#include "ftxui/component/input.hpp" #include #include "ftxui/screen/string.hpp" namespace ftxui { // Component implementation. Element Input::Render() { cursor_position = std::max(0, std::min(content.size(), cursor_position)); auto main_decorator = flex | size(HEIGHT, EQUAL, 1); bool is_focused = Focused(); // Placeholder. if (content.size() == 0) { if (is_focused) return text(placeholder) | focus | dim | inverted | main_decorator | reflect(input_box_); else return text(placeholder) | dim | main_decorator | reflect(input_box_); } // Not focused. if (!is_focused) return text(content) | main_decorator | reflect(input_box_); std::wstring part_before_cursor = content.substr(0, cursor_position); std::wstring part_at_cursor = cursor_position < (int)content.size() ? content.substr(cursor_position, 1) : L" "; std::wstring part_after_cursor = cursor_position < (int)content.size() - 1 ? content.substr(cursor_position + 1) : L""; auto focused = is_focused ? focus : select; // clang-format off return hbox( text(part_before_cursor), text(part_at_cursor) | underlined | focused | reflect(cursor_box_), text(part_after_cursor) ) | flex | inverted | frame | main_decorator | reflect(input_box_); // clang-format on } bool Input::OnEvent(Event event) { cursor_position = std::max(0, std::min(content.size(), cursor_position)); if (event.is_mouse()) return OnMouseEvent(event); std::wstring c; // Backspace. if (event == Event::Backspace) { if (cursor_position == 0) return false; content.erase(cursor_position - 1, 1); cursor_position--; on_change(); return true; } // Delete if (event == Event::Delete) { if (cursor_position == int(content.size())) return false; content.erase(cursor_position, 1); on_change(); return true; } // Enter. if (event == Event::Return) { on_enter(); return true; } if (event == Event::Custom) { return false; } if (event == Event::ArrowLeft && cursor_position > 0) { cursor_position--; return true; } if (event == Event::ArrowRight && cursor_position < (int)content.size()) { cursor_position++; return true; } // Content if (event.is_character()) { content.insert(cursor_position, 1, event.character()); cursor_position++; on_change(); return true; } return false; } bool Input::OnMouseEvent(Event event) { if (!input_box_.Contain(event.mouse().x, event.mouse().y)) return false; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { int new_cursor_position = cursor_position + event.mouse().x - cursor_box_.x_min; new_cursor_position = std::max(0, std::min(content.size(), new_cursor_position)); if (cursor_position != new_cursor_position) { cursor_position = new_cursor_position; on_change(); } } return true; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.