#ifndef FTXUI_COMPONENT_TOGGLE_H_ #define FTXUI_COMPONENT_TOGGLE_H_ #include #include #include "ftxui/component/component.hpp" #include "ftxui/dom/elements.hpp" #include "ftxui/screen/box.hpp" namespace ftxui { struct Event; /// @brief An horizontal list of elements. The user can navigate through them. /// @ingroup component class Toggle : public Component { public: // Constructor. ~Toggle() override = default; // State. std::vector entries = {L"On", L"Off"}; int selected = 0; int focused = 0; Decorator normal_style = dim; Decorator focused_style = inverted; Decorator selected_style = bold; Decorator selected_focused_style = focused_style | selected_style; // Callback. std::function on_change = []() {}; std::function on_enter = []() {}; // Component implementation. Element Render() override; bool OnEvent(Event) override; private: bool OnMouseEvent(Event event); std::vector boxes_; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.