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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 03:10:01 +08:00
We can act on the screen
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dea2d6408b
commit
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@ -55,6 +55,9 @@ int main() {
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// Tweak how the component tree is rendered:
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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auto renderer = Renderer(component, [&] {
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textToCopy = screen.getSelection();
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return vbox({
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : ") | selectable(), input_last_name->Render()),
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hbox(text(" Last name : ") | selectable(), input_last_name->Render()),
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@ -32,7 +32,6 @@ typedef struct {
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uint16_t endx = 0;
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uint16_t endx = 0;
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uint16_t starty = 0;
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uint16_t starty = 0;
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uint16_t endy = 0;
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uint16_t endy = 0;
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bool changed = false;
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} Region;
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} Region;
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class ScreenInteractive : public Screen {
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class ScreenInteractive : public Screen {
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@ -77,6 +76,8 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlZ(bool force);
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void ForceHandleCtrlZ(bool force);
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std::string getSelection(void);
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private:
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private:
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void ExitNow();
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void ExitNow();
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@ -92,7 +93,7 @@ class ScreenInteractive : public Screen {
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void HandleTask(Component component, Task& task);
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void HandleTask(Component component, Task& task);
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bool selectableCatchEvent(Event event);
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bool selectableCatchEvent(Event event);
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std::string getSelection(void);
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void refreshSelection(void);
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void Draw(Component component);
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void Draw(Component component);
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void ResetCursorPosition();
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void ResetCursorPosition();
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@ -116,9 +116,6 @@ Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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Decorator selectable(void);
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// -- Selection --
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std::string getSelection(void);
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// --- Layout is
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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// Horizontal, Vertical or stacked set of elements.
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Element hbox(Elements);
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Element hbox(Elements);
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@ -853,15 +853,15 @@ bool ScreenInteractive::selectableCatchEvent(Event event) {
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selectedRegion.starty = mouse.y;
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selectedRegion.starty = mouse.y;
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selectedRegion.endx = mouse.x;
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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refreshSelection();
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} else if (mouse.motion == Mouse::Released) {
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} else if (mouse.motion == Mouse::Released) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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refreshSelection();
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} else if (mouse.motion == Mouse::Moved) {
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} else if (mouse.motion == Mouse::Moved) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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refreshSelection();
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}
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}
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}
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}
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}
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}
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@ -869,8 +869,18 @@ bool ScreenInteractive::selectableCatchEvent(Event event) {
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return false;
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return false;
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}
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}
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void ScreenInteractive::refreshSelection(void) {
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for (int y = std::min(selectedRegion.starty, selectedRegion.endy); y <= std::max(selectedRegion.starty, selectedRegion.endy); ++y) {
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for (int x = std::min(selectedRegion.startx, selectedRegion.endx); x <= std::max(selectedRegion.startx, selectedRegion.endx)-1; ++x) {
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PixelAt(x, y).inverted ^= true;
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//selectedText += PixelAt(x, y).character;
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}
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}
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}
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std::string ScreenInteractive::getSelection(void) {
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std::string ScreenInteractive::getSelection(void) {
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return "Selection";
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return "Kikoo";
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}
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}
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// private
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// private
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