mirror of
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Improved Introductory Tutorial Page (#433)
This PR solves #434 by improving on the existing introductory tutorial through adjustment of the grammar and vocabulary of the sentences, rewriting of sentences, writing new descriptions for sub-headings, and adding new link references for the corresponding discussion elements. I have not replaced the inline script ascii calls yet, and there might be a few other things that might require some adjustment. However, this version looks much cleaner, consistent, and descriptive that the previous iteration. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -178,11 +178,12 @@ div.headertitle {
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}
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div.fragment {
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padding: 16px;
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background-color: #f3f3f3;
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border: 0 solid;
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transition: all 0.5s ease-in-out;
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border-radius:5px;
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border: 0 solid;
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border: none;
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padding:16px;
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transition: all 0.5s ease-in-out;
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}
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div.fragment:hover {
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@ -192,8 +193,9 @@ div.fragment:hover {
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div.line {
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font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
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font-size: 85%;
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line-height: 1.45;
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font-size: 90%;
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font-variant-numeric: tabular-nums lining-nums;
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font-kerning: none;
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-webkit-transition-duration: 0;
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-moz-transition-duration: 0;
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-ms-transition-duration: 0;
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@ -206,15 +208,6 @@ div.line.glow {
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box-shadow: none;
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}
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pre.fragment {
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border: 0 solid #C4CFE5;
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padding: 16px;
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background-color: #f3f3f3;
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font-size: 85%;
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line-height: 1.45;
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font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
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}
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/* @group Code Colorization */
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span.keyword {
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color: #808000
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348
doc/mainpage.md
348
doc/mainpage.md
@ -4,8 +4,8 @@
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Welcome to the FTXUI documentation!
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This is a brief tutorial. You are also encouraged to learn, by reading the
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[examples](./examples.html)
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This is a brief tutorial. You are also encouraged to self-learn by reading the
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[examples](./examples.html).
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@tableofcontents
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@ -45,17 +45,19 @@ int main(void) {
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**output**
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```bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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┌────┐┌────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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└────┘└────────────────────────────────────┘└─────┘
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```
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# Build {#build}
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## Using CMake {#build-cmake}
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This is an example configuration for your **CMakeLists.txt**
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CMakeLists.txt
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~~~cmake
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```cmake
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cmake_minimum_required (VERSION 3.11)
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# --- Fetch FTXUI --------------------------------------------------------------
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@ -89,38 +91,43 @@ target_link_libraries(ftxui-starter
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PRIVATE ftxui::component # Not needed for this example.
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)
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~~~
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```
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Build
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~~~sh
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Subsequently, you build the project in the standard fashion as follows:
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```bash
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mkdir build && cd build
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cmake ..
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make
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./main
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~~~
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```
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# List of modules. {#modules}
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The project is made from into 3 modules:
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The project is comprised of 3 modules:
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1. **ftxui/screen** defines a `ftxui::Screen`, this is a grid of `ftxui::Pixel`.
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1. **ftxui/screen** defines a `ftxui::Screen`, a grid of `ftxui::Pixel`.
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2. **ftxui/dom** is the main module. It defines a hierarchical set of
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`ftxui::Element`. An element draws something on the `ftxui::Screen`. It is
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responsive to the size of its container.
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3. **ftxui/component** The part is only needed if you need to respond to the
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User input. It defines a set of `ftxui::Component`. The use can navigates
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3. **ftxui/component** The module is required if your program needs to respond
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to user input. It defines a set of `ftxui::Component`. These components can
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be utilized to navigate the program by using the arrow keys and interacting
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with widgets such as the checkbox. You can also make you own components.
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The use can navigates
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using the arrow keys and interact with widgets like checkbox/inputbox/... You
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can make you own components.
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# screen {#module-screen}
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It defines a `ftxui::Screen`. This is a grid of `ftxui::Pixel`. A Pixel
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represent a Unicode character and its associated style (bold, colors, etc...).
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The screen can be printed as a string using `ftxui::Screen::ToString()`.
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This is the visual element of the program. It defines a `ftxui::Screen`, which
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is a grid of `ftxui::Pixel`. A Pixel represents a Unicode character and its
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associated style (bold, colors, etc.). The screen can be printed as a string
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using `ftxui::Screen::ToString()`. The following example highlights this
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process:
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~~~cpp
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```cpp
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#include <ftxui/screen/screen.hpp>
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#include <iostream>
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@ -136,12 +143,14 @@ The screen can be printed as a string using `ftxui::Screen::ToString()`.
