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@ -7,7 +7,7 @@ project(ftxui
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)
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option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
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option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
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option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
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option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
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option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
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option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
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@ -173,5 +173,21 @@ include(cmake/ftxui_export.cmake)
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include(cmake/ftxui_install.cmake)
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include(cmake/ftxui_package.cmake)
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# --- Find OpenCV and add as a dependency ---
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find_package(OpenCV REQUIRED)
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include_directories(${OpenCV_INCLUDE_DIRS})
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target_link_libraries(screen
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PUBLIC ${OpenCV_LIBS}
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)
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target_link_libraries(dom
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PUBLIC ${OpenCV_LIBS}
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)
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target_link_libraries(component
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PUBLIC ${OpenCV_LIBS}
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)
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add_subdirectory(examples)
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add_subdirectory(doc)
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@ -332,6 +332,7 @@ Feel free to add your projects here:
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- [Captain's log](https://github.com/nikoladucak/caps-log)
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- [FTowerX](https://github.com/MhmRhm/FTowerX)
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- [Caravan](https://github.com/r3w0p/caravan)
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- [Step-Writer](https://github.com/BrianAnakPintar/step-writer)
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### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
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@ -14,6 +14,10 @@ endfunction(example)
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add_subdirectory(component)
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add_subdirectory(dom)
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# Add the pixelate example
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add_executable(pixelate ${CMAKE_CURRENT_SOURCE_DIR}/dom/pixelate.cpp)
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target_link_libraries(pixelate PRIVATE dom)
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if (EMSCRIPTEN)
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string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ALLOW_MEMORY_GROWTH=1")
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target_link_options(component PUBLIC "SHELL: -s ALLOW_MEMORY_GROWTH=1")
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37
examples/dom/pixelate.cpp
Normal file
37
examples/dom/pixelate.cpp
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@ -0,0 +1,37 @@
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#include "ftxui/dom/canvas.hpp"
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#include <stdio.h> // for getchar
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#include <cmath> // for cos
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#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
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#include <ftxui/screen/screen.hpp> // for Pixel, Screen
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#include <vector> // for vector, allocator
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#include "ftxui/dom/canvas.hpp" // for Canvas
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
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using namespace ftxui;
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using namespace cv;
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int main(int argc, char* argv[]) {
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if (argc != 2 && argc != 4) {
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std::cerr << "Usage: " << argv[0] << " <image_path> [width] [height]" << std::endl;
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return 1;
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}
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std::string image_path = argv[1];
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int width, height;
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if (argc == 4) {
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width = std::stoi(argv[2]);
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height = std::stoi(argv[3]);
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} else {
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// default-values
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width = 100;
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height = 50;
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}
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// call static method
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Canvas::DrawImageOnTerminal(image_path, width, height);
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return 0;
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}
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@ -12,6 +12,8 @@
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#include "ftxui/screen/color.hpp" // for Color
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#include "ftxui/screen/image.hpp" // for Pixel, Image
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#include <opencv2/opencv.hpp> //for OpenCV
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#ifdef DrawText
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// Workaround for WinUsr.h (via Windows.h) defining macros that break things.
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// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-drawtext
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@ -106,6 +108,10 @@ struct Canvas {
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// y is considered to be a multiple of 4.
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void Style(int x, int y, const Stylizer& style);
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static void DrawImageOnTerminal(const std::string& image_path, int width = 80, int height = 24);
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private:
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bool IsIn(int x, int y) const {
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return x >= 0 && x < width_ && y >= 0 && y < height_;
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@ -20,6 +20,7 @@
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#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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#include "ftxui/screen/string.hpp" // for Utf8ToGlyphs
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#include "ftxui/util/ref.hpp" // for ConstRef
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#include <opencv2/opencv.hpp> // for OpenCV
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namespace ftxui {
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@ -861,6 +862,45 @@ void Canvas::Style(int x, int y, const Stylizer& style) {
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}
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}
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/**
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* @brief Places Dots on Canvas and prints it on Terminal
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* @param image_path absolute path to image
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* @param width number of Pixels on x-axis
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* @param height number of Pixels on y-axis
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*/
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void Canvas::DrawImageOnTerminal(const std::string& image_path, int width, int height) {
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using namespace cv;
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// read image via OpenCV
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Mat image = imread(image_path, IMREAD_COLOR);
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if (image.empty()) {
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std::cerr << "Could not read the image: " << image_path << std::endl;
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return;
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}
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// modify images dimensions
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resize(image, image, Size(width, height));
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Canvas c(width, height);
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// transfer images pixels onto canvas
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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Vec3b color = image.at<Vec3b>(y, x);
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c.DrawPoint(x, y, true, Color::RGB(color[2], color[1], color[0]));
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}
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}
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// render canvas as element
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auto document = canvas(&c);
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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}
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namespace {
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class CanvasNodeBase : public Node {
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