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Color alpha support. (#884)
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@ -43,6 +43,11 @@ current (development)
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### Screen
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- Feature: Add `Box::IsEmpty()`.
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- Feature: Color transparency
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- Add `Color::RGBA(r,g,b,a)`.
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- Add `Color::HSVA(r,g,b,a)`.
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- Add `Color::Blend(Color)`.
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- Add `Color::IsOpaque()`
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### Util
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- Feature: Support arbitrary `Adapter` for `ConstStringListRef`. See #843.
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@ -29,10 +29,16 @@ class Color {
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Color(Palette16 index); // Implicit conversion from index to Color.
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Color(Palette256 index); // Implicit conversion from index to Color.
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// NOLINTEND
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Color(uint8_t red, uint8_t green, uint8_t blue);
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Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255);
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static Color RGB(uint8_t red, uint8_t green, uint8_t blue);
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static Color HSV(uint8_t hue, uint8_t saturation, uint8_t value);
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static Color RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
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static Color HSVA(uint8_t hue,
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uint8_t saturation,
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uint8_t value,
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uint8_t alpha);
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static Color Interpolate(float t, const Color& a, const Color& b);
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static Color Blend(const Color& lhs, const Color& rhs);
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//---------------------------
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// List of colors:
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@ -310,6 +316,7 @@ class Color {
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bool operator!=(const Color& rhs) const;
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std::string Print(bool is_background_color) const;
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bool IsOpaque() const { return alpha_ == 255; }
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private:
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enum class ColorType : uint8_t {
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@ -322,6 +329,7 @@ class Color {
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uint8_t red_ = 0;
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uint8_t green_ = 0;
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uint8_t blue_ = 0;
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uint8_t alpha_ = 0;
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};
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inline namespace literals {
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@ -38,7 +38,7 @@ struct Pixel {
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// The graphemes stored into the pixel. To support combining characters,
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// like: a?, this can potentially contain multiple codepoints.
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std::string character = " ";
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std::string character = "";
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// Colors:
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Color background_color = Color::Default;
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@ -23,6 +23,7 @@ class ClearUnder : public NodeDecorator {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y) = Pixel();
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screen.PixelAt(x, y).character = " "; // Consider the pixel written.
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}
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}
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Node::Render(screen);
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@ -19,9 +19,18 @@ class BgColor : public NodeDecorator {
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: NodeDecorator(std::move(child)), color_(color) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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if (color_.IsOpaque()) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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}
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}
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} else {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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Color& color = screen.PixelAt(x, y).background_color;
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color = Color::Blend(color, color_);
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}
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}
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}
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NodeDecorator::Render(screen);
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@ -36,9 +45,18 @@ class FgColor : public NodeDecorator {
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: NodeDecorator(std::move(child)), color_(color) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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if (color_.IsOpaque()) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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}
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}
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} else {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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Color& color = screen.PixelAt(x, y).foreground_color;
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color = Color::Blend(color, color_);
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}
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}
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}
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NodeDecorator::Render(screen);
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@ -46,6 +64,7 @@ class FgColor : public NodeDecorator {
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Color color_;
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};
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} // namespace
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/// @brief Set the foreground color of an element.
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@ -46,6 +46,57 @@ class DBox : public Node {
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child->SetBox(box);
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}
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}
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void Render(Screen& screen) override {
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if (children_.size() <= 1) {
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return Node::Render(screen);
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}
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const int width = box_.x_max - box_.x_min + 1;
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const int height = box_.y_max - box_.y_min + 1;
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std::vector<Pixel> pixels(size_t(width * height));
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for (auto& child : children_) {
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child->Render(screen);
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// Accumulate the pixels
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
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acc->background_color =
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Color::Blend(acc->background_color, pixel.background_color);
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acc->automerge = pixel.automerge || acc->automerge;
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if (pixel.character == "") {
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acc->foreground_color =
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Color::Blend(acc->foreground_color, pixel.background_color);
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} else {
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acc->blink = pixel.blink;
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acc->bold = pixel.bold;
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acc->dim = pixel.dim;
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acc->inverted = pixel.inverted;
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acc->underlined = pixel.underlined;
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acc->underlined_double = pixel.underlined_double;
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acc->strikethrough = pixel.strikethrough;
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acc->hyperlink = pixel.hyperlink;
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acc->character = pixel.character;
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acc->foreground_color = pixel.foreground_color;
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}
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++acc;
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pixel = Pixel();
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}
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}
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}
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// Render the accumulated pixels:
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++;
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}
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}
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}
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};
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} // namespace
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@ -73,13 +73,15 @@ Color::Color() = default;
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/// @ingroup screen
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Color::Color(Palette1 /*value*/) : Color() {}
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/// @brief Build a transparent using Palette16 colors.
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/// @brief Build a color using the Palette16 colors.
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/// @ingroup screen
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Color::Color(Palette16 index) : type_(ColorType::Palette16), red_(index) {}
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Color::Color(Palette16 index)
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: type_(ColorType::Palette16), red_(index), alpha_(255) {}
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/// @brief Build a transparent using Palette256 colors.
