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https://github.com/ArthurSonzogni/FTXUI.git
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Add documentation for options.
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@ -27,46 +27,46 @@ int main(int argc, const char* argv[]) {
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int menu_6_selected_ = 0;
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MenuOption option_1;
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option_1.focused_style = bold | color(Color::Blue);
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option_1.selected_style = color(Color::Blue);
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option_1.selected_focused_style = bold | color(Color::Blue);
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option_1.style_focused = bold | color(Color::Blue);
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option_1.style_selected = color(Color::Blue);
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option_1.style_selected_focused = bold | color(Color::Blue);
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option_1.on_enter = screen.ExitLoopClosure();
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auto menu_1_ = Menu(&entries, &menu_1_selected_, &option_1);
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MenuOption option_2;
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option_2.focused_style = bold | color(Color::Blue);
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option_2.selected_style = color(Color::Blue);
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option_2.selected_focused_style = bold | color(Color::Blue);
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option_2.style_focused = bold | color(Color::Blue);
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option_2.style_selected = color(Color::Blue);
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option_2.style_selected_focused = bold | color(Color::Blue);
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option_2.on_enter = screen.ExitLoopClosure();
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auto menu_2_ = Menu(&entries, &menu_2_selected_, &option_2);
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MenuOption option_3;
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option_3.selected_style = color(Color::Blue);
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option_3.focused_style = bgcolor(Color::Blue);
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option_3.selected_focused_style = bgcolor(Color::Blue);
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option_3.style_selected = color(Color::Blue);
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option_3.style_focused = bgcolor(Color::Blue);
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option_3.style_selected_focused = bgcolor(Color::Blue);
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option_3.on_enter = screen.ExitLoopClosure();
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auto menu_3_ = Menu(&entries, &menu_3_selected_, &option_3);
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MenuOption option_4;
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option_4.selected_style = bgcolor(Color::Blue);
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option_4.focused_style = bgcolor(Color::BlueLight);
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option_4.selected_focused_style = bgcolor(Color::BlueLight);
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option_4.style_selected = bgcolor(Color::Blue);
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option_4.style_focused = bgcolor(Color::BlueLight);
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option_4.style_selected_focused = bgcolor(Color::BlueLight);
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option_4.on_enter = screen.ExitLoopClosure();
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auto menu_4_ = Menu(&entries, &menu_4_selected_, &option_4);
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MenuOption option_5;
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option_5.normal_style = bgcolor(Color::Blue);
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option_5.selected_style = bgcolor(Color::Yellow);
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option_5.focused_style = bgcolor(Color::Red);
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option_5.selected_focused_style = bgcolor(Color::Red);
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option_5.style_normal = bgcolor(Color::Blue);
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option_5.style_selected = bgcolor(Color::Yellow);
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option_5.style_focused = bgcolor(Color::Red);
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option_5.style_selected_focused = bgcolor(Color::Red);
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option_5.on_enter = screen.ExitLoopClosure();
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auto menu_5_ = Menu(&entries, &menu_5_selected_, &option_5);
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MenuOption option_6;
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option_6.normal_style = dim | color(Color::Blue);
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option_6.selected_style = color(Color::Blue);
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option_6.focused_style = bold | color(Color::Blue);
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option_6.selected_focused_style = bold | color(Color::Blue);
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option_6.style_normal = dim | color(Color::Blue);
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option_6.style_selected = color(Color::Blue);
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option_6.style_focused = bold | color(Color::Blue);
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option_6.style_selected_focused = bold | color(Color::Blue);
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option_6.on_enter = screen.ExitLoopClosure();
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auto menu_6_ = Menu(&entries, &menu_6_selected_, &option_6);
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@ -5,56 +5,68 @@
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namespace ftxui {
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/// @brief Option for the Menu component.
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struct MenuOption {
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Decorator normal_style = nothing;
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator selected_focused_style = focused_style | selected_style;
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Decorator style_normal = nothing; /// style.
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Decorator style_focused = inverted; /// Style when focused.
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Decorator style_selected = bold; /// Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; /// Style when selected and focused.
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// State update callback.
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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/// @brief Option for the Button component.
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struct ButtonOption {
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/// Whether to show a border around the button.
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bool border = true;
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};
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/// @brief Option for the Checkbox component.
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struct CheckboxOption {
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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std::wstring style_checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring style_unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator style_focused = inverted; /// Decorator used when focused.
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Decorator style_unfocused = nothing; /// Decorator used when unfocused.
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/// Called when the user change the state.
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std::function<void()> on_change = []() {};
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};
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/// @brief Option for the Input component.
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struct InputOption {
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/// Called when the content changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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/// @brief Option for the Radiobox component.
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struct RadioboxOption {
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std::wstring checked = L"◉ ";
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std::wstring unchecked = L"○ ";
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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std::wstring style_checked = L"◉ "; /// Prefix for a "checked" state.
