mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Add Event.
This commit is contained in:
parent
1a4b2c98b2
commit
f94b63fafb
@ -1,6 +1,7 @@
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add_subdirectory(color)
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add_subdirectory(frame)
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add_subdirectory(gauge)
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add_subdirectory(input)
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add_subdirectory(menu)
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add_subdirectory(menu2)
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add_subdirectory(print_key_press)
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4
examples/input/CMakeLists.txt
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4
examples/input/CMakeLists.txt
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@ -0,0 +1,4 @@
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add_executable(input_main
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main.cpp
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)
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target_link_libraries(input_main PRIVATE ftxui)
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47
examples/input/main.cpp
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47
examples/input/main.cpp
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@ -0,0 +1,47 @@
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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: ComponentVertical(delegate),
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input_1(delegate->NewChild()),
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input_2(delegate->NewChild()),
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input_3(delegate->NewChild()) {
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Focus(&input_1);
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}
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std::function<void()> on_enter = []() {};
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private:
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Input input_1;
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Input input_2;
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Input input_3;
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Element Render() override {
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return
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frame(
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vbox(
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hbox(text(L" input_1 : "), input_1.Render()),
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hbox(text(L" input_2 : "), input_2.Render()),
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hbox(text(L" input_3 : "), input_3.Render())
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)
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);
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}
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};
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int main(int argc, const char* argv[]) {
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ftxui::ScreenInteractive screen(60, 17);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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}
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@ -15,26 +15,30 @@ class DrawKey : public ftxui::component::Component {
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using namespace ftxui::dom;
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Children children;
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for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
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std::string code = "";
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for(size_t j = 0; j<5; ++j)
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code += " " + std::to_string(keys[i].values[j]);
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try {
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std::string line = std::to_string(i) + " -> " + std::to_string(keys[i]) +
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" (" + char(keys[i]) + ")";
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std::string line = code + " -> " + std::to_string(keys[i].values[0]) + " (" +
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char(keys[i].values[0]) + ")";
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children.push_back(text(to_wstring(line)));
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} catch (...) {
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std::string line = std::to_string(i) + " -> " + std::to_string(keys[i]) +
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" (undefined)";
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std::string line =
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code + " -> " + std::to_string(keys[i].values[0]) + " (undefined)";
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children.push_back(text(to_wstring(line)));
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}
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}
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return vbox(std::move(children));
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}
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bool Event(int key) override {
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keys.push_back(key);
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bool OnEvent(ftxui::Event event) override {
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keys.push_back(event);
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return true;
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}
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private:
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std::vector<int> keys;
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std::vector<ftxui::Event> keys;
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};
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int main(int argc, const char* argv[]) {
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@ -8,6 +8,7 @@
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui;
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using namespace ftxui::component;
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using namespace ftxui::dom;
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@ -48,11 +49,11 @@ class MyComponent : ComponentVertical {
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);
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}
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bool Event(int key) override {
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if (ComponentVertical::Event(key))
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bool OnEvent(Event event) override {
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if (ComponentVertical::OnEvent(event))
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return true;
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if (key == 10) {
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if (event == Event::Return) {
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on_enter();
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return true;
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}
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@ -6,6 +6,7 @@ add_library(ftxui
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src/ftxui/component/component_direction.cpp
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src/ftxui/component/component_horizontal.cpp
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src/ftxui/component/component_vertical.cpp
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src/ftxui/component/input.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/dom/bold.cpp
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@ -14,7 +15,6 @@ add_library(ftxui
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src/ftxui/dom/dim.cpp
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src/ftxui/dom/flex.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/gauge.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/inverted.cpp
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@ -24,6 +24,7 @@ add_library(ftxui
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src/ftxui/dom/text.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/vbox.cpp
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src/ftxui/event.cpp
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src/ftxui/screen.cpp
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src/ftxui/screen_interactive.cpp
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src/ftxui/terminal.cpp
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@ -1,34 +0,0 @@
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#ifndef FTXUI_COMPONENT_EVENT
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#define FTXUI_COMPONENT_EVENT
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namespace ftxui {
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namespace component {
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struct Event{
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// --- Character ---
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static Event Character(char);
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// --- Arrow ---
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static Event Arrow_Left;
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static Event Arrow_Right;
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static Event Arrow_Up;
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static Event Arrow_Down;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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static Event Escape;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// Internal representation.
