Modify the ftxui::Pixel. Instead of storing a wchar, store a
std::wstring. Now a single pixel can store multiple codepoints.
If a codepoint is of size <=0, it will be appended to the previous
pixel.
Only ftxui::text() is supported. ftxui::vtext support still needs to be
added.
This causes the following CPU and memory regression:
- Memory: Pixel size increases by 200% (16 byte => 48byte).
- CPU: Draw/Second decrease by 62.5% (16k draw/s => 6k draw/s on 80x80)
Both regressions are acceptable. There are still two orders of magnitude
(100x) before the levels where performance/memory concerns begins.
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/109
Current state: the fuzzer find interesting input immediately...
```
terminate called after throwing an instance of 'std::range_error'
what(): wstring_convert::from_bytes
```
See: https://github.com/ArthurSonzogni/FTXUI/issues/118
There was some undefined behavior to be fixed in the terminal input
parser.
The behavior of flush seems to have change. The fix was to invert '\0'
and std::flush.
wingdi.h (included via Windows.h) defines an RGB macro that breaks
things. If a user really wants that macro in the same file as FTXUI they
can move the Windows.h include to after the inclusion of FTXUI's
headers.
The ESC key generates sequences that are prefix of others. For instance:
- ESC => [27]
- F1 => [27, 79, 8]
As a result, we can't generate the ESC event when receiving [27],
because it might be the start of the [27, 79, 8] sequence (or not).
Application usually applies a timeout to help detecting the ESC key.
This patch introduce a timeout. It is set to 50ms.
Bug: https://github.com/ArthurSonzogni/FTXUI/issues/55
FTXUI supported only the 16 colors palette.
This patch adds support for the 256 palette and the TrueColor(8×8×8)
mode.
This was made by kerdelos@ and fixes issue:
https://github.com/ArthurSonzogni/FTXUI/issues/45
Co-authored-by: Damien D <kerdelos@gmail.com>
Co-authored-by: Arthur Sonzogni <sonzogniarthur@gmail.com>
This allows developers to set child children component must be the
currently active/focused one.
This can be used to "control" where the focus is, without user
interactions.