mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-25 20:27:31 +08:00
Feature: Windows. (#690)
Into ftxui/component/, add: ``` Container::Stacked(...) Window(...); ``` Together, they can be used to display draggable/resizable windows. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/682 * Fix typo.
This commit is contained in:
parent
79f8293a0d
commit
e19550ae69
@ -132,6 +132,7 @@ add_library(component
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src/ftxui/component/terminal_input_parser.cpp
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src/ftxui/component/terminal_input_parser.hpp
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src/ftxui/component/util.cpp
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src/ftxui/component/window.cpp
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)
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target_link_libraries(dom
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@ -43,4 +43,5 @@ example(tab_horizontal)
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example(tab_vertical)
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example(textarea)
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example(toggle)
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example(window)
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example(with_restored_io)
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86
examples/component/window.cpp
Normal file
86
examples/component/window.cpp
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@ -0,0 +1,86 @@
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#include <ftxui/component/component.hpp>
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#include <ftxui/component/screen_interactive.hpp>
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using namespace ftxui;
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Component DummyWindowContent() {
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class Impl : public ComponentBase {
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private:
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bool checked[3] = {false, false, false};
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float slider = 50;
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public:
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Impl() {
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Add(Container::Vertical({
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Checkbox("Check me", &checked[0]),
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Checkbox("Check me", &checked[1]),
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Checkbox("Check me", &checked[2]),
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Slider("Slider", &slider, 0.f, 100.f),
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}));
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}
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};
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return Make<Impl>();
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}
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int main() {
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int window_1_left = 20;
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int window_1_top = 10;
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int window_1_width = 40;
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int window_1_height = 20;
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auto window_1 = Window({
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.inner = DummyWindowContent(),
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.title = "First window",
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.left = &window_1_left,
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.top = &window_1_top,
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.width = &window_1_width,
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.height = &window_1_height,
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});
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auto window_2 = Window({
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.inner = DummyWindowContent(),
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.title = "My window",
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.left = 40,
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.top = 20,
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});
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auto window_3 = Window({
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.inner = DummyWindowContent(),
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.title = "My window",
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.left = 60,
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.top = 30,
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});
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auto window_4 = Window({
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.inner = DummyWindowContent(),
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});
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auto window_5 = Window({});
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auto window_container = Container::Stacked({
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window_1,
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window_2,
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window_3,
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window_4,
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window_5,
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});
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auto display_win_1 = Renderer([&] {
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return text("window_1: " + //
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std::to_string(window_1_width) + "x" +
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std::to_string(window_1_height) + " + " +
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std::to_string(window_1_left) + "," +
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std::to_string(window_1_top));
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});
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auto layout = Container::Vertical({
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display_win_1,
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window_container,
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});
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(layout);
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return EXIT_SUCCESS;
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}
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@ -35,4 +35,3 @@ example(style_underlined_double)
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example(table)
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example(vbox_hbox)
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example(vflow)
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example(window)
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@ -1,34 +0,0 @@
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <ftxui/dom/elements.hpp> // for operator|=, Element, bgcolor, color, graph, border
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#include <ftxui/screen/screen.hpp> // for Fixed, Screen
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#include <vector> // for vector
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Red, ftxui
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int main() {
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using namespace ftxui;
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Element document = graph([](int x, int y) {
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std::vector<int> result(x, 0);
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for (int i{0}; i < x; ++i) {
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result[i] = ((3 * i) / 2) % y;
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}
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return result;
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});
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document |= color(Color::Red);
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document |= bgcolor(Color::DarkBlue);
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document |= border;
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const int width = 80;
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const int height = 10;
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auto screen =
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Screen::Create(Dimension::Fixed(width), Dimension::Fixed(height));
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Render(screen, document);
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screen.Print();
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return EXIT_SUCCESS;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -40,6 +40,7 @@ Component Vertical(Components children, int* selector);
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Component Horizontal(Components children);
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Component Horizontal(Components children, int* selector);
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Component Tab(Components children, int* selector);
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Component Stacked(Components children);
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} // namespace Container
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Component Button(ButtonOption options);
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@ -131,6 +132,8 @@ ComponentDecorator Hoverable(std::function<void()> on_enter,
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std::function<void()> on_leave);
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ComponentDecorator Hoverable(std::function<void(bool)> on_change);
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Component Window(WindowOptions option);
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_HPP */
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@ -226,6 +226,39 @@ struct SliderOption {
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Color color_inactive = Color::GrayDark;
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};
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// Parameter pack used by `WindowOptions::render`.