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std::cout << screen.ToString();
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return EXIT_SUCCESS;
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}
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~~~
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```
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# dom {#module-dom}
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This module defines a hierarchical set of `ftxui::Element`. An element manages
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layout and can be responsive to the terminal dimensions.
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the layout and can be responsive to the terminal dimension changes. Note the
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following example where this module is used to create a simple layout with a
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number of operators:
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**Example:**
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```cpp
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@ -165,7 +174,8 @@ document |= border
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**List of elements**
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They are all defined inside:
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The list of all elements are included and can be accessed by including the
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corresponding header file:
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```cpp
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#include <ftxui/dom/elements.hpp>
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```
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@ -175,41 +185,44 @@ They are all defined inside:
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## text ## {#dom-text}
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The most simple widget. It displays a text.
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~~~cpp
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```cpp
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text("I am a piece of text");
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~~~
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~~~bash
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```
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```bash
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I am a piece of text.
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~~~
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```
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## vtext {#dom-vtext}
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Same as `ftxui::text`, but vertical.
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~~~cpp
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Identical to `ftxui::text`, but displayed vertically.
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Code:
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```cpp
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vtext("HELLO");
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~~~
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~~~bash
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```
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Terminal output:
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```bash
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H
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E
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L
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L
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O
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~~~
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```
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## paragraph {#dom-paragraph}
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Similar to `ftxui::text`, but the individual word are wrapped along multiple
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lines, depending on the width of its container.
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Sample Code:
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```cpp
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paragraph("A very long text")
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```
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Similar to `ftxui::text`, but this support line wrapping and alignments. The
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words are split by spaces
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[Paragraph example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html)
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![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
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See:
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For a more detailed example refer to [detailed example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html). Paragraph also includes a number of other variants as shown below:
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```cpp
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Element paragraph(std::string text);
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Element paragraphAlignLeft(std::string text);
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@ -221,25 +234,28 @@ Element paragraphAlignJustify(std::string text);
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## border {#dom-border}
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Add a border around an element
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~~~cpp
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border(text("The element"))
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~~~
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Adds a border around an element.
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~~~bash
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Code:
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```cpp
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border(text("The element"))
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```
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Terminal output:
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```bash
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┌───────────┐
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│The element│
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└───────────┘
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~~~
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```
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Same, with the pipe operator:
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You can achieve the same behavior by using the pipe operator.
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Code:
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```cpp
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text("The element") | border
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```
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Border come with different styles.
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See:
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Border also comes in a variety of styles as shown below:
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```cpp
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Element border(Element);
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Element borderLight(Element);
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@ -254,24 +270,27 @@ Decorator borderWith(Pixel);
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## window ## {#dom-window}
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A `ftxui::window` is a `ftxui::border`, but with some text on top of the border.
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Add a border around an element
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~~~cpp
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A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a
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window around an element, wrap it and specify a string as the header.
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Code:
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```cpp
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window("The window", text("The element"))
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~~~
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```
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~~~bash
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Terminal output:
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```bash
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┌The window─┐
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│The element│
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└───────────┘
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~~~
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```
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## separator {#dom-separator}
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Display a vertical or horizontal line to visually split the content of a
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Displays a vertical/horizontal line to visually split the content of a
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container in two.
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~~~cpp
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Code:
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```cpp
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border(
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hbox({
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text("Left"),
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@ -279,17 +298,17 @@ border(
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text("Right")
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})
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)
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~~~
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```
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~~~bash
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Terminal output:
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```bash
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┌────┬─────┐
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│left│right│
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└────┴─────┘
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~~~
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```
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Separators come with different styles:
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See:
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Separators come in a variety of flavors as shown below:
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```cpp
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Element separator(void);
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Element separatorLight();
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@ -311,18 +330,21 @@ Element separatorVSelector(float up,
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## gauge {#dom-gauge}
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A gauge. It can be used to represent a progress bar.
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~~~cpp
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border(gauge(0.5))
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~~~
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It constitutes a gauge. It can be used to represent a progress bar.
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~~~bash
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Code:
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```cpp
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border(gauge(0.5))
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```
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Teminal output:
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```bash
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┌────────────────────────────────────────────────────────────────────────────┐
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│██████████████████████████████████████ │
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└────────────────────────────────────────────────────────────────────────────┘
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~~~
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```
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A gauge can be displayed into several directions. See:
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Gauges can be displayed in many orientations as shown below:
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```cpp
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Element gauge(float ratio);
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Element gaugeLeft(float ratio);
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@ -344,21 +366,21 @@ Element graph(GraphFunction);
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```
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## Colors {#dom-colors}
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A terminal console can usually display colored text and colored background.