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int values [3];
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Event(int values[3]) : values(values);
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};
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} // namespace component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT */
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@ -1,8 +1,9 @@
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/component/delegate.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/event.hpp"
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namespace ftxui {
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namespace component {
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@ -20,7 +21,7 @@ class Component {
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virtual dom::Element Render();
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// Handle an event. By default, it calls this function on each children.
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virtual bool Event(int key);
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virtual bool OnEvent(Event even);
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// If this component contains children, this indicates which one is active. It
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// can be none of them.
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@ -10,12 +10,12 @@ namespace component {
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class ComponentDirection : public Component {
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public:
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ComponentDirection(Delegate* delegate);
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bool Event(int key) override;
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bool OnEvent(Event) override;
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Component* GetActiveChild() override;
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protected:
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void Focus(Component* child);
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virtual bool HandleDirection(int key) = 0;
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virtual bool HandleDirection(Event) = 0;
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Component* active_child_;
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};
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@ -10,8 +10,8 @@ namespace component {
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// It assumes its children are put in the horizontal direction.
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class ComponentHorizontal : public ComponentDirection {
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public:
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ComponentHorizontal(Delegate* delegate);
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bool HandleDirection(int key) override;
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ComponentHorizontal(Delegate*);
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bool HandleDirection(Event) override;
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};
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} // namespace component
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@ -10,8 +10,8 @@ namespace component {
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// It assumes its children are put in the vertical direction.
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class ComponentVertical : public ComponentDirection {
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public:
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ComponentVertical(Delegate* delegate);
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bool HandleDirection(int key) override;
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ComponentVertical(Delegate*);
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bool HandleDirection(Event) override;
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};
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} // namespace component
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35
ftxui/include/ftxui/component/input.hpp
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35
ftxui/include/ftxui/component/input.hpp
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@ -0,0 +1,35 @@
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#ifndef FTXUI_COMPONENT_INPUT_H_
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#define FTXUI_COMPONENT_INPUT_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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namespace component {
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class Input : public Component {
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public:
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// Constructor.
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Input(Delegate*);
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~Input() override;
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// State.
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std::wstring content = L"input";
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std::wstring placeholder = L"placeholder";
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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// Component implementation.
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dom::Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
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@ -22,7 +22,7 @@ class Menu : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool Event(int key) override;
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bool OnEvent(Event) override;
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};
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} // namespace component
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@ -22,7 +22,7 @@ class Toggle : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool Event(int key) override;
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bool OnEvent(Event) override;
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};
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} // namespace component
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37
ftxui/include/ftxui/event.hpp
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37
ftxui/include/ftxui/event.hpp
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@ -0,0 +1,37 @@
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#ifndef FTXUI_EVENT_H_
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#define FTXUI_EVENT_H_
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#include <vector>
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#include <array>
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namespace ftxui {
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struct Event{
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public:
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// --- Character ---
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static Event Character(char);
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// --- Arrow ---
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static Event ArrowLeft;
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static Event ArrowRight;
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static Event ArrowUp;
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static Event ArrowDown;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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static Event Return;
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static Event Escape;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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bool operator==(const Event& other) { return values == other.values; }
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// Internal representation.
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std::array<char, 5> values = {0, 0, 0, 0, 0};
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_EVENT_H_ */
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@ -17,7 +17,7 @@ dom::Element Component::Render() {
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return text(L"Not implemented component");
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}
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bool Component::Event(int key) {
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bool Component::OnEvent(Event event) {
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return false;
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}
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@ -6,17 +6,17 @@ namespace component {
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ComponentDirection::ComponentDirection(Delegate* delegate)
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: Component(delegate), active_child_(nullptr) {}
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bool ComponentDirection::Event(int key) {
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bool ComponentDirection::OnEvent(Event event) {
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if (!Focused())
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return false;
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if (!active_child_)
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return false;
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if (active_child_->Event(key))
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if (active_child_->OnEvent(event))
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return true;
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return HandleDirection(key);
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return HandleDirection(event);
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}
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Component* ComponentDirection::GetActiveChild() {
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@ -6,9 +6,9 @@ namespace component {
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ComponentHorizontal::ComponentHorizontal(Delegate* delegate)
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: ComponentDirection(delegate) {}
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bool ComponentHorizontal::HandleDirection(int key) {
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bool ComponentHorizontal::HandleDirection(Event event) {
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// Left pressed ?
