#include "ftxui/component/toggle.hpp" #include namespace ftxui { Element Toggle::Render() { Elements children; bool is_toggle_focused = Focused(); boxes_.resize(entries.size()); for (size_t i = 0; i < entries.size(); ++i) { // Separator. if (i != 0) children.push_back(separator()); bool is_focused = (focused == int(i)) && is_toggle_focused; bool is_selected = (selected == int(i)); auto style = is_selected ? (is_focused ? selected_focused_style : selected_style) : (is_focused ? focused_style : normal_style); auto focus_management = !is_selected ? nothing : is_toggle_focused ? focus : select; children.push_back(text(entries[i]) | style | focus_management | reflect(boxes_[i])); } return hbox(std::move(children)); } bool Toggle::OnEvent(Event event) { if (event.is_mouse()) return OnMouseEvent(event); int old_selected = selected; if (event == Event::ArrowLeft || event == Event::Character('h')) selected--; if (event == Event::ArrowRight || event == Event::Character('l')) selected++; if (event == Event::Tab && entries.size()) selected = (selected + 1) % entries.size(); if (event == Event::TabReverse && entries.size()) selected = (selected + entries.size() - 1) % entries.size(); selected = std::max(0, std::min(int(entries.size()) - 1, selected)); if (old_selected != selected) { focused = selected; on_change(); return true; } if (event == Event::Return) { on_enter(); return true; } return false; } bool Toggle::OnMouseEvent(Event event) { for (int i = 0; i < boxes_.size(); ++i) { if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) continue; TakeFocus(); focused = i; if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { TakeFocus(); if (selected != i) { selected = i; on_change(); } return true; } } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.