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@ -296,6 +296,7 @@ Prebuilt components are declared in [<ftxui/component/component.hpp>](https://ar
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- *Want to share a useful Component for FTXUI? Feel free to add yours here*
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- *Want to share a useful Component for FTXUI? Feel free to add yours here*
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- [ftxui-grid-container](https://github.com/mingsheng13/grid-container-ftxui)
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- [ftxui-grid-container](https://github.com/mingsheng13/grid-container-ftxui)
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- [ftxui-ip-input](https://github.com/mingsheng13/ip-input-ftxui)
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- [ftxui-ip-input](https://github.com/mingsheng13/ip-input-ftxui)
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- [ftxui-image-view](https://github.com/ljrrjl/ftxui-image-view.git): For Image Display.
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## Project using FTXUI
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## Project using FTXUI
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@ -1,10 +1,8 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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// the LICENSE file.
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, string, basic_string
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/component_options.hpp" // for InputOption
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@ -12,7 +10,6 @@
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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#include "ftxui/util/ref.hpp" // for Ref
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int main() {
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int main() {
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using namespace ftxui;
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using namespace ftxui;
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@ -38,10 +35,10 @@ int main() {
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// The phone number input component:
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// The phone number input component:
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// We are using `CatchEvent` to filter out non-digit characters.
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// We are using `CatchEvent` to filter out non-digit characters.
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Component input_phone_number = Input(&phoneNumber, "phone number");
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Component input_phone_number = Input(&phoneNumber, "phone number");
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input_phone_number |= CatchEvent([&](Event event) {
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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});
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input_phone_number |= CatchEvent([&](Event event) {
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && phoneNumber.size() > 10;
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return event.is_character() && phoneNumber.size() > 10;
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});
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});
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@ -55,17 +52,18 @@ int main() {
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// Tweak how the component tree is rendered:
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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auto renderer = Renderer(component, [&] {
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return vbox({
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : ") | selectable(), input_last_name->Render()),
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hbox(text(" Last name : ") | selectable(),
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input_last_name->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Phone num : "), input_phone_number->Render()) | selectable(),
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hbox(text(" Phone num : "), input_phone_number->Render()) |
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selectable(),
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separator(),
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separator(),
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text("Hello " + first_name + " " + last_name),
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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text("Your phone number is " + phoneNumber),
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text("Selected test is " + screen.getSelection())
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text("Selected test is " + screen.GetSelection()),
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}) |
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}) |
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border;
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border;
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});
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});
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@ -27,7 +27,6 @@ using Component = std::shared_ptr<ComponentBase>;
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class ScreenInteractivePrivate;
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class ScreenInteractivePrivate;
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typedef struct {
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typedef struct {
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uint16_t startx = 0;
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uint16_t startx = 0;
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uint16_t endx = 0;
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uint16_t endx = 0;
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uint16_t starty = 0;
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uint16_t starty = 0;
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@ -76,7 +75,7 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlZ(bool force);
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void ForceHandleCtrlZ(bool force);
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std::string getSelection(void);
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std::string GetSelection();
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private:
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private:
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void ExitNow();
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void ExitNow();
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@ -92,8 +91,8 @@ class ScreenInteractive : public Screen {
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void RunOnceBlocking(Component component);
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void RunOnceBlocking(Component component);
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void HandleTask(Component component, Task& task);
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void HandleTask(Component component, Task& task);
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bool selectableCatchEvent(Event event);
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bool HandleSelection(Event event);
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void refreshSelection(void);
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void RefreshSelection();
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void Draw(Component component);
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void Draw(Component component);
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void ResetCursorPosition();
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void ResetCursorPosition();
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@ -138,8 +137,10 @@ class ScreenInteractive : public Screen {
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_z_ = true;
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bool force_handle_ctrl_z_ = true;
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Region selectedRegion;
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bool selection_enabled = false;
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std::string selectedText;
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CapturedMouse selection_pending;
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Region selection_region;
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std::string selection_text;
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// The style of the cursor to restore on exit.
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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int cursor_reset_shape_ = 1;
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@ -52,6 +52,12 @@ class Node {
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};
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};
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virtual void Check(Status* status);
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virtual void Check(Status* status);
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// Selection.
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// Propagated from Parents to Children.
