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The collapsible element. (#294)
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@ -21,11 +21,8 @@ unreleased (development)
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- Add the helper elements based on `flexbox`: `hflow()`, `vflow()`.
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- Add: `focusPositionRelative` and `focusPosition`
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### Bug
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#### Component
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- `Input` shouldn't take focus when hovered by the mouse.
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- Modifying `Input`'s during on_enter/on_change event is now working correctly.
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- Add the `collapsible` component.
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### Bug
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@ -92,6 +92,7 @@ add_library(component
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src/ftxui/component/button.cpp
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src/ftxui/component/catch_event.cpp
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src/ftxui/component/checkbox.cpp
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src/ftxui/component/collapsible.cpp
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src/ftxui/component/component.cpp
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src/ftxui/component/container.cpp
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src/ftxui/component/dropdown.cpp
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@ -4,6 +4,7 @@ example(button)
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example(canvas_animated)
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example(checkbox)
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example(checkbox_in_frame)
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example(collapsible)
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example(composition)
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example(dropdown)
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example(flexbox_gallery)
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60
examples/component/collapsible.cpp
Normal file
60
examples/component/collapsible.cpp
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@ -0,0 +1,60 @@
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for to_string, allocator
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuEntryOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
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using namespace ftxui;
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// Take a list of component, display them vertically, one column shifted to the
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// right.
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Component Inner(std::vector<Component> children) {
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Component vlist = Container::Vertical(std::move(children));
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return Renderer(vlist, [vlist] {
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return hbox({
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text(" "),
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vlist->Render(),
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});
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});
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}
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Component Empty() {
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return std::make_shared<ComponentBase>();
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}
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int main(int argc, const char* argv[]) {
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auto component =
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Collapsible("Collapsible 1",
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Inner({
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Collapsible("Collapsible 1.1",
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Inner({
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Collapsible("Collapsible 1.1.1", Empty()),
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Collapsible("Collapsible 1.1.2", Empty()),
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Collapsible("Collapsible 1.1.3", Empty()),
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})),
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Collapsible("Collapsible 1.2",
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Inner({
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Collapsible("Collapsible 1.2.1", Empty()),
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Collapsible("Collapsible 1.2.2", Empty()),
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Collapsible("Collapsible 1.2.3", Empty()),
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})),
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Collapsible("Collapsible 1.3",
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Inner({
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Collapsible("Collapsible 1.3.1", Empty()),
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Collapsible("Collapsible 1.3.2", Empty()),
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Collapsible("Collapsible 1.3.3", Empty()),
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})),
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}));
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ScreenInteractive::FitComponent().Loop(component);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -26,6 +26,15 @@ std::shared_ptr<T> Make(Args&&... args) {
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return std::make_shared<T>(args...);
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}
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namespace Container {
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Component Vertical(Components children);
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Component Vertical(Components children, int* selector);
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Component Horizontal(Components children);
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Component Horizontal(Components children, int* selector);
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Component Tab(Components children, int* selector);
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} // namespace Container
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Component Button(ConstStringRef label,
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std::function<void()> on_click,
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Ref<ButtonOption> = {});
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@ -56,16 +65,10 @@ Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component Renderer(std::function<Element(bool /* focused */)>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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Component Maybe(Component, bool* show);
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namespace Container {
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Component Vertical(Components children);
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Component Vertical(Components children, int* selector);
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Component Horizontal(Components children);
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Component Horizontal(Components children, int* selector);
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Component Tab(Components children, int* selector);
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} // namespace Container
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Component Maybe(Component, const bool* show);
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Component Collapsible(ConstStringRef label,
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Component child,
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Ref<bool> show = false);
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} // namespace ftxui
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55
src/ftxui/component/collapsible.cpp
Normal file
55
src/ftxui/component/collapsible.cpp
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@ -0,0 +1,55 @@
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#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Make, Collapsible
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/dom/node.hpp" // for Node
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namespace ftxui {
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/// @brief A collapsible component. It display a checkbox with an arrow. Once
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/// activated, the children is displayed.
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/// @params label The label of the checkbox.
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/// @params child The children to display.
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/// @params show Hold the state about whether the children is displayed or not.
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///
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/// ### Example
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/// ```cpp
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/// auto component = Collapsible("Show details", details);
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/// ```
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///
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/// ### Output
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/// ```
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///
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/// ▼ Show details
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/// <details component>
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/// ```
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Component Collapsible(ConstStringRef label,
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Component child,
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Ref<bool> show) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringRef label, Component child, Ref<bool> show)
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: label_(label), show_(std::move(show)) {
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CheckboxOption opt;
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opt.style_checked = "▼ ";
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opt.style_unchecked = "▶ ";
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Add(Container::Vertical({
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Checkbox(label_, show_.operator->(), opt),
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Maybe(std::move(child), show_.operator->()),
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}));
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}
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ConstStringRef label_;
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Ref<bool> show_;
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};
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return Make<Impl>(label, std::move(child), std::move(show));
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -9,10 +9,10 @@
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namespace ftxui {
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Component Maybe(Component child, bool* show) {
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Component Maybe(Component child, const bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(bool* show) : show_(show) {}
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Impl(const bool* show) : show_(show) {}
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private:
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Element Render() override {
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@ -25,7 +25,7 @@ Component Maybe(Component child, bool* show) {
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return *show_ && ComponentBase::OnEvent(event);
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}
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bool* show_;
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const bool* show_;
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};
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auto maybe = Make<Impl>(show);
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