#include #include #include #include "ftxui/component/component.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/util/string.hpp" using namespace ftxui; class DrawKey : public Component { public: DrawKey(Component::Delegate* delegate) : Component(delegate) {} Element Render() override { Children children; for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) { std::string code = ""; for (size_t j = 0; j < 5; ++j) code += " " + std::to_string(keys[i].values[j]); try { std::string line = code + " -> " + std::to_string(keys[i].values[0]) + " (" + char(keys[i].values[0]) + ")"; children.push_back(text(to_wstring(line))); } catch (...) { std::string line = code + " -> " + std::to_string(keys[i].values[0]) + " (undefined)"; children.push_back(text(to_wstring(line))); } } return vbox(std::move(children)); } bool OnEvent(Event event) override { keys.push_back(event); return true; } private: std::vector keys; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FixedSize(80, 10); DrawKey draw_key(screen.delegate()); screen.Loop(); }