\mainpage # Introduction Welcome to the FTXUI documentation. Here, you will find the detail of every functions and classes. @tableofcontents **Short example** **main.cpp** ```cpp #include #include #include int main(void) { using namespace ftxui; // Define the document Element document = hbox({ text(L"left") | border, text(L"middle") | border | flex, text(L"right") | border, }); auto screen = Screen::Create( Dimension::Full(), // Width Dimension::Fit(document) // Height ); Render(screen, document); screen.Print(); return EXIT_SUCCESS; } ``` **output** ```bash ┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└─────────────────────────────────────────────────────────────────┘└─────┘ ``` # Build ## Using CMake CMakeLists.txt ~~~cmake cmake_minimum_required (VERSION 3.11) # --- Fetch FTXUI -------------------------------------------------------------- include(FetchContent) set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE) FetchContent_Declare(ftxui GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui # Specify a GIT_TAG here. ) FetchContent_GetProperties(ftxui) if(NOT ftxui_POPULATED) FetchContent_Populate(ftxui) add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL) endif() # ------------------------------------------------------------------------------ project(ftxui-starter LANGUAGES CXX VERSION 1.0.0 ) add_executable(ftxui-starter src/main.cpp) target_include_directories(ftxui-starter PRIVATE src) target_link_libraries(ftxui-starter PRIVATE ftxui::screen PRIVATE ftxui::dom PRIVATE ftxui::component # Not needed for this example. ) # C++17 is used. We requires fold expressions at least. set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17) ~~~ Build ~~~ mkdir build && cd build cmake .. make ./main ~~~ # List of modules. The project is split into 3 modules: 1. **ftxui/screen** defines a `ftxui::Screen`, this is a grid of `ftxui::Pixel`. 2. **ftxui/dom** is the main module. It defines a hierarchical set of `ftxui::Element`. An element draws something on the `ftxui::Screen`. It is responsive to the size of its container. 3. **ftxui/component** The part is only needed if you need to respond to the User input. It defines a set of `ftxui::Component`. The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own components. # screen It defines a `ftxui::Screen`. This is a grid of `ftxui::Pixel`. A Pixel represent a Unicode character and its associated style (bold, colors, etc...). The screen can be printed as a string using `ftxui::Screen::ToString()`. ~~~cpp #include #include int main(void) { using namespace ftxui; auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10)); auto& pixel = screen.PixelAt(9,9); pixel.character = U'A'; pixel.bold = true; pixel.foreground_color = Color::Blue; std::cout << screen.ToString(); return EXIT_SUCCESS; } ~~~ # dom This module defines a hierarchical set of Element. An element manages layout and can be responsive to the terminal dimensions. **Example:** ```cpp // Define the document Element document = vbox({ text(L"The window") | bold | color(Color::Blue), gauge(0.5) text(L"The footer") }); // Add a border. document = border(document); ``` **List of elements** You only need one header: ftxui/dom/elements.hpp \include ftxui/dom/elements.hpp ## text The most simple widget. It displays a text. ~~~cpp text(L"I am a piece of text"); ~~~ ~~~bash I am a piece of text. ~~~ ## border Add a border around an element ~~~cpp border(text(L"The element")) ~~~ ~~~bash ┌───────────┐ │The element│ └───────────┘ ~~~ ## window A `ftxui::window` is a `ftxui::border`, but with some text on top of the border. Add a border around an element ~~~cpp window(L"The window", text(L"The element")) ~~~ ~~~bash ┌The window─┐ │The element│ └───────────┘ ~~~ ## separator Display a vertical or horizontal line to visually split the content of a container in two. ~~~cpp border( hbox({ text(L"Left"), separator(), text(L"Right") }) ) ~~~ ~~~bash ┌────┬─────┐ │left│right│ └────┴─────┘ ~~~ ## gauge A gauge. It can be used to represent a progress bar. ~~~cpp border(gauge(0.5)) ~~~ ~~~bash ┌────────────────────────────────────────────────────────────────────────────┐ │██████████████████████████████████████ │ └────────────────────────────────────────────────────────────────────────────┘ ~~~ ## graph @htmlonly @endhtmlonly ## Colors A terminal console can usually display colored text and colored background. ~~~cpp Decorator color(Color); Decorator bgcolor(Color); ~~~ ### Palette16 On most terminal the following colors are supported: - Default - Black - GrayDark - GrayLight - White - Blue - BlueLight - Cyan - CyanLight - Green - GreenLight - Magenta - MagentaLight - Red - RedLight - Yellow - YellowLight Example: ```cpp text(L"Blue foreground") | color(Color::Blue); text(L"Blue background") | bgcolor(Color::Blue); text(L"Black on white") | color(Color::Black) | bgcolor(Color::White); ``` ### Palette256 On terminal supporting 256 colors. @htmlonly @endhtmlonly ```cpp text(L"HotPink") | color(Color::HotPink); ``` ### TrueColor On terminal supporting trueColor, you can directly chose the 24bit RGB color: There are two constructors: ```cpp ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue); ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value); ``` @htmlonly @endhtmlonly ## Style A terminal console can usually display colored text and colored background. The text can also have different effects: bold, dim, underlined, inverted, blink. ~~~cpp Element bold(Element); Element dim(Element); Element inverted(Element); Element underlined(Element); Element blink(Element); Decorator color(Color); Decorator bgcolor(Color); ~~~ Example: ~~~cpp underlined(bold(text(L"This text is bold and underlined"))) ~~~ Tips: The pipe operator can be used to chain Decorator: ~~~cpp text(L"This text is bold")) | bold | underlined ~~~ ## Layout These layout are similar to the HTML flexbox: * vbox (