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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-25 04:08:39 +08:00
We can select some text
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parent
9dfbdd168b
commit
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@ -68,7 +68,7 @@ int main() {
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text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
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}) |
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border | selected(selection);
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border | selected(selection, textToCopy);
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});
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@ -76,17 +76,26 @@ int main() {
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if (event.is_mouse()) {
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auto& mouse = event.mouse();
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if (mouse.button == Mouse::Left) {
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if (mouse.motion == Mouse::Pressed) {
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if (mouse.motion == Mouse::Pressed)
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{
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selection.startx = mouse.x;
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selection.starty = mouse.y;
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selection.endx = mouse.x;
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selection.endx = mouse.x-1;
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selection.endy = mouse.y;
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} else if (mouse.motion == Mouse::Released) {
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selection.endx = mouse.x;
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// screen.PixelAt(mouse.x, mouse.y).blink = true;
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// screen.PixelAt(mouse.x, mouse.y).character = "K";
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textToCopy += screen.PixelAt(mouse.x, mouse.y).character;
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}
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else if (mouse.motion == Mouse::Released)
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{
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selection.endx = mouse.x-1;
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selection.endy = mouse.y;
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}
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else if (mouse.motion == Mouse::Moved) {
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selection.endx = mouse.x;
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else if (mouse.motion == Mouse::Moved)
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{
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selection.endx = mouse.x-1;
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selection.endy = mouse.y;
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}
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@ -104,8 +104,8 @@ Element canvas(std::function<void(Canvas&)>);
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element selected(Region &selection, Element);
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Decorator selected(Region &selection);
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Element selected(Region &selection, std::string &destination, Element);
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Decorator selected(Region &selection, std::string &destination);
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Element underlined(Element);
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Element underlinedDouble(Element);
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Element blink(Element);
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@ -16,20 +16,23 @@ namespace {
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class Selected : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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Selected(Element child, Region &selection)
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: NodeDecorator(std::move(child)), selection_(selection) {}
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Selected(Element child, Region &selection, std::string &destination)
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: NodeDecorator(std::move(child)), selection_(selection), destination_(destination) {}
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void Render(Screen& screen) override {
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Node::Render(screen);
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destination_ = "";
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for (int y = selection_.starty; y <= selection_.endy; ++y) {
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for (int x = selection_.startx; x <= selection_.endx; ++x) {
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screen.PixelAt(x, y).inverted ^= true;
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destination_ += screen.PixelAt(x, y).character;
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}
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}
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}
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private:
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Region &selection_;
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std::string &destination_;
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};
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} // namespace
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@ -37,12 +40,12 @@ private:
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/// colors.
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/// @ingroup dom
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Element selected(Region &selection, Element child) {
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return std::make_shared<Selected>(std::move(child), selection);
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Element selected(Region &selection, std::string &destination, Element child) {
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return std::make_shared<Selected>(std::move(child), selection, destination);
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}
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Decorator selected(Region &selection) {
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return [&selection](Element child) { return selected(selection, std::move(child)); };
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Decorator selected(Region &selection, std::string &destination) {
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return [&selection, &destination](Element child) { return selected(selection, destination, std::move(child)); };
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}
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} // namespace ftxui
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