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52e92a99be
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52e92a99be | ||
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907e146385 | ||
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9a94abc31d | ||
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26507ad5b9 | ||
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46f7fbb8dc |
@ -837,7 +837,7 @@ bool ScreenInteractive::HandleSelection(Event event) {
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return false;
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return false;
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}
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}
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if (mouse.motion == Mouse::Pressed) {
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if(mouse.motion == Mouse::Pressed) {
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selection_pending_ = CaptureMouse();
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selection_pending_ = CaptureMouse();
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if (!selection_pending_) {
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if (!selection_pending_) {
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return false;
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return false;
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@ -849,25 +849,19 @@ bool ScreenInteractive::HandleSelection(Event event) {
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selection_box_.y_max = mouse.y;
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selection_box_.y_max = mouse.y;
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return true;
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return true;
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}
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}
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else if((mouse.motion == Mouse::Moved) && (selection_pending_)) {
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if (!selection_pending_) {
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return false;
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}
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if (mouse.motion == Mouse::Moved) {
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selection_box_.x_max = mouse.x;
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selection_box_.x_max = mouse.x;
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selection_box_.y_max = mouse.y;
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selection_box_.y_max = mouse.y;
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return true;
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return true;
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}
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}
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else if((mouse.motion == Mouse::Released) && (selection_pending_)) {
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if (mouse.motion != Mouse::Released) {
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return false;
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}
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selection_box_.x_max = mouse.x;
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selection_box_.x_max = mouse.x;
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selection_box_.y_max = mouse.y;
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selection_box_.y_max = mouse.y;
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selection_pending_ = nullptr;
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selection_pending_ = nullptr;
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return true;
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return true;
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}
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return false;
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}
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}
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// private
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// private
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@ -72,16 +72,16 @@ class HBox : public Node {
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return;
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return;
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}
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}
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const bool xmin_satured =
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const bool xmin_saturated =
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selection.y_min < box_.y_min || selection.x_min < box_.x_min;
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selection.y_min < box_.y_min || selection.x_min < box_.x_min;
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const bool xmax_satured =
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const bool xmax_saturated =
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selection.y_max > box_.y_max || selection.x_max > box_.x_max;
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selection.y_max > box_.y_max || selection.x_max > box_.x_max;
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if (xmin_satured) {
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if (xmin_saturated) {
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selection.x_min = box_.x_min;
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selection.x_min = std::min(box_.x_min, selection.x_min);
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}
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}
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if (xmax_satured) {
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if (xmax_saturated) {
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selection.x_max = box_.x_max;
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selection.x_max = std::max(box_.x_max, selection.x_max);
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}
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}
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for (auto& child : children_) {
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for (auto& child : children_) {
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@ -94,7 +94,21 @@ void Render(Screen& screen, Node* node, Box selection) {
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// Step 3: Selection
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// Step 3: Selection
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std::vector<Box> selected;
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std::vector<Box> selected;
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node->Selection(selection, &selected);
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Box selectionCleaned = selection;
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if(selection.x_min > selection.x_max)
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{
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selectionCleaned.x_min = selection.x_max;
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selectionCleaned.x_max = selection.x_min;
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}
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if(selection.y_min > selection.y_max)
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{
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selectionCleaned.y_min = selection.y_max;
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selectionCleaned.y_max = selection.y_min;
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}
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node->Selection(selectionCleaned, &selected);
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// Step 4: Draw the element.
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// Step 4: Draw the element.
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screen.stencil = box;
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screen.stencil = box;
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@ -33,13 +33,13 @@ class Text : public Node {
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return;
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return;
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}
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}
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const bool xmin_satured =
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const bool xmin_saturated =
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selection.y_min < box_.y_min || selection.x_min < box_.x_min;
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selection.y_min < box_.y_min || selection.x_min < box_.x_min;
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const bool xmax_satured =
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const bool xmax_saturated =
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selection.y_max > box_.y_max || selection.x_max > box_.x_max;
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selection.y_max > box_.y_max || selection.x_max > box_.x_max;
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selection_start_ = xmin_satured ? box_.x_min : selection.x_min;
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selection_start_ = xmin_saturated ? box_.x_min : selection.x_min;
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selection_end_ = xmax_satured ? box_.x_max : selection.x_max;
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selection_end_ = xmax_saturated ? box_.x_max : selection.x_max;
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has_selection = true;
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has_selection = true;
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@ -67,19 +67,16 @@ class Text : public Node {
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}
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}
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screen.PixelAt(x, y).character = cell;
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screen.PixelAt(x, y).character = cell;
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++x;
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if (has_selection) {
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}
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if((x >= selection_start_) && (x <= selection_end_)) {
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if (!has_selection) {
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return;
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}
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// Invert the selection
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for(int x = selection_start_; x <= selection_end_; x++) {
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screen.PixelAt(x, y).inverted = true;
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screen.PixelAt(x, y).inverted = true;
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}
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}
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}
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}
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++x;
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}
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}
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private:
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private:
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std::string text_;
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std::string text_;
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bool has_selection = false;
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bool has_selection = false;
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@ -72,15 +72,16 @@ class VBox : public Node {
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return;
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return;
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}
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}
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const bool ymin_satured =
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const bool ymin_saturated =
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selection.x_min < box_.x_min || selection.y_min < box_.y_min;
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selection.x_min < box_.x_min || selection.y_min < box_.y_min;
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const bool ymax_satured =
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const bool ymax_saturated =
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selection.x_max > box_.x_max || selection.y_max > box_.y_max;
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selection.x_max > box_.x_max || selection.y_max > box_.y_max;
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if (ymin_satured) {
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selection.y_min = box_.y_min;
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if (ymin_saturated) {
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selection.y_min = std::min(box_.y_min, selection.y_min);
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}
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}
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if (ymax_satured) {
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if (ymax_saturated) {
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selection.y_max = box_.y_max;
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selection.y_max = std::max(box_.y_max, selection.y_max);
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}
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}
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for (auto& child : children_) {
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for (auto& child : children_) {
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