#include "ftxui/component/container.hpp" #include namespace ftxui { // static Container Container::Horizontal() { Container container; container.event_handler_ = &Container::HorizontalEvent; container.render_handler_ = &Container::HorizontalRender; return container; } // static Container Container::Vertical() { Container container; container.event_handler_ = &Container::VerticalEvent; container.render_handler_ = &Container::VerticalRender; return container; } // static Container Container::Tab(int* selector) { Container container; container.event_handler_ = &Container::TabEvent; container.render_handler_ = &Container::TabRender; container.selector_ = selector; return container; } bool Container::OnEvent(Event event) { if (!Focused()) return false; if (ActiveChild() && ActiveChild()->OnEvent(event)) return true; return (this->*event_handler_)(event); } Component* Container::ActiveChild() { if (children_.size() == 0) return nullptr; int selected = selector_ ? *selector_ : selected_; return children_[selected % children_.size()]; } bool Container::VerticalEvent(Event event) { int old_selected = selected_; if (event == Event::ArrowUp || event == Event::Character('k')) selected_--; if (event == Event::ArrowDown || event == Event::Character('j')) selected_++; if (event == Event::Tab && children_.size()) selected_ = (selected_ + 1) % children_.size(); if (event == Event::TabReverse && children_.size()) selected_ = (selected_ + children_.size() - 1) % children_.size(); selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_)); return old_selected != selected_; } bool Container::HorizontalEvent(Event event) { int old_selected = selected_; if (event == Event::ArrowLeft || event == Event::Character('h')) selected_--; if (event == Event::ArrowRight || event == Event::Character('l')) selected_++; if (event == Event::Tab && children_.size()) selected_ = (selected_ + 1) % children_.size(); if (event == Event::TabReverse && children_.size()) selected_ = (selected_ + children_.size() - 1) % children_.size(); selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_)); return old_selected != selected_; } Element Container::Render() { return (this->*render_handler_)(); } Element Container::VerticalRender() { Elements elements; for (auto& it : children_) elements.push_back(it->Render()); if (elements.size() == 0) return text(L"Empty container"); return vbox(std::move(elements)); } Element Container::HorizontalRender() { Elements elements; for (auto& it : children_) elements.push_back(it->Render()); if (elements.size() == 0) return text(L"Empty container"); return hbox(std::move(elements)); } Element Container::TabRender() { Component* active_child = ActiveChild(); if (active_child) return active_child->Render(); return text(L"Empty container"); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.