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Add option to change cursor shape on exit of ScreenInteractive loop
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@ -39,6 +39,8 @@ class ScreenInteractive : public Screen {
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// Options. Must be called before Loop().
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// Options. Must be called before Loop().
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void TrackMouse(bool enable = true);
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void TrackMouse(bool enable = true);
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void SetCursorReset(Screen::Cursor::Shape shape);
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// Return the currently active screen, nullptr if none.
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// Return the currently active screen, nullptr if none.
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static ScreenInteractive* Active();
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static ScreenInteractive* Active();
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@ -441,6 +441,11 @@ void ScreenInteractive::TrackMouse(bool enable) {
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track_mouse_ = enable;
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track_mouse_ = enable;
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}
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}
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/// @brief Set cursor shape on exit of main loop
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void ScreenInteractive::SetCursorReset(Screen::Cursor::Shape shape) {
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cursor_reset_shape_ = shape;
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}
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/// @brief Add a task to the main loop.
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/// @brief Add a task to the main loop.
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/// It will be executed later, after every other scheduled tasks.
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/// It will be executed later, after every other scheduled tasks.
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/// @ingroup component
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/// @ingroup component
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