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std::wstring style_unchecked = L"○ "; /// Prefix for a "unchecked" state.
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Decorator style_focused = inverted; /// Decorator used when focused.
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Decorator style_unfocused = nothing; /// Decorator used when unfocused.
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/// Called when the selected entry changes.
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std::function<void()> on_change = []() {};
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};
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/// @brief Option for the Toggle component.
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struct ToggleOption {
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Decorator normal_style = dim;
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator selected_focused_style = focused_style | selected_style;
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Decorator style_normal = nothing; /// style.
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Decorator style_focused = inverted; /// Style when focused.
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Decorator style_selected = bold; /// Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; /// Style when selected and focused.
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// Callback.
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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}; // namespace ftxui
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@ -6,7 +6,7 @@
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namespace ftxui {
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// An adapter for a const object referenced or owned.
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/// @brief An adapter. Own or reference a constant object.
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template <typename T>
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class ConstRef {
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public:
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@ -21,8 +21,8 @@ class ConstRef {
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const T* address_ = nullptr;
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};
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/// @brief For convenience, this class convert multiple mutable string
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/// references toward a shared representation.
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/// @brief An adapter. Own or reference a constant string. For convenience, this
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/// class convert multiple mutable string toward a shared representation.
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class StringRef {
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public:
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StringRef(std::wstring* ref) : address_(ref) {}
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@ -37,8 +37,8 @@ class StringRef {
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std::wstring* address_ = nullptr;
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};
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/// @brief For convenience, this class convert multiple immutable string
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/// references toward shared representation.
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/// @brief An adapter. Own or reference a constant string. For convenience, this
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/// class convert multiple immutable string toward a shared representation.
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class ConstStringRef {
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public:
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ConstStringRef(const std::wstring* ref) : address_(ref) {}
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@ -57,9 +57,9 @@ CheckboxBase::CheckboxBase(ConstStringRef label,
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Element CheckboxBase::Render() {
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bool is_focused = Focused();
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auto style = is_focused ? option_->focused_style : option_->unfocused_style;
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auto style = is_focused ? option_->style_focused : option_->style_unfocused;
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auto focus_management = is_focused ? focus : *state_ ? select : nothing;
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return hbox(text(*state_ ? option_->checked : option_->unchecked),
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return hbox(text(*state_ ? option_->style_checked : option_->style_unchecked),
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text(*label_) | style | focus_management) |
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reflect(box_);
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}
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@ -62,10 +62,10 @@ Element MenuBase::Render() {
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bool is_focused = (focused == int(i)) && is_menu_focused;
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bool is_selected = (*selected_ == int(i));
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auto style = is_selected ? (is_focused ? option_->selected_focused_style
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: option_->selected_style)
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: (is_focused ? option_->focused_style
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: option_->normal_style);
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auto style = is_selected ? (is_focused ? option_->style_selected_focused
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: option_->style_selected)
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: (is_focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = !is_selected ? nothing
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: is_menu_focused ? focus
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: select;
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@ -69,14 +69,15 @@ Element RadioboxBase::Render() {
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bool is_focused = Focused();
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boxes_.resize(entries_->size());
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for (size_t i = 0; i < entries_->size(); ++i) {
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auto style = (focused == int(i) && is_focused) ? option_->focused_style
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: option_->unfocused_style;
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auto style = (focused == int(i) && is_focused) ? option_->style_focused
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: option_->style_unfocused;
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auto focus_management = (focused != int(i)) ? nothing
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: is_focused ? focus
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: select;
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const std::wstring& symbol =
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*selected_ == int(i) ? option_->checked : option_->unchecked;
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const std::wstring& symbol = *selected_ == int(i)
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? option_->style_checked
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: option_->style_unchecked;
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elements.push_back(hbox(text(symbol), text(entries_->at(i)) | style) |
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focus_management | reflect(boxes_[i]));
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}
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@ -38,10 +38,10 @@ Element ToggleBase::Render() {
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bool is_focused = (focused == int(i)) && is_toggle_focused;
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bool is_selected = (*selected_ == int(i));
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auto style = is_selected ? (is_focused ? option_->selected_focused_style
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: option_->selected_style)
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: (is_focused ? option_->focused_style
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: option_->normal_style);
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auto style = is_selected ? (is_focused ? option_->style_selected_focused
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: option_->style_selected)
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: (is_focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = !is_selected ? nothing
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: is_toggle_focused ? focus
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: select;
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@ -6,13 +6,11 @@
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namespace ftxui {
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namespace {
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Decorator compose(Decorator a, Decorator b) {
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return [a = std::move(a), b = std::move(b)](Element element) {
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return b(a(std::move(element)));
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};
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}
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} // namespace
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/// @brief A decoration doing absolutely nothing.
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/// @ingroup dom
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