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~~~cpp
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Most terminal consoles can display colored text and colored backgrounds. FTXUI
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supports every color palette:
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```cpp
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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```
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FTXUI support every color palette:
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Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
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![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
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### Palette16 #{#dom-colors-palette-16}
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On most terminal the following colors are supported:
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On most terminals the following colors are supported:
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- Default
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- Black
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@ -385,7 +407,7 @@ On most terminal the following colors are supported:
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- Yellow
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- YellowLight
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Example:
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Example use of the above colors using the pipe operator:
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```cpp
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text("Blue foreground") | color(Color::Blue);
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text("Blue background") | bgcolor(Color::Blue);
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@ -405,7 +427,11 @@ text("HotPink") | color(Color::HotPink);
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### TrueColor #{#dom-colors-true-color}
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On terminal supporting trueColor, you can directly chose the 24bit RGB color:
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On terminal supporting trueColor, you can directly use the 24bit RGB color
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space:
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Use the constructors below to specify the **RGB** or **HSV** values for your
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color:
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There are two constructors:
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```cpp
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@ -419,11 +445,10 @@ ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
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@endhtmlonly
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## Style {#dom-style}
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A terminal console can usually display colored text and colored background.
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The text can also have different effects: bold, dim, underlined, inverted,
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blink.
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In addition to colored text and colored backgrounds. Many terminals support text
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effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`.
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~~~cpp
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```cpp
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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@ -431,85 +456,94 @@ Element underlined(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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```
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
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![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
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Example:
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~~~cpp
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To use these effects, simply wrap your elements with your desired effect:
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```cpp
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underlined(bold(text("This text is bold and underlined")))
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~~~
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```
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Tips: The pipe operator can be used to chain Decorator:
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~~~cpp
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Alternatively, use the pipe operator to chain it on your element:
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```cpp
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text("This text is bold")) | bold | underlined
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~~~
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```
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## Layout {#dom-layout}
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Element can be arranged together:
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- horizontally with `ftxui::hbox`
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- vertically with `ftxui::vbox`
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- inside a grid with `ftxui::gridbox`
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- wrap along one direction using the `ftxui::flexbox`.
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Enables elements to be arranged in the following ways:
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- **Horizontally** with `ftxui::hbox`
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- **Vertically** with `ftxui::vbox`
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- **Inside a grid** with `ftxui::gridbox`
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- **Wrapped along one direction** using the `ftxui::flexbox`.
|
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|
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `ftxui::hbox`, `ftxui::vbox` and `ftxui::filler`.
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|
||||
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
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|
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp) using `ftxui::gridbox`:
|
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp)
|
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using `ftxui::gridbox`:
|
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|
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![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
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|
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[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp) using flexbox:
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[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp)
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using flexbox:
|
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|
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![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
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|
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[See](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html) also this [demo](https://arthursonzogni.com/FTXUI/examples/?file=component/flexbox).
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Checkout this
|
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[example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html)
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and the associated
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[demo](https://arthursonzogni.com/FTXUI/examples/?file=component/flexbox).
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|
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Element can become flexible using the the `ftxui::flex` decorator.
|
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Element can also become flexible using the the `ftxui::flex` decorator.
|
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|
||||
**Examples**
|
||||
~~~cpp
|
||||
Code:
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||||
```cpp
|
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hbox({
|
||||
text("left") | border ,
|
||||
text("middle") | border | flex,
|
||||
text("right") | border,
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||||
});
|
||||
~~~
|
||||
~~~bash
|
||||
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
|
||||
```
|
||||
Terminal output:
|
||||
```bash
|
||||
┌────┐┌─────────────────────────────────────────────────────┐┌─────┐
|
||||
│left││middle ││right│
|
||||
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
|
||||
~~~
|
||||
└────┘└─────────────────────────────────────────────────────┘└─────┘
|
||||
```
|
||||
|
||||
~~~cpp
|
||||
Code:
|
||||
```cpp
|
||||
hbox({
|
||||
text("left") | border ,
|
||||
text("middle") | border | flex,
|
||||
text("right") | border | flex,
|
||||
});
|
||||
~~~
|
||||
~~~bash
|
||||
┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
|
||||
```
|
||||
|
||||
Terminal output:
|
||||
```bash
|
||||
┌────┐┌───────────────────────────────┐┌───────────────────────────────┐
|
||||
│left││middle ││right │
|
||||
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
|
||||
~~~
|
||||
└────┘└───────────────────────────────┘└───────────────────────────────┘
|
||||
```
|
||||
|
||||
## Table {#dom-table}
|
||||
|
||||
A class to easily style a table of data.
