#include "ftxui/screen.hpp" #include "ftxui/dom/node.hpp" #include "ftxui/terminal.hpp" #include "ftxui/util/string.hpp" #include namespace ftxui { Screen::Screen(size_t dimx, size_t dimy) : dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector(dimx)) {} void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) { if (next.bold != previous.bold) ss << (next.bold ? L"\e[1m" : L"\e[22m"); // Can't use 21 here. if (next.dim != previous.dim) ss << (next.dim ? L"\e[2m" : L"\e[22m"); if (next.underlined != previous.underlined) ss << (next.underlined ? L"\e[4m" : L"\e[24m"); if (next.blink != previous.blink) ss << (next.blink ? L"\e[5m" : L"\e[25m"); if (next.inverted != previous.inverted) ss << (next.inverted ? L"\e[7m" : L"\e[27m"); if (next.foreground_color != previous.foreground_color || next.background_color != previous.background_color) { ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m"; ss << L"\e[" + to_wstring(std::to_string(10 + (uint8_t)next.background_color)) + L"m"; } previous = next; } std::string Screen::ToString() { std::wstringstream ss; Pixel previous_pixel; for (size_t y = 0; y < dimy_; ++y) { for (size_t x = 0; x < dimx_; ++x) { UpdatePixelStyle(ss, previous_pixel, pixels_[y][x]); ss << pixels_[y][x].character; } if (y + 1 < dimy_) ss << '\n'; Pixel final_pixel; UpdatePixelStyle(ss, previous_pixel, final_pixel); } return to_string(ss.str()); } wchar_t& Screen::at(size_t x, size_t y) { return pixels_[y][x].character; } Pixel& Screen::PixelAt(size_t x, size_t y) { return pixels_[y][x]; } // static Screen Screen::TerminalFullscreen() { Terminal::Dimensions size = Terminal::Size(); return Screen(size.dimx, size.dimy); } // static Screen Screen::TerminalOutput(std::unique_ptr& element) { element->ComputeRequirement(); Terminal::Dimensions size = Terminal::Size(); return Screen(size.dimx, element->requirement().min.y); } std::string Screen::ResetPosition() { std::stringstream ss; for (size_t y = 1; y < dimy_; ++y) { ss << "\e[2K\r\e[1A"; } return ss.str(); } void Screen::Clear() { pixels_ = std::vector>(dimy_, std::vector(dimx_, Pixel())); } }; // namespace ftxui