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Fix CMAKE_UNITY_BUILD usage (#738)
Add missing include guard. This fix https://github.com/cpp-best-practices/cmake_template/issues/64 Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -8,6 +8,9 @@ current (development)
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- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
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option. Added by @mingsheng13.
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### Build
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- Support for cmake's "unity/jumbo" builds. Fixed by @ClausKlein.
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5.0.0
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-----
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@ -59,6 +59,11 @@ target_include_directories(ftxui-tests
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)
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target_compile_features(ftxui-tests PRIVATE cxx_std_20)
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# Disable unity build for tests. There are several files defining the same
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# function in different anonymous namespaces. This is not allowed in unity
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# builds, as it would result in multiple definitions of the same function.
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set_target_properties(ftxui-tests PROPERTIES UNITY_BUILD OFF)
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if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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target_compile_definitions(ftxui-tests
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PRIVATE "FTXUI_MICROSOFT_TERMINAL_FALLBACK")
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@ -1,6 +1,9 @@
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_SCREEN_UTIL_HPP
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#define FTXUI_SCREEN_UTIL_HPP
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namespace ftxui {
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namespace util {
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@ -12,3 +15,5 @@ constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
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} // namespace util
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_SCREEN_UTIL_HPP */
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