|
||||
Enables easy formatting of data into a neat table like visual form.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
|
||||
[Code example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
|
||||
|
||||
## Canvas {#dom-canvas}
|
||||
|
||||
See [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
|
||||
See the API [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
|
||||
|
||||
```cpp
|
||||
auto c = Canvas(100, 100);
|
||||
@ -517,33 +551,33 @@ See [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
|
||||
auto element = canvas(c);
|
||||
```
|
||||
|
||||
Drawing can be made on a `ftxui::Canvas`, using braille, block, or simple
|
||||
Drawing can be performed on a `ftxui::Canvas`, using braille, block, or simple
|
||||
characters:
|
||||
|
||||
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
|
||||
|
||||
Complex [examples](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
|
||||
Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
|
||||
|
||||
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
|
||||
|
||||
# component {#module-component}
|
||||
|
||||
The `ftxui::component`module defines the logic to produce interactive component
|
||||
responding to user's events (keyboard, mouse, etc...)
|
||||
The `ftxui::component` module defines the logic that produces interactive
|
||||
components that respond to user events (keyboard, mouse, etc.).
|
||||
|
||||
A `ftxui::ScreenInteractive` defines a main loop to render a component.
|
||||
A `ftxui::ScreenInteractive` defines a main loop that renders a component.
|
||||
|
||||
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The later
|
||||
defines
|
||||
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines:
|
||||
- `ftxui::ComponentBase::Render()`: How to render the interface.
|
||||
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
|
||||
- `ftxui::ComponentBase::Add()`: Give a parent/child relation ship in between
|
||||
two component. This defines a tree a components, which help properly define
|
||||
how keyboard navigation works.
|
||||
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
|
||||
between two components. The tree of component is used to define how to
|
||||
navigate using the keyboard.
|
||||
|
||||
`ftxui::Element` are used to render a single frame.
|
||||
|
||||
`ftxui::Element` are used to render a single frame. On the other side
|
||||
`ftxui::Component` are used to render dynamic user interface, producing multiple
|
||||
frame, and updating its state on events.
|
||||
|
||||
@ -551,7 +585,8 @@ frame, and updating its state on events.
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
|
||||
|
||||
Predefined components are available in ["ftxui/dom/component.hpp"](./component_8hpp.html)
|
||||
All predefined components are available in
|
||||
["ftxui/dom/component.hpp"](./component_8hpp.html)
|
||||
|
||||
\include ftxui/component/component.hpp
|
||||
|
||||
@ -569,6 +604,8 @@ Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Menu {#component-menu}
|
||||
|
||||
Defines a menu object. It contains a list of entries, one of them is selected.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
|
||||
@ -582,6 +619,8 @@ Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Toggle {#component-toggle}
|
||||
|
||||
A special kind of menu. The entries are displayed horizontally.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
|
||||
@ -594,6 +633,9 @@ Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
|
||||
|
||||
## CheckBox {#component-checkbox}
|
||||
|
||||
This component defines a checkbox. It is a single entry that can be turned
|
||||
on/off.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
|
||||
@ -606,6 +648,8 @@ Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
|
||||
|
||||
## RadioBox {#component-radiobox}
|
||||
|
||||
A radiobutton component. This is a list of entries, where one can be turned on.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
|
||||
@ -618,6 +662,9 @@ Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Dropdown {#component-dropdown}
|
||||
|
||||
A drop down menu is a component that when checked display a list of element for
|
||||
the user to select one.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
|
||||
|
||||
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
|
||||
@ -626,6 +673,9 @@ Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Slider {#component-slider}
|
||||
|
||||
Represents a slider object that consists of a range with binned intermediate
|
||||
intervals. It can be created by `ftxui::Slider()`.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
|
||||
|
||||
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
|
||||
@ -634,7 +684,7 @@ Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Renderer {#component-renderer}
|
||||
|
||||
Produced by: `ftxui::Renderer()` from \ref 'ftxui/component/component.hpp'. This
|
||||
Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
|
||||
component decorate another one by using a different function to render an
|
||||
interface.
|
||||
|
||||
@ -647,11 +697,11 @@ auto renderer = Renderer(inner, [&] {
|
||||
});
|
||||
```
|
||||
|
||||
`ftxui::Renderer` also support the component decorator pattern:
|
||||
`ftxui::Renderer` also supports the component decorator pattern:
|
||||
```cpp
|
||||
auto component = [...]