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struct WindowRenderState {
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Element inner; /// < The element wrapped inside this window.
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const std::string& title; /// < The title of the window.
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bool active = false; /// < Whether the window is the active one.
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bool drag = false; /// < Whether the window is being dragged.
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bool resize = false; /// < Whether the window is being resized.
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bool hover_left = false; /// < Whether the resizeable left side is hovered.
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bool hover_right = false; /// < Whether the resizeable right side is hovered.
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bool hover_top = false; /// < Whether the resizeable top side is hovered.
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bool hover_down = false; /// < Whether the resizeable down side is hovered.
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};
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// @brief Option for the `Window` component.
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// @ingroup component
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struct WindowOptions {
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Component inner; /// < The component wrapped by this window.
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ConstStringRef title = ""; /// < The title displayed by this window.
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Ref<int> left = 0; /// < The left side position of the window.
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Ref<int> top = 0; /// < The top side position of the window.
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Ref<int> width = 20; /// < The width of the window.
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Ref<int> height = 10; /// < The height of the window.
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Ref<bool> resize_left = true; /// < Can the left side be resized?
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Ref<bool> resize_right = true; /// < Can the right side be resized?
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Ref<bool> resize_top = true; /// < Can the top side be resized?
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Ref<bool> resize_down = true; /// < Can the down side be resized?
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/// An optional function to customize how the window looks like:
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std::function<Element(const WindowRenderState&)> render;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
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@ -235,6 +235,62 @@ class TabContainer : public ContainerBase {
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}
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};
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class StackedContainer : public ContainerBase{
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public:
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StackedContainer(Components children)
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: ContainerBase(std::move(children), nullptr) {}
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private:
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Element Render() final {
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Elements elements;
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for (auto& child : children_) {
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elements.push_back(child->Render());
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}
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// Reverse the order of the elements.
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std::reverse(elements.begin(), elements.end());
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return dbox(std::move(elements));
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}
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bool Focusable() const final {
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for (auto& child : children_) {
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if (child->Focusable()) {
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return true;
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}
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}
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return false;
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}
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Component ActiveChild() final {
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if (children_.size() == 0)
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return nullptr;
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return children_[0];
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}
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void SetActiveChild(ComponentBase* child) final {
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if (children_.size() == 0) {
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return;
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}
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// Find `child` and put it at the beginning without change the order of the
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// other children.
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auto it = std::find_if(children_.begin(), children_.end(),
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[child](const Component& c) { return c.get() == child; });
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if (it == children_.end()) {
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return;
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}
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std::rotate(children_.begin(), it, it + 1);
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}
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bool OnEvent(Event event) final {
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for (auto& child : children_) {
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if (child->OnEvent(event)) {
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return true;
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}
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}
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return false;
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}
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};
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namespace Container {
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/// @brief A list of components, drawn one by one vertically and navigated
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@ -345,6 +401,33 @@ Component Tab(Components children, int* selector) {
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return std::make_shared<TabContainer>(std::move(children), selector);
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}
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/// @brief A list of components to be stacked on top of each other.
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/// Events are propagated to the first component, then the second if not
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/// handled, etc.
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/// The components are drawn in the reverse order they are given.
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/// When a component take focus, it is put at the front, without changing the
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/// relative order of the other elements.
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///
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/// This should be used with the `Window` component.
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///
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/// @param children The list of components.
