Remove button.hpp

This commit is contained in:
ArthurSonzogni 2021-07-10 11:56:40 +02:00 committed by Arthur Sonzogni
parent f53dc139e9
commit e66ebe5443
3 changed files with 52 additions and 87 deletions

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@ -73,7 +73,6 @@ add_library(dom STATIC
)
add_library(component STATIC
include/ftxui/component/button.hpp
include/ftxui/component/captured_mouse.hpp
include/ftxui/component/checkbox.hpp
include/ftxui/component/component.hpp

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@ -1,46 +0,0 @@
#ifndef FTXUI_COMPONENT_BUTTON_HPP
#define FTXUI_COMPONENT_BUTTON_HPP
#include <functional> // for function
#include <string> // for wstring
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/string.hpp" // for ConstStringRef
namespace ftxui {
struct Event;
/// @brief A button. An action is associated to the click event.
/// @ingroup dom
class ButtonBase : public ComponentBase {
public:
// Access this interface from a Component
static ButtonBase* From(Component);
// Constructor.
ButtonBase(ConstStringRef label,
std::function<void()> on_click,
ConstRef<ButtonOption> option = {});
~ButtonBase() override = default;
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
ConstStringRef label_;
std::function<void()> on_click_;
Box box_;
ConstRef<ButtonOption> option_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_BUTTON_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,14 +1,65 @@
#include <functional> // for function
#include <memory> // for shared_ptr
#include "ftxui/component/button.hpp"
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
namespace ftxui {
namespace {
/// @brief A button. An action is associated to the click event.
/// @ingroup dom
class ButtonBase : public ComponentBase {
public:
ButtonBase(ConstStringRef label,
std::function<void()> on_click,
ConstRef<ButtonOption> option)
: label_(label), on_click_(on_click), option_(std::move(option)) {}
~ButtonBase() override = default;
// Component implementation:
Element Render() override {
auto style = Focused() ? inverted : nothing;
auto my_border = option_->border ? border : nothing;
return text(*label_) | my_border | style | reflect(box_);
}
bool OnEvent(Event event) override {
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
if (!CaptureMouse(event))
return false;
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
on_click_();
return true;
}
return false;
}
if (event == Event::Return) {
on_click_();
return true;
}
return false;
}
private:
ConstStringRef label_;
std::function<void()> on_click_;
Box box_;
ConstRef<ButtonOption> option_;
};
} // namespace
/// @brief Draw a button. Execute a function when clicked.
/// @param label The label of the button.
/// @param on_click The action to execute when clicked.
@ -37,45 +88,6 @@ Component Button(ConstStringRef label,
return Make<ButtonBase>(label, std::move(on_click), std::move(option));
}
// static
ButtonBase* ButtonBase::From(Component component) {
return static_cast<ButtonBase*>(component.get());
}
ButtonBase::ButtonBase(ConstStringRef label,
std::function<void()> on_click,
ConstRef<ButtonOption> option)
: label_(label), on_click_(on_click), option_(std::move(option)) {}
Element ButtonBase::Render() {
auto style = Focused() ? inverted : nothing;
auto my_border = option_->border ? border : nothing;
return text(*label_) | my_border | style | reflect(box_);
}
bool ButtonBase::OnEvent(Event event) {
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
if (!CaptureMouse(event))
return false;
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
on_click_();
return true;
}
return false;
}
if (event == Event::Return) {
on_click_();
return true;
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.