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/// @brief Build a color using Palette256 colors.
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/// @ingroup screen
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Color::Color(Palette256 index) : type_(ColorType::Palette256), red_(index) {
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Color::Color(Palette256 index)
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: type_(ColorType::Palette256), red_(index), alpha_(255) {
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if (Terminal::ColorSupport() >= Terminal::Color::Palette256) {
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return;
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}
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@ -93,9 +95,14 @@ Color::Color(Palette256 index) : type_(ColorType::Palette256), red_(index) {
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/// @param red The quantity of red [0,255]
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/// @param green The quantity of green [0,255]
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/// @param blue The quantity of blue [0,255]
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/// @param alpha The quantity of alpha [0,255]
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/// @ingroup screen
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Color::Color(uint8_t red, uint8_t green, uint8_t blue)
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: type_(ColorType::TrueColor), red_(red), green_(green), blue_(blue) {
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Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
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: type_(ColorType::TrueColor),
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red_(red),
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green_(green),
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blue_(blue),
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alpha_(alpha) {
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if (Terminal::ColorSupport() == Terminal::Color::TrueColor) {
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return;
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}
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@ -136,7 +143,49 @@ Color::Color(uint8_t red, uint8_t green, uint8_t blue)
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/// @ingroup screen
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// static
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Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
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return {red, green, blue};
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return RGBA(red, green, blue, 255);
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}
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/// @brief Build a Color from its RGBA representation.
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/// https://en.wikipedia.org/wiki/RGB_color_model
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/// @param red The quantity of red [0,255]
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/// @param green The quantity of green [0,255]
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/// @param blue The quantity of blue [0,255]
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/// @param alpha The quantity of alpha [0,255]
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/// @ingroup screen
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/// @see Color::RGB
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// static
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Color Color::RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
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return {red, green, blue, alpha};
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}
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/// @brief Build a Color from its HSV representation.
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/// https://en.wikipedia.org/wiki/HSL_and_HSV
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///
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/// @param h The hue of the color [0,255]
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/// @param s The "colorfulness" [0,255].
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/// @param v The "Lightness" [0,255]
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/// @param alpha The quantity of alpha [0,255]
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/// @ingroup screen
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// static
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Color Color::HSVA(uint8_t h, uint8_t s, uint8_t v, uint8_t alpha) {
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uint8_t region = h / 43; // NOLINT
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uint8_t remainder = (h - (region * 43)) * 6; // NOLINT
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uint8_t p = (v * (255 - s)) >> 8; // NOLINT
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uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8; // NOLINT
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uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; // NOLINT
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// clang-format off
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switch (region) { // NOLINT
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case 0: return Color(v,t,p, alpha); // NOLINT
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case 1: return Color(q,v,p, alpha); // NOLINT
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case 2: return Color(p,v,t, alpha); // NOLINT
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case 3: return Color(p,q,v, alpha); // NOLINT
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case 4: return Color(t,p,v, alpha); // NOLINT
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case 5: return Color(v,p,q, alpha); // NOLINT
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} // NOLINT
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// clang-format on
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return {0, 0, 0, alpha};
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}
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/// @brief Build a Color from its HSV representation.
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@ -148,23 +197,7 @@ Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
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/// @ingroup screen
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// static
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Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
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uint8_t region = h / 43; // NOLINT
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uint8_t remainder = (h - (region * 43)) * 6; // NOLINT
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uint8_t p = (v * (255 - s)) >> 8; // NOLINT
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uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8; // NOLINT
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uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; // NOLINT
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// clang-format off
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switch (region) { // NOLINT
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case 0: return Color(v,t,p); // NOLINT
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case 1: return Color(q,v,p); // NOLINT
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case 2: return Color(p,v,t); // NOLINT
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case 3: return Color(p,q,v); // NOLINT
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case 4: return Color(t,p,v); // NOLINT
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case 5: return Color(v,p,q); // NOLINT
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} // NOLINT
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// clang-format on
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return {0, 0, 0};
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return HSVA(h, s, v, 255);
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}
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// static
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@ -235,6 +268,14 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
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interp(a_b, b_b)); //
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}
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/// @brief Blend two colors together using the alpha channel.
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// static
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Color Color::Blend(const Color& lhs, const Color& rhs) {
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Color out = Interpolate(float(rhs.alpha_) / 255.F, lhs, rhs);
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out.alpha_ = lhs.alpha_ + rhs.alpha_ - lhs.alpha_ * rhs.alpha_ / 255;
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return out;
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}
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inline namespace literals {
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Color operator""_rgb(unsigned long long int combined) {
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@ -423,7 +423,11 @@ std::string Screen::ToString() const {
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if (!previous_fullwidth) {
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UpdatePixelStyle(this, ss, *previous_pixel_ref, pixel);
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previous_pixel_ref = &pixel;
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ss << pixel.character;
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if (pixel.character.empty()) {
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ss << " ";
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} else {
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ss << pixel.character;
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}
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}
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previous_fullwidth = (string_width(pixel.character) == 2);
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}
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