JustifyContent::Center, FlexboxConfig::JustifyContent::SpaceBetween
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -1,18 +1,13 @@
|
|||||||
#include <memory> // for make_shared
|
#include <memory> // for make_shared
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for Element, bold
|
#include "ftxui/dom/elements.hpp" // for Decorator, Element, focusPosition, focusPositionRelative
|
||||||
#include "ftxui/dom/node.hpp" // for Node
|
|
||||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||||
|
#include "ftxui/dom/requirement.hpp" // for Requirement, Requirement::NORMAL, Requirement::Selection
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
|
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
namespace {
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
/// @brief Used inside a `frame`, this force the view to be scrolled toward a
|
/// @brief Used inside a `frame`, this force the view to be scrolled toward a
|
||||||
/// a given position. The position is expressed in proportion of the requested
|
/// a given position. The position is expressed in proportion of the requested
|
||||||
/// size.
|
/// size.
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for gauge
|
#include "ftxui/dom/elements.hpp" // for gauge
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
#include <string> // for allocator, basic_string, string
|
#include <string> // for allocator, basic_string, string
|
||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, flex_grow, Elements, flex_shrink, vtext, gridbox, vbox, border
|
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, Elements, flex_grow, flex_shrink, vtext, gridbox, vbox, border
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, TEST, EXPECT_EQ
|
#include "gtest/gtest_pred_impl.h" // for Test, TEST, EXPECT_EQ
|
||||||
|
|
||||||
|
@ -4,8 +4,8 @@
|
|||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex_grow, flex_shrink, hbox
|
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex_grow, flex_shrink, hbox
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
#include <memory> // for allocator
|
#include <memory> // for allocator
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for LIGHT, flex, center, EMPTY, DOUBLE
|
#include "ftxui/dom/elements.hpp" // for LIGHT, flex, center, EMPTY, DOUBLE
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/dom/table.hpp"
|
#include "ftxui/dom/table.hpp"
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <string> // for allocator, string
|
#include <string> // for allocator, string
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for text, operator|, border, Element
|
#include "ftxui/dom/elements.hpp" // for text, operator|, border, Element
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -5,8 +5,8 @@
|
|||||||
#include <vector> // for vector
|
#include <vector> // for vector
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for vtext, operator|, Element, flex_grow, flex_shrink, vbox
|
#include "ftxui/dom/elements.hpp" // for vtext, operator|, Element, flex_grow, flex_shrink, vbox
|
||||||
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
|
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
|
#include "ftxui/screen/color.hpp" // for ftxui
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||||
|
|
||||||
|
@ -288,7 +288,9 @@ std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
|
|||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
int GlyphPosition(const std::string& input, size_t glyph_to_skip, size_t start) {
|
int GlyphPosition(const std::string& input,
|
||||||
|
size_t glyph_to_skip,
|
||||||
|
size_t start) {
|
||||||
if (glyph_to_skip <= 0)
|
if (glyph_to_skip <= 0)
|
||||||
return 0;
|
return 0;
|
||||||
size_t end = 0;
|
size_t end = 0;
|
||||||
|
@ -59,7 +59,6 @@ TEST(StringTest, GlyphCount) {
|
|||||||
EXPECT_EQ(GlyphCount("a\1a"), 2);
|
EXPECT_EQ(GlyphCount("a\1a"), 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST(StringTest, GlyphPosition) {
|
TEST(StringTest, GlyphPosition) {
|
||||||
// Basic:
|
// Basic:
|
||||||
EXPECT_EQ(GlyphPosition("", -1), 0);
|
EXPECT_EQ(GlyphPosition("", -1), 0);
|
||||||
|
@ -23,7 +23,7 @@ namespace ftxui {
|
|||||||
// https://arthursonzogni.com/FTXUI/examples
|
// https://arthursonzogni.com/FTXUI/examples
|
||||||
// This will have to be improved when someone has time to implement and need
|
// This will have to be improved when someone has time to implement and need
|
||||||
// it.
|
// it.
|
||||||
static Dimensions fallback_size {140, 43};
|
static Dimensions fallback_size{140, 43};
|
||||||
Dimensions Terminal::Size() {
|
Dimensions Terminal::Size() {
|
||||||
return fallback_size;
|
return fallback_size;
|
||||||
}
|
}
|
||||||
@ -33,7 +33,7 @@ Dimensions Terminal::Size() {
|
|||||||
// The terminal size in VT100 was 80x24. It is still used nowadays by
|
// The terminal size in VT100 was 80x24. It is still used nowadays by
|
||||||
// default in many terminal emulator. That's a good choice for a fallback
|
// default in many terminal emulator. That's a good choice for a fallback
|
||||||
// value.
|
// value.
|
||||||
static Dimensions fallback_size {80, 24};
|
static Dimensions fallback_size{80, 24};
|
||||||
Dimensions Terminal::Size() {
|
Dimensions Terminal::Size() {
|
||||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||||
|
|
||||||
@ -49,7 +49,7 @@ Dimensions Terminal::Size() {
|
|||||||
// The terminal size in VT100 was 80x24. It is still used nowadays by
|
// The terminal size in VT100 was 80x24. It is still used nowadays by
|
||||||
// default in many terminal emulator. That's a good choice for a fallback
|
// default in many terminal emulator. That's a good choice for a fallback
|
||||||
// value.
|
// value.
|
||||||
static Dimensions fallback_size {80, 24};
|
static Dimensions fallback_size{80, 24};
|
||||||
Dimensions Terminal::Size() {
|
Dimensions Terminal::Size() {
|
||||||
winsize w{};
|
winsize w{};
|
||||||
const int status = ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
|
const int status = ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
|
||||||
|
Loading…
Reference in New Issue
Block a user