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14 Commits

Author SHA1 Message Date
Clément Roblot
f3c7480cd3
Merge 810ae40b14 into 55af678fb9 2024-11-02 17:57:42 +01:00
Clement Roblot
810ae40b14 Reverse selection are now possible 2024-10-31 21:49:31 +07:00
Clement Roblot
bb73b8feb0 More intuitive selection of text 2024-10-31 21:34:53 +07:00
Clement Roblot
37baddbb38 Wrap around both directions 2024-10-31 21:15:59 +07:00
Clement Roblot
2b5701214a Dirty wrap around implementation 2024-10-31 21:09:59 +07:00
Clement Roblot
68ba5cf744 Implementation of the selection in the text node 2024-10-31 21:05:39 +07:00
Clement Roblot
54b7a93178 Make use of Box instead of my custom Region struct 2024-10-31 20:57:45 +07:00
ArthurSonzogni
3754136dd6
Reformat + fix pending selection. 2024-08-31 15:39:42 +02:00
Clement Roblot
f8dd258d65 More cleanup 2024-08-27 21:20:19 +07:00
Clement Roblot
118055d942 Cleanup 2024-08-27 21:16:04 +07:00
Clement Roblot
364993464a It somewhat works 2024-08-27 21:13:00 +07:00
Clement Roblot
e4a63318ad We can act on the screen 2024-08-27 17:40:48 +07:00
Clement Roblot
dea2d6408b We can catch mouse events 2024-08-27 17:35:21 +07:00
Clement Roblot
4e75cf9e0e We have a basic decorator 2024-08-27 15:33:25 +07:00
14 changed files with 247 additions and 3 deletions

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@ -88,6 +88,7 @@ add_library(dom
src/ftxui/dom/paragraph.cpp src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/selectable.cpp
src/ftxui/dom/separator.cpp src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp src/ftxui/dom/spinner.cpp

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@ -38,6 +38,7 @@ example(radiobox)
example(radiobox_in_frame) example(radiobox_in_frame)
example(renderer) example(renderer)
example(resizable_split) example(resizable_split)
example(selectable_input)
example(scrollbar) example(scrollbar)
example(slider) example(slider)
example(slider_direction) example(slider_direction)

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@ -0,0 +1,72 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main() {
using namespace ftxui;
// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
// Region selection;
std::string textToCopy;
auto screen = ScreenInteractive::TerminalOutput();
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](const Event& event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](const Event& event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : ") | selectable(),
input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()) |
selectable(),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
text("Selected test is " + screen.GetSelection()),
}) |
border;
});
screen.Loop(renderer);
}

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@ -68,6 +68,8 @@ class ScreenInteractive : public Screen {
void ForceHandleCtrlC(bool force); void ForceHandleCtrlC(bool force);
void ForceHandleCtrlZ(bool force); void ForceHandleCtrlZ(bool force);
std::string GetSelection();
private: private:
void ExitNow(); void ExitNow();
@ -82,6 +84,8 @@ class ScreenInteractive : public Screen {
void RunOnceBlocking(Component component); void RunOnceBlocking(Component component);
void HandleTask(Component component, Task& task); void HandleTask(Component component, Task& task);
bool HandleSelection(Event event);
void RefreshSelection();
void Draw(Component component); void Draw(Component component);
void ResetCursorPosition(); void ResetCursorPosition();

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@ -113,6 +113,8 @@ Decorator focusPositionRelative(float x, float y);
Element automerge(Element child); Element automerge(Element child);
Decorator hyperlink(std::string link); Decorator hyperlink(std::string link);
Element hyperlink(std::string link, Element child); Element hyperlink(std::string link, Element child);
Element selectable(Element child);
Decorator selectable(void);
// --- Layout is // --- Layout is
// Horizontal, Vertical or stacked set of elements. // Horizontal, Vertical or stacked set of elements.