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/// @ingroup component
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/// @see Window
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///
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/// ### Example
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///
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/// ```cpp
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/// auto container = Container::Stacked({
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/// children_1,
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/// children_2,
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/// children_3,
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/// children_4,
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/// });
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/// ```
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Component Stacked(Components children) {
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return std::make_shared<StackedContainer>(std::move(children));
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}
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} // namespace Container
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} // namespace ftxui
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@ -135,24 +135,12 @@ class SliderBase : public ComponentBase {
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}
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bool OnMouseEvent(Event event) {
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if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
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if (captured_mouse_) {
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if (event.mouse().motion == Mouse::Released) {
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captured_mouse_ = nullptr;
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return true;
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}
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if (gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
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CaptureMouse(event)) {
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TakeFocus();
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed &&
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gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
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!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
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}
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if (captured_mouse_) {
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switch (options_.direction) {
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case Direction::Right: {
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value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
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@ -182,6 +170,23 @@ class SliderBase : public ComponentBase {
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value_() = std::max(min_(), std::min(max_(), value_()));
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return true;
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}
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if (event.mouse().button != Mouse::Left ||
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event.mouse().motion != Mouse::Pressed) {
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return false;
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}
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if (!gauge_box_.Contain(event.mouse().x, event.mouse().y)) {
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return false;
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}
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captured_mouse_ = CaptureMouse(event);
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if (captured_mouse_) {
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TakeFocus();
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return true;
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}
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return false;
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}
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@ -214,7 +219,9 @@ class SliderWithLabel : public ComponentBase {
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return false;
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}
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if (!box_.Contain(event.mouse().x, event.mouse().y)) {
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mouse_hover_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!mouse_hover_) {
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return false;
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}
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@ -222,13 +229,13 @@ class SliderWithLabel : public ComponentBase {
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return false;
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}
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TakeFocus();
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return true;
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}
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Element Render() override {
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auto focus_management = Focused() ? focus : Active() ? select : nothing;
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auto gauge_color = Focused() ? color(Color::White) : color(Color::GrayDark);
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auto gauge_color = (Focused() || mouse_hover_) ? color(Color::White)
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: color(Color::GrayDark);
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return hbox({
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text(label_()) | dim | vcenter,
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hbox({
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@ -242,6 +249,7 @@ class SliderWithLabel : public ComponentBase {
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ConstStringRef label_;
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Box box_;
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bool mouse_hover_ = false;
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};
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/// @brief An horizontal slider.
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@ -53,8 +53,9 @@ TEST(SliderTest, Right) {
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});
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Screen screen(11, 1);
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_EQ(value, 30);
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_EQ(value, 90);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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@ -76,8 +77,9 @@ TEST(SliderTest, Left) {
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});
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Screen screen(11, 1);
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
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EXPECT_EQ(value, 70);
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
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EXPECT_EQ(value, 10);
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EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
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@ -99,8 +101,9 @@ TEST(SliderTest, Down) {
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});
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Screen screen(1, 11);
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
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EXPECT_EQ(value, 30);
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
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EXPECT_EQ(value, 90);
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EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
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@ -122,8 +125,9 @@ TEST(SliderTest, Up) {
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});
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Screen screen(1, 11);
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Render(screen, slider->Render());