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virtual void Select(Box selected_area) {
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// TODO: Implement this.
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}
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protected:
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protected:
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Elements children_;
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Elements children_;
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Requirement requirement_;
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Requirement requirement_;
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@ -352,7 +352,7 @@ ScreenInteractive::ScreenInteractive(int dimx,
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: Screen(dimx, dimy),
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: Screen(dimx, dimy),
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dimension_(dimension),
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dimension_(dimension),
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use_alternative_screen_(use_alternative_screen),
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use_alternative_screen_(use_alternative_screen),
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selectedText("") {
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selection_text("") {
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task_receiver_ = MakeReceiver<Task>();
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task_receiver_ = MakeReceiver<Task>();
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}
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}
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@ -784,13 +784,7 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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bool handled = component->OnEvent(arg);
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bool handled = component->OnEvent(arg);
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if(handled == false)
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handled = handled || HandleSelection(arg);
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{
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if(selectableCatchEvent(arg))
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{
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handled = true;
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}
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}
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if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
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if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
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RecordSignal(SIGABRT);
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RecordSignal(SIGABRT);
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@ -834,48 +828,77 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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}
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}
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// private
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// private
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bool ScreenInteractive::selectableCatchEvent(Event event) {
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bool ScreenInteractive::HandleSelection(Event event) {
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if (!event.is_mouse()) {
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return false;
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}
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if (event.is_mouse()) {
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auto& mouse = event.mouse();
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auto& mouse = event.mouse();
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if (mouse.button == Mouse::Left) {
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if (mouse.button != Mouse::Left) {
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return false;
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}
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if (mouse.motion == Mouse::Pressed) {
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if (mouse.motion == Mouse::Pressed) {
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selectedRegion.startx = mouse.x;
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selection_pending = CaptureMouse();
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selectedRegion.starty = mouse.y;
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if (!selection_pending) {
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selectedRegion.endx = mouse.x;
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return false;
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selectedRegion.endy = mouse.y;
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} else if (mouse.motion == Mouse::Released) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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} else if (mouse.motion == Mouse::Moved) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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}
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}
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selection_enabled = true;
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selection_region.startx = mouse.x;
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selection_region.starty = mouse.y;
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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}
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if (!selection_pending) {
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return false;
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}
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if (mouse.motion == Mouse::Moved) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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if (mouse.motion == Mouse::Released) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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selection_pending = nullptr;
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if (selection_region.startx == selection_region.endx &&
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selection_region.starty == selection_region.endy) {
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selection_enabled = false;
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return true;
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}
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return true;
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}
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}
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return false;
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return false;
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}
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}
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void ScreenInteractive::refreshSelection(void) {
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void ScreenInteractive::RefreshSelection() {
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if (!selection_enabled) {
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return;
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}
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selection_text = "";
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selectedText = "";
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for (int y = std::min(selection_region.starty, selection_region.endy);
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y <= std::max(selection_region.starty, selection_region.endy); ++y) {
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for (int y = std::min(selectedRegion.starty, selectedRegion.endy); y <= std::max(selectedRegion.starty, selectedRegion.endy); ++y) {
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for (int x = std::min(selection_region.startx, selection_region.endx);
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for (int x = std::min(selectedRegion.startx, selectedRegion.endx); x <= std::max(selectedRegion.startx, selectedRegion.endx)-1; ++x) {
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x <= std::max(selection_region.startx, selection_region.endx) - 1;
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if(PixelAt(x, y).selectable == true)
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++x) {
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{
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if (PixelAt(x, y).selectable == true) {
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PixelAt(x, y).inverted ^= true;
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PixelAt(x, y).inverted ^= true;
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selectedText += PixelAt(x, y).character;
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selection_text += PixelAt(x, y).character;
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}
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}
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}
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}
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}
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}
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}
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}
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std::string ScreenInteractive::getSelection(void) {
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std::string ScreenInteractive::GetSelection() {
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return selection_text;
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return selectedText;
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}
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}
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// private
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// private
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@ -948,7 +971,7 @@ void ScreenInteractive::Draw(Component component) {
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Render(*this, document);
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Render(*this, document);
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refreshSelection();
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RefreshSelection();
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// Set cursor position for user using tools to insert CJK characters.
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// Set cursor position for user using tools to insert CJK characters.
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{
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{
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