#ifndef FTXUI_COMPONENT_EVENT_HPP #define FTXUI_COMPONENT_EVENT_HPP #include // for Mouse #include // for string, operator== #include namespace ftxui { class ScreenInteractive; class Component; /// @brief Represent an event. It can be key press event, a terminal resize, or /// more ... /// /// For example: /// - Printable character can be created using Event::Character('a'). /// - Some special are predefined, like Event::ArrowLeft. /// - One can find arbitrary code for special Events using: /// ./example/util/print_key_press /// For instance, CTLR+A maps to Event::Special({1}); /// /// Useful documentation about xterm specification: /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html struct Event { // --- Constructor section --------------------------------------------------- static Event Character(char); static Event Character(wchar_t); static Event Character(std::string); static Event Special(std::string); static Event Mouse(std::string, Mouse mouse); static Event CursorReporting(std::string, int x, int y); // --- Arrow --- static const Event ArrowLeft; static const Event ArrowRight; static const Event ArrowUp; static const Event ArrowDown; // --- Other --- static const Event Backspace; static const Event Delete; static const Event Return; static const Event Escape; static const Event Tab; static const Event TabReverse; static const Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12; // --- Custom --- static Event Custom; //--- Method section --------------------------------------------------------- bool is_character() const { return type_ == Type::Character; } wchar_t character() const { return character_; } bool is_mouse() const { return type_ == Type::Mouse; } struct Mouse& mouse() { return mouse_; } bool is_cursor_reporting() const { return type_ == Type::CursorReporting; } int cursor_x() const { return cursor_.x; } int cursor_y() const { return cursor_.y; } const std::string& input() const { return input_; } bool operator==(const Event& other) const { return input_ == other.input_; } //--- State section ---------------------------------------------------------- private: friend Component; friend ScreenInteractive; enum class Type { Unknown, Character, Mouse, CursorReporting, }; Type type_ = Type::Unknown; struct Cursor { int x; int y; }; union { wchar_t character_ = U'?'; struct Mouse mouse_; struct Cursor cursor_; }; std::string input_; ScreenInteractive* screen_ = nullptr; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.