|
||||
component = component
|
||||
| Renderer([] (Element e) { return e | border))
|
||||
| Renderer([](Element e) { return e | border))
|
||||
| Renderer(bold)
|
||||
```
|
||||
|
||||
@ -663,9 +713,8 @@ component = component | border | bold;
|
||||
|
||||
## CatchEvent {#component-catchevent}
|
||||
|
||||
Produced by: `ftxui::CatchEvent()` from \ref 'ftxui/component/component.hpp'.
|
||||
This component decorate another one and catch the events before the underlying
|
||||
component.
|
||||
Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
|
||||
This component decorate others, catching events before the underlying component.
|
||||
|
||||
Examples:
|
||||
```cpp
|
||||
@ -694,9 +743,9 @@ component = component
|
||||
|
||||
## Collapsible {#component-collapsible}
|
||||
|
||||
Useful for section whose visibility can be toggle on/off by the user.
|
||||
This is basically, a combinaison of a `ftxui::Checkbox` and a `ftxui::Maybe`
|
||||
components.
|
||||
Useful for visual elements whose visibility can be toggle on/off by the user.
|
||||
Essentially, this the combination of the `ftxui::Checkbox()` and
|
||||
`ftxui::Maybe()` components.
|
||||
|
||||
```cpp
|
||||
auto collabsible = Collapsible("Show more", inner_element);
|
||||
@ -704,9 +753,9 @@ auto collabsible = Collapsible("Show more", inner_element);
|
||||
|
||||
## Maybe {#component-maybe}
|
||||
|
||||
Produced by: `ftxui::Maybe()` from \ref `ftxui/component/component.hpp`.
|
||||
This component decorate another one, by showing/hiding it depending on a boolean
|
||||
or a predicate.
|
||||
Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
|
||||
This component can be utilized to show/hide any other component via a boolean or
|
||||
a predicate.
|
||||
|
||||
Example with a boolean:
|
||||
```cpp
|
||||
@ -721,9 +770,8 @@ auto component = Renderer([]{ return "Hello World!"; });
|
||||
auto maybe_component = Maybe(component, [&] { return time > 10; })
|
||||
```
|
||||
|
||||
`ftxui::Maybe` can be used as a decorator.
|
||||
|
||||
```
|
||||
As usual, `ftxui::Maybe` can also be used as a decorator:
|
||||
```cpp
|
||||
component = component
|
||||
| Maybe(&a_boolean)
|
||||
| Maybe([&] { return time > 10; })
|
||||
@ -759,22 +807,20 @@ one of them. This is useful for implementing a tab bar.
|
||||
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
|
||||
|
||||
|
||||
## ResizableSplit::{Left, Right, Top, Bottom} {#component-resizable-split}
|
||||
## ResizableSplit {#component-resizable-split}
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
|
||||
|
||||
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
|
||||
|
||||
Produced by:
|
||||
It defines a horizontal or vertical separation between two children components.
|
||||
The position of the split is variable and controllable using the mouse.
|
||||
There are four possible splits:
|
||||
- `ftxui::ResizableSplitLeft()`
|
||||
- `ftxui::ResizableSplitRight()`
|
||||
- `ftxui::ResizableSplitTop()`
|
||||
- `ftxui::ResizableSplitBottom()`
|
||||
from "ftxui/component/component.hpp"
|
||||
|
||||
It defines an horizontal or vertical separation in between two children
|
||||
component. The position of the split is variable and controllable using the
|
||||
mouse.
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
|
||||
|
||||
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
|
||||
|
||||
@htmlonly
|
||||
<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
|
||||
@ -782,16 +828,14 @@ mouse.
|
||||
|
||||
## Force a frame redraw. {#component-force-redraw}
|
||||
|
||||
Whenever a new group of events have been processed: keyboard, mouse, window
|
||||
resize, etc..., the `ftxui::ScreenInteractive::Loop()` is responsible for
|
||||
drawing a new frame.
|
||||
|
||||
You might want to react to arbitrary events that are unknown to FTXUI. This can
|
||||
be achieve by posting events via `ftxui::ScreenInteractive::PostEvent`, via a
|
||||
thread. You can post the event`ftxui::Event::Custom`.
|
||||
Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
|
||||
frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)
|
||||
has been processed. However, you might want to react to arbitrary events that
|
||||
are unknown to FTXUI. To accomplish this, you must post events using
|
||||
`ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread.
|
||||
You will have to post the event `ftxui::Event::Custom`.
|
||||
|
||||
Example:
|
||||
```cpp
|
||||
screen->PostEvent(Event::Custom);
|
||||
```
|
||||
|
||||
`ftxui::ScreenInteractive::PostEvent` is thread safe.
|
||||
|
Loading…
Reference in New Issue
Block a user