#include // for ftxui #include // for allocator, operator+, char_traits, string #include "ftxui/component/component.hpp" // for Renderer, Vertical #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component #include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element using namespace ftxui; Component Instance(std::string label, Decorator focusCursor) { return Renderer([=](bool focused) { if (focused) { return hbox({ text("> " + label + " "), focusCursor(text(" ")), }); } return text(" " + label + " "); }); }; int main() { auto screen = ScreenInteractive::Fullscreen(); screen.Loop(Container::Vertical({ Instance("focus", focus), Instance("focusCursorBlock", focusCursorBlock), Instance("focusCursorBlockBlinking", focusCursorBlockBlinking), Instance("focusCursorBar", focusCursorBar), Instance("focusCursorBarBlinking", focusCursorBarBlinking), Instance("focusCursorUnderline", focusCursorUnderline), Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking), })); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.