Revert change to button example. (#835)

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Arthur Sonzogni 2024-03-30 11:01:28 +01:00 committed by GitHub
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commit f609c12846
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@ -1,92 +1,64 @@
#include <ftxui/component/component.hpp> // Copyright 2020 Arthur Sonzogni. All rights reserved.
#include <ftxui/component/screen_interactive.hpp> // Use of this source code is governed by the MIT license that can be found in
#include <ftxui/dom/elements.hpp> // the LICENSE file.
#include <ftxui/screen/screen.hpp> #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include <array> #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include <iostream> #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include <string> #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
using namespace ftxui; using namespace ftxui;
using namespace std;
enum class ConnectionMethod { ByName, ByAddress }; // This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
void promptForConnectionMethod(); // returns an Element.
// We are using `center` to center the text inside the button, then `border` to
void promptForServerName(); // add a border around the button, and finally `flex` to make the button fill
void promptForServerAddress(); // the available space.
void promptForServerManager(); ButtonOption Style() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() { int main() {
promptForConnectionMethod(); int value = 50;
// clang-format off
auto btn_dec_01 = Button("-1", [&] { value += 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value -= 1; }, Style());
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
// clang-format on
// The tree of components. This defines how to navigate using the keyboard.
// The selected `row` is shared to get a grid layout.
int row = 0;
auto buttons = Container::Vertical({
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
buttons->Render() | flex,
}) |
flex | border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0; return 0;
} }
void promptForConnectionMethod() {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<std::string> connect_choice{
"Connect by name...",
"Connect by address and port...",
"Exit",
};
int selected = 0;
MenuOption option;
option.on_enter = [&] {
if (selected == 0) {
promptForServerManager();
} else if (selected == 1) {
promptForServerAddress();
} else if (selected == 2) {
screen.Exit();
}
};
auto connect_menu = Menu(&connect_choice, &selected, option);
auto renderer = Renderer(connect_menu, [&] {
return vbox({
text("Welcome, my client!") | color(Color::Red3Bis) | bold |
center,
text(""),
text("Selected = " + std::to_string(selected)) |
color(Color::LightGreenBis) | bold | center,
text(""),
text("Welcome to my first working multiplayer game, Medium "
"Boxes.") |
color(Color::LightSkyBlue1),
text(""),
text("Now, choose how you'd prefer to connect to a server!") |
color(Color::LightCyan3) | center,
text(""),
connect_menu->Render() | border,
}) |
center;
});
screen.Loop(renderer);
}
void promptForServerName() {}
void promptForServerAddress() {
auto screen = ScreenInteractive::TerminalOutput();
}
void promptForServerManager() {
auto screen = ScreenInteractive::TerminalOutput();
auto renderer = Renderer([&] {
return vbox({
text("Now, please enter the server manager's address and "
"port, so that you'll be able to see all the available "
"public servers!") |
color(Color::LightGreenBis),
gauge(0),
}) |
center;
});
screen.Loop(renderer);
}