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if (key == 68 || key == 'h') {
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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Component* previous_sibling = active_child_->PreviousSibling();
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if (previous_sibling) {
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active_child_ = previous_sibling;
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@ -17,7 +17,7 @@ bool ComponentHorizontal::HandleDirection(int key) {
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}
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// Left pressed ?
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if (key == 67 || key == 'l') {
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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Component* next_sibling = active_child_->NextSibling();
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if (next_sibling) {
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active_child_ = next_sibling;
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@ -6,9 +6,9 @@ namespace component {
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ComponentVertical::ComponentVertical(Delegate* delegate)
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: ComponentDirection(delegate) {}
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bool ComponentVertical::HandleDirection(int key) {
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bool ComponentVertical::HandleDirection(Event event) {
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// Up pressed ?
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if (key == 65 || key == 'k') {
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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Component* previous_sibling = active_child_->PreviousSibling();
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if (previous_sibling) {
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active_child_ = previous_sibling;
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@ -17,7 +17,7 @@ bool ComponentVertical::HandleDirection(int key) {
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}
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// Down pressed ?
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if (key == 66 || key == 'j') {
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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Component* next_sibling = active_child_->NextSibling();
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if (next_sibling) {
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active_child_ = next_sibling;
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46
ftxui/src/ftxui/component/input.cpp
Normal file
46
ftxui/src/ftxui/component/input.cpp
Normal file
@ -0,0 +1,46 @@
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#include "ftxui/component/input.hpp"
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#include "ftxui/util/string.hpp"
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namespace ftxui {
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namespace component {
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Input::Input(Delegate* delegate): Component(delegate) {}
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Input::~Input() {}
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// Component implementation.
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dom::Element Input::Render() {
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bool is_place_ho
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std::wstring& displayed_text = content.size() ? content : placeholder;
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using namespace dom;
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if (Focused())
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return flex(inverted(text(displayed_text)));
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else
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return flex(text(displayed_text));
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}
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bool Input::OnEvent(Event event) {
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std::wstring c;
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// Backspace
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if (event == Event::Backspace) {
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if (content.size() != 0)
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content = content.substr(0, content.size()-1);
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return true;
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}
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// Enter
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if (event == Event::Return) {
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return true;
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}
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constexpr char ESC = char(27);
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if (event.values[0] != ESC) {
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content += event.values[0];
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return true;
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}
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return false;
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}
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} // namespace component
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} // namespace ftxui
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@ -1,5 +1,6 @@
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#include "ftxui/component/menu.hpp"
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#include <algorithm>
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#include <iostream>
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namespace ftxui {