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
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EXPECT_EQ(value, 70);
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EXPECT_EQ(value, 50);
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EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
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EXPECT_EQ(value, 10);
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EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
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306
src/ftxui/component/window.cpp
Normal file
306
src/ftxui/component/window.cpp
Normal file
@ -0,0 +1,306 @@
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#define NOMINMAX
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#include <algorithm>
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#include <ftxui/component/component.hpp>
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#include <ftxui/component/component_base.hpp>
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#include <ftxui/component/screen_interactive.hpp> // for ScreenInteractive
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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namespace ftxui {
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namespace {
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Decorator PositionAndSize(int left, int top, int width, int height) {
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return [=](Element element) {
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element |= size(WIDTH, EQUAL, width);
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element |= size(HEIGHT, EQUAL, height);
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auto padding_left = emptyElement() | size(WIDTH, EQUAL, left);
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auto padding_top = emptyElement() | size(HEIGHT, EQUAL, top);
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return vbox({
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padding_top,
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hbox({
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padding_left,
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element,
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}),
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});
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};
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}
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class ResizeDecorator : public NodeDecorator {
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public:
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ResizeDecorator(Element child,
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bool resize_left,
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bool resize_right,
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bool resize_top,
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bool resize_down,
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Color color)
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: NodeDecorator(std::move(child)),
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color_(color),
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resize_left_(resize_left),
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resize_right_(resize_right),
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resize_top_(resize_top),
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resize_down_(resize_down) {}
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void Render(Screen& screen) override {
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NodeDecorator::Render(screen);
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if (resize_left_) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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auto& cell = screen.PixelAt(box_.x_min, y);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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if (resize_right_) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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auto& cell = screen.PixelAt(box_.x_max, y);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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if (resize_top_) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
auto& cell = screen.PixelAt(x, box_.y_min);
|
||||
cell.foreground_color = color_;
|
||||
cell.automerge = false;
|
||||
}
|
||||
}
|
||||
if (resize_down_) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
auto& cell = screen.PixelAt(x, box_.y_max);
|
||||
cell.foreground_color = color_;
|
||||
cell.automerge = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Color color_;
|
||||
const bool resize_left_;
|
||||
const bool resize_right_;
|
||||
const bool resize_top_;
|
||||
const bool resize_down_;
|
||||
};
|
||||
|
||||
Element DefaultRenderState(const WindowRenderState& state) {
|
||||
Element element = state.inner;
|
||||
if (state.active) {
|
||||
element |= dim;
|
||||
}
|
||||
|
||||
element = window(text(state.title), element);
|
||||
element |= clear_under;
|
||||
|
||||
|
||||
Color color = Color::Red;
|
||||
|
||||
element = std::make_shared<ResizeDecorator>( //
|
||||
element, //
|
||||
state.hover_left, //
|
||||
state.hover_right, //
|
||||
state.hover_top, //
|
||||
state.hover_down, //
|
||||
color //
|
||||
);
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
class WindowImpl : public ComponentBase, public WindowOptions {
|
||||
public:
|
||||
WindowImpl(WindowOptions option) : WindowOptions(std::move(option)) {
|
||||
if (!inner) {
|
||||
inner = Make<ComponentBase>();
|
||||
}
|
||||
Add(inner);
|
||||
}
|
||||
|
||||
private:
|
||||
Element Render() final {
|
||||
auto element = ComponentBase::Render();
|
||||
|
||||
bool captureable =
|
||||
captured_mouse_ || ScreenInteractive::Active()->CaptureMouse();
|
||||
|
||||
const WindowRenderState state = {
|
||||
element,
|
||||
title(),
|
||||
Active(),
|
||||
drag_,
|
||||
resize_left_ || resize_right_ || resize_down_ || resize_top_,
|
||||
(resize_left_hover_ || resize_left_) && captureable,
|
||||
(resize_right_hover_ || resize_right_) && captureable,
|
||||
(resize_top_hover_ || resize_top_) && captureable,
|
||||
(resize_down_hover_ || resize_down_) && captureable,
|
||||
};
|
||||
|
||||
element = render ? render(state) : DefaultRenderState(state);
|
||||
|
||||
// Position and record the drawn area of the window.
|
||||
element |= reflect(box_window_);
|
||||
element |= PositionAndSize(left(), top(), width(), height());
|
||||
element |= reflect(box_);
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
bool OnEvent(Event event) final {
|
||||
if (ComponentBase::OnEvent(event)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!event.is_mouse()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
mouse_hover_ = box_window_.Contain(event.mouse().x, event.mouse().y);
|
||||
|
||||
resize_down_hover_ = false;
|
||||
resize_top_hover_ = false;
|
||||
resize_left_hover_ = false;
|
||||
resize_right_hover_ = false;
|
||||
|
||||
if (mouse_hover_) {
|
||||
resize_left_hover_ = event.mouse().x == left() + box_.x_min;
|
||||
resize_right_hover_ =
|
||||
event.mouse().x == left() + width() - 1 + box_.x_min;
|
||||
resize_top_hover_ = event.mouse().y == top() + box_.y_min;
|
||||
resize_down_hover_ = event.mouse().y == top() + height() - 1 + box_.y_min;
|
||||
|
||||
// Apply the component options:
|
||||
resize_top_hover_ &= resize_top();
|
||||
resize_left_hover_ &= resize_left();
|
||||
resize_down_hover_ &= resize_down();
|
||||
resize_right_hover_ &= resize_right();
|
||||
}
|
||||
|
||||
if (captured_mouse_) {
|
||||
if (event.mouse().motion == Mouse::Released) {
|
||||
captured_mouse_ = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (resize_left_) {
|
||||
width() = left() + width() - event.mouse().x + box_.x_min;
|
||||
left() = event.mouse().x - box_.x_min;
|
||||
}
|
||||
|
||||
if (resize_right_) {
|
||||
width() = event.mouse().x - resize_start_x - box_.x_min;
|
||||
}
|
||||
|
||||
if (resize_top_) {
|
||||
height() = top() + height() - event.mouse().y + box_.y_min;
|
||||
top() = event.mouse().y - box_.y_min;
|
||||
}
|
||||
|
||||
if (resize_down_) {
|
||||
height() = event.mouse().y - resize_start_y - box_.y_min;
|
||||
}
|
||||
|
||||
if (drag_) {
|
||||
left() = event.mouse().x - drag_start_x - box_.x_min;
|
||||
top() = event.mouse().y - drag_start_y - box_.y_min;
|
||||
}
|
||||
|
||||
// Clamp the window size.
