The collapsible element. (#294)

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Arthur Sonzogni 2022-01-02 15:48:56 +01:00 committed by GitHub
parent 071d2bc92b
commit fc92f52b4c
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7 changed files with 134 additions and 17 deletions

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@ -21,11 +21,8 @@ unreleased (development)
- Add the helper elements based on `flexbox`: `hflow()`, `vflow()`.
- Add: `focusPositionRelative` and `focusPosition`
### Bug
#### Component
- `Input` shouldn't take focus when hovered by the mouse.
- Modifying `Input`'s during on_enter/on_change event is now working correctly.
- Add the `collapsible` component.
### Bug

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@ -92,6 +92,7 @@ add_library(component
src/ftxui/component/button.cpp
src/ftxui/component/catch_event.cpp
src/ftxui/component/checkbox.cpp
src/ftxui/component/collapsible.cpp
src/ftxui/component/component.cpp
src/ftxui/component/container.cpp
src/ftxui/component/dropdown.cpp

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@ -4,6 +4,7 @@ example(button)
example(canvas_animated)
example(checkbox)
example(checkbox_in_frame)
example(collapsible)
example(composition)
example(dropdown)
example(flexbox_gallery)

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@ -0,0 +1,60 @@
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// Take a list of component, display them vertically, one column shifted to the
// right.
Component Inner(std::vector<Component> children) {
Component vlist = Container::Vertical(std::move(children));
return Renderer(vlist, [vlist] {
return hbox({
text(" "),
vlist->Render(),
});
});
}
Component Empty() {
return std::make_shared<ComponentBase>();
}
int main(int argc, const char* argv[]) {
auto component =
Collapsible("Collapsible 1",
Inner({
Collapsible("Collapsible 1.1",
Inner({
Collapsible("Collapsible 1.1.1", Empty()),
Collapsible("Collapsible 1.1.2", Empty()),
Collapsible("Collapsible 1.1.3", Empty()),
})),
Collapsible("Collapsible 1.2",
Inner({
Collapsible("Collapsible 1.2.1", Empty()),
Collapsible("Collapsible 1.2.2", Empty()),
Collapsible("Collapsible 1.2.3", Empty()),
})),
Collapsible("Collapsible 1.3",
Inner({
Collapsible("Collapsible 1.3.1", Empty()),
Collapsible("Collapsible 1.3.2", Empty()),
Collapsible("Collapsible 1.3.3", Empty()),
})),
}));
ScreenInteractive::FitComponent().Loop(component);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -26,6 +26,15 @@ std::shared_ptr<T> Make(Args&&... args) {
return std::make_shared<T>(args...);
}
namespace Container {
Component Vertical(Components children);
Component Vertical(Components children, int* selector);
Component Horizontal(Components children);
Component Horizontal(Components children, int* selector);
Component Tab(Components children, int* selector);
} // namespace Container
Component Button(ConstStringRef label,
std::function<void()> on_click,
Ref<ButtonOption> = {});
@ -56,16 +65,10 @@ Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
Component CatchEvent(Component child, std::function<bool(Event)>);
Component Maybe(Component, bool* show);
namespace Container {
Component Vertical(Components children);
Component Vertical(Components children, int* selector);
Component Horizontal(Components children);
Component Horizontal(Components children, int* selector);
Component Tab(Components children, int* selector);
} // namespace Container
Component Maybe(Component, const bool* show);
Component Collapsible(ConstStringRef label,
Component child,
Ref<bool> show = false);
} // namespace ftxui

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@ -0,0 +1,55 @@
#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Make, Collapsible
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/dom/node.hpp" // for Node
namespace ftxui {
/// @brief A collapsible component. It display a checkbox with an arrow. Once
/// activated, the children is displayed.
/// @params label The label of the checkbox.
/// @params child The children to display.
/// @params show Hold the state about whether the children is displayed or not.
///
/// ### Example
/// ```cpp
/// auto component = Collapsible("Show details", details);
/// ```
///
/// ### Output
/// ```
///
/// ▼ Show details
/// <details component>
/// ```
Component Collapsible(ConstStringRef label,
Component child,
Ref<bool> show) {
class Impl : public ComponentBase {
public:
Impl(ConstStringRef label, Component child, Ref<bool> show)
: label_(label), show_(std::move(show)) {
CheckboxOption opt;
opt.style_checked = "";
opt.style_unchecked = "";
Add(Container::Vertical({
Checkbox(label_, show_.operator->(), opt),
Maybe(std::move(child), show_.operator->()),
}));
}
ConstStringRef label_;
Ref<bool> show_;
};
return Make<Impl>(label, std::move(child), std::move(show));
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -9,10 +9,10 @@
namespace ftxui {
Component Maybe(Component child, bool* show) {
Component Maybe(Component child, const bool* show) {
class Impl : public ComponentBase {
public:
Impl(bool* show) : show_(show) {}
Impl(const bool* show) : show_(show) {}
private:
Element Render() override {
@ -25,7 +25,7 @@ Component Maybe(Component child, bool* show) {
return *show_ && ComponentBase::OnEvent(event);
}
bool* show_;
const bool* show_;
};
auto maybe = Make<Impl>(show);