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namespace component {
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@ -24,14 +25,14 @@ dom::Element Menu::Render() {
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return vbox(std::move(elements));
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}
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bool Menu::Event(int key) {
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bool Menu::OnEvent(Event event) {
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if (!Focused())
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return false;
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int new_selected = selected;
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if (key == 65 || key == 'k')
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if (event == Event::ArrowUp || event == Event::Character('k'))
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new_selected--;
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if (key == 66 || key == 'j')
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if (event == Event::ArrowDown || event == Event::Character('j'))
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new_selected++;
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new_selected = std::max(0, std::min(int(entries.size())-1, new_selected));
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@ -41,7 +42,7 @@ bool Menu::Event(int key) {
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return true;
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}
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if (key == 10) {
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if (event == Event::Return) {
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on_enter();
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return true;
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}
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@ -24,16 +24,15 @@ dom::Element Toggle::Render() {
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return hbox(std::move(children));
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}
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bool Toggle::Event(int key) {
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bool Toggle::OnEvent(Event event) {
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if (activated) {
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if (key == 67 || key == 'l') {
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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activated = false;
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on_change();
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return true;
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}
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} else {
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if (key == 68 || key == 'h') {
|
||||
if (event == Event::ArrowLeft || event == Event::Character('h')) {
|
||||
activated = true;
|
||||
on_change();
|
||||
return true;
|
||||
|
37
ftxui/src/ftxui/event.cpp
Normal file
37
ftxui/src/ftxui/event.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
#include "ftxui/event.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
constexpr char ESC = char(27);
|
||||
|
||||
// --- Character ---
|
||||
Event Event::Character(char c) {
|
||||
return Event{c};
|
||||
}
|
||||
|
||||
// --- Arrow ---
|
||||
Event Event::ArrowLeft{ESC, '[', 'D'};
|
||||
Event Event::ArrowRight{ESC, '[', 'C'};
|
||||
Event Event::ArrowUp{ESC, '[', 'A'};
|
||||
Event Event::ArrowDown{ESC, '[', 'B'};
|
||||
|
||||
// --- Other ---
|
||||
Event Event::Backspace{char(127)};
|
||||
Event Event::Delete{ESC, '[', '3', '~'};
|
||||
Event Event::Escape{ESC};
|
||||
Event Event::Return{char(10)};
|
||||
|
||||
Event Event::F1{ESC, '[', 'O', 'P'};
|
||||
Event Event::F2{ESC, '[', 'O', 'Q'};
|
||||
Event Event::F3{ESC, '[', 'O', 'R'};
|
||||
Event Event::F4{ESC, '[', 'O', 'S'};
|
||||
Event Event::F5{ESC, '[', '1', '5', '~'};
|
||||
Event Event::F6{ESC, '[', '1', '7', '~'};
|
||||
Event Event::F7{ESC, '[', '1', '8', '~'};
|
||||
Event Event::F8{ESC, '[', '1', '9', '~'};
|
||||
Event Event::F9{ESC, '[', '2', '0', '~'};
|
||||
Event Event::F10{ESC, '[', '2', '1', '~'};
|
||||
Event Event::F11{ESC, '[', '2', '1', '~'}; // Same as F10 ?
|
||||
Event Event::F12{ESC, '[', '2', '4', '~'};
|
||||
|
||||
} // namespace ftxui
|
@ -8,6 +8,20 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
namespace {
|
||||
constexpr char ESC = char(27);
|
||||
|
||||
Event GetEvent() {
|
||||
char v1 = char(getchar());
|
||||
if (v1 != ESC)
|
||||
return Event{v1};
|
||||
|
||||
char v2 = char(getchar());
|
||||
char v3 = char(getchar());
|
||||
return Event{v1,v2,v3};
|
||||
};
|
||||
};
|
||||
|
||||
class ScreenInteractive::Delegate : public component::Delegate {
|
||||
public:
|
||||
Delegate() : root_(this) {}
|
||||
@ -29,7 +43,7 @@ class ScreenInteractive::Delegate : public component::Delegate {
|
||||
return child;
|
||||
}
|
||||
|
||||
void Event(int key) { component_->Event(key); }
|
||||
void OnEvent(Event event) { component_->OnEvent(event); }
|
||||
|
||||
|
||||
std::vector<component::Delegate*> children() override {
|
||||
@ -77,8 +91,7 @@ void ScreenInteractive::Loop() {
|
||||
|
||||
Draw();
|
||||
while (!quit_) {
|
||||
int key = getchar();
|
||||
delegate_->Event(key);
|
||||
delegate_->OnEvent(GetEvent());
|
||||
|
||||
Clear();
|
||||
Draw();
|
||||
|
@ -23,6 +23,8 @@ Element bold(Element);
|
||||
Element dim(Element);
|
||||
Element inverted(Element);
|
||||
Element underlined(Element);
|
||||
Element color(Color,Element);
|
||||
Element bgcolor(Element);
|
||||
|
||||
// --- Decorator ---
|
||||
Element hcenter(Element);
|
||||
@ -139,3 +141,5 @@ Element bold(Element);
|
||||
Element dim(Element);
|
||||
Element inverted(Element);
|
||||
Element underlined(Element);
|
||||
Element color(Element);
|
||||
Element bgcolor(Element);
|
||||
|
Loading…
Reference in New Issue
Block a user