|
||||
width() = std::max<int>(width(), title().size() + 2);
|
||||
height() = std::max<int>(height(), 2);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
resize_left_ = false;
|
||||
resize_right_ = false;
|
||||
resize_top_ = false;
|
||||
resize_down_ = false;
|
||||
|
||||
if (!mouse_hover_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CaptureMouse(event)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (event.mouse().button != Mouse::Left ||
|
||||
event.mouse().motion != Mouse::Pressed) {
|
||||
return true;
|
||||
}
|
||||
|
||||
TakeFocus();
|
||||
|
||||
captured_mouse_ = CaptureMouse(event);
|
||||
if (!captured_mouse_) {
|
||||
return true;
|
||||
}
|
||||
|
||||
resize_left_ = resize_left_hover_;
|
||||
resize_right_ = resize_right_hover_;
|
||||
resize_top_ = resize_top_hover_;
|
||||
resize_down_ = resize_down_hover_;
|
||||
|
||||
resize_start_x = event.mouse().x - width() - box_.x_min;
|
||||
resize_start_y = event.mouse().y - height() - box_.y_min;
|
||||
drag_start_x = event.mouse().x - left() - box_.x_min;
|
||||
drag_start_y = event.mouse().y - top() - box_.y_min;
|
||||
|
||||
// Drag only if we are not resizeing a border yet:
|
||||
drag_ = !resize_right_ && !resize_down_ && !resize_top_ && !resize_left_;
|
||||
return true;
|
||||
}
|
||||
|
||||
Box box_;
|
||||
Box box_window_;
|
||||
|
||||
CapturedMouse captured_mouse_;
|
||||
int drag_start_x = 0;
|
||||
int drag_start_y = 0;
|
||||
int resize_start_x = 0;
|
||||
int resize_start_y = 0;
|
||||
|
||||
bool mouse_hover_ = false;
|
||||
bool drag_ = false;
|
||||
bool resize_top_ = false;
|
||||
bool resize_left_ = false;
|
||||
bool resize_down_ = false;
|
||||
bool resize_right_ = false;
|
||||
|
||||
bool resize_top_hover_ = false;
|
||||
bool resize_left_hover_ = false;
|
||||
bool resize_down_hover_ = false;
|
||||
bool resize_right_hover_ = false;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// @brief A draggeable / resizeable window. To use multiple of them, they must
|
||||
/// be stacked using `Container::Stacked({...})` component;
|
||||
///
|
||||
/// @param option A struct holding every parameters.
|
||||
/// @ingroup component
|
||||
/// @see Window
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto window_1= Window({
|
||||
/// .inner = DummyWindowContent(),
|
||||
/// .title = "First window",
|
||||
/// });
|
||||
///
|
||||
/// auto window_2= Window({
|
||||
/// .inner = DummyWindowContent(),
|
||||
/// .title = "Second window",
|
||||
/// });
|
||||
///
|
||||
/// auto container = Container::Stacked({
|
||||
/// window_1,
|
||||
/// window_2,
|
||||
/// });
|
||||
/// ```
|
||||
Component Window(WindowOptions option) {
|
||||
return Make<WindowImpl>(std::move(option));
|
||||
}
|
||||
|
||||
}; // namespace ftxui
|
Loading…
Reference in New Issue
Block a user