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@ -52,6 +52,12 @@ class Node {
}; };
virtual void Check(Status* status); virtual void Check(Status* status);
// Selection.
// Propagated from Parents to Children.
virtual void Select(Box selected_area) {
// TODO: Implement this.
}
protected: protected:
Elements children_; Elements children_;
Requirement requirement_; Requirement requirement_;

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@ -15,6 +15,7 @@ struct Box {
static auto Intersection(Box a, Box b) -> Box; static auto Intersection(Box a, Box b) -> Box;
static auto Union(Box a, Box b) -> Box; static auto Union(Box a, Box b) -> Box;
bool Contain(int x, int y) const; bool Contain(int x, int y) const;
Box Clean() const;
bool IsEmpty() const; bool IsEmpty() const;
bool operator==(const Box& other) const; bool operator==(const Box& other) const;
bool operator!=(const Box& other) const; bool operator!=(const Box& other) const;

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@ -21,6 +21,7 @@ struct Pixel {
underlined(false), underlined(false),
underlined_double(false), underlined_double(false),
strikethrough(false), strikethrough(false),
selectable(false),
automerge(false) {} automerge(false) {}
// A bit field representing the style: // A bit field representing the style:
@ -30,6 +31,7 @@ struct Pixel {
bool inverted : 1; bool inverted : 1;
bool underlined : 1; bool underlined : 1;
bool underlined_double : 1; bool underlined_double : 1;
bool selectable : 1;
bool strikethrough : 1; bool strikethrough : 1;
bool automerge : 1; bool automerge : 1;

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@ -10,6 +10,7 @@
#include "ftxui/screen/image.hpp" // for Pixel, Image #include "ftxui/screen/image.hpp" // for Pixel, Image
#include "ftxui/screen/terminal.hpp" // for Dimensions #include "ftxui/screen/terminal.hpp" // for Dimensions
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
namespace ftxui { namespace ftxui {
@ -62,6 +63,12 @@ class Screen : public Image {
Cursor cursor() const { return cursor_; } Cursor cursor() const { return cursor_; }
void SetCursor(Cursor cursor) { cursor_ = cursor; } void SetCursor(Cursor cursor) { cursor_ = cursor; }
bool selection_enabled = false;
CapturedMouse selection_pending;
Box mouse_selection_region;
Box selection_region;
std::string selection_text;
// Store an hyperlink in the screen. Return the id of the hyperlink. The id is // Store an hyperlink in the screen. Return the id of the hyperlink. The id is
// used to identify the hyperlink when the user click on it. // used to identify the hyperlink when the user click on it.
uint8_t RegisterHyperlink(const std::string& link); uint8_t RegisterHyperlink(const std::string& link);

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@ -781,7 +781,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
arg.screen_ = this; arg.screen_ = this;
const bool handled = component->OnEvent(arg); bool handled = component->OnEvent(arg);
handled = handled || HandleSelection(arg);
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) { if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
RecordSignal(SIGABRT); RecordSignal(SIGABRT);
@ -824,6 +826,67 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
// clang-format on // clang-format on
} }
// private
bool ScreenInteractive::HandleSelection(Event event) {
if (!event.is_mouse()) {
return false;
}
auto& mouse = event.mouse();
if (mouse.button != Mouse::Left) {
return false;
}
if (mouse.motion == Mouse::Pressed) {
selection_pending = CaptureMouse();
if (!selection_pending) {
return false;
}
selection_enabled = true;
mouse_selection_region.x_min = mouse.x;
mouse_selection_region.y_min = mouse.y;
mouse_selection_region.x_max = mouse.x;
mouse_selection_region.y_max = mouse.y;
selection_region = mouse_selection_region.Clean();
return true;
}
if (!selection_pending) {
return false;
}
if (mouse.motion == Mouse::Moved) {
mouse_selection_region.x_max = mouse.x;
mouse_selection_region.y_max = mouse.y;
selection_region = mouse_selection_region.Clean();
return true;
}
if (mouse.motion == Mouse::Released) {
mouse_selection_region.x_max = mouse.x;
mouse_selection_region.y_max = mouse.y;
selection_pending = nullptr;
selection_region = mouse_selection_region.Clean();
if (mouse_selection_region.x_min == mouse_selection_region.x_max &&
mouse_selection_region.y_min == mouse_selection_region.y_max) {
selection_enabled = false;
return true;
}
return true;
}
return false;
}
std::string ScreenInteractive::GetSelection() {
return selection_text;
}
// private // private
// NOLINTNEXTLINE // NOLINTNEXTLINE
void ScreenInteractive::Draw(Component component) { void ScreenInteractive::Draw(Component component) {
@ -892,6 +955,9 @@ void ScreenInteractive::Draw(Component component) {
#endif #endif
previous_frame_resized_ = resized; previous_frame_resized_ = resized;
// Clear selection text.
selection_text = "";
Render(*this, document); Render(*this, document);
// Set cursor position for user using tools to insert CJK characters. // Set cursor position for user using tools to insert CJK characters.

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@ -0,0 +1,39 @@
#include "ftxui/dom/elements.hpp" // for Element, Decorator
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/component/event.hpp" // for Event
namespace ftxui {
namespace {
class Selectable : public NodeDecorator {
public:
explicit Selectable(Element child)
: NodeDecorator(std::move(child)) {}
private:
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).selectable = true;
}
}
NodeDecorator::Render(screen);
}
};
} // namespace
Element selectable(Element child) {
return std::make_shared<Selectable>(std::move(child));
}
Decorator selectable(void) {
return
[](Element child) { return selectable(std::move(child)); };
}
} // namespace ftxui

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@ -41,7 +41,30 @@ class Text : public Node {
if (cell == "\n") { if (cell == "\n") {
continue; continue;
} }
screen.PixelAt(x, y).character = cell; Pixel &currentPixel = screen.PixelAt(x, y);
currentPixel.character = cell;
if(currentPixel.selectable == true)
{
if(screen.selection_region.Contain(x, y)) {
currentPixel.inverted ^= true;
screen.selection_text += currentPixel.character;
}
else if((x >= screen.selection_region.x_min) && (x >= screen.selection_region.x_max) &&
(y >= screen.selection_region.y_min) && (y < screen.selection_region.y_max))
{
currentPixel.inverted ^= true;
screen.selection_text += currentPixel.character;
}
else if((x <= screen.selection_region.x_min) && (x <= screen.selection_region.x_max) &&
(y > screen.selection_region.y_min) && (y <= screen.selection_region.y_max))
{
currentPixel.inverted ^= true;
screen.selection_text += currentPixel.character;
}
}
++x; ++x;
} }
} }

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@ -39,6 +39,24 @@ bool Box::Contain(int x, int y) const {
y_max >= y; y_max >= y;
} }
/// @return a copy of box with the x_min <= x_max and y_min <= y_max.
/// @ingroup screen
Box Box::Clean() const {
Box newBox = *this;
if(newBox.x_min > newBox.x_max)
{
std::swap(newBox.x_min, newBox.x_max);
}
if(newBox.y_min > newBox.y_max)
{
std::swap(newBox.y_min, newBox.y_max);
}
return newBox;
}
/// @return whether the box is empty. /// @return whether the box is empty.
/// @ingroup screen /// @ingroup screen
bool Box::IsEmpty() const { bool Box::IsEmpty() const {

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@ -389,7 +389,9 @@ Screen Screen::Create(Dimensions dimension) {
return {dimension.dimx, dimension.dimy}; return {dimension.dimx, dimension.dimy};
} }
Screen::Screen(int dimx, int dimy) : Image{dimx, dimy} { Screen::Screen(int dimx, int dimy) :
Image{dimx, dimy},
selection_text("") {
#if defined(_WIN32) #if defined(_WIN32)
// The placement of this call is a bit weird, however we can assume that // The placement of this call is a bit weird, however we can assume that
// anybody who instantiates a Screen object eventually wants to output // anybody who instantiates a Screen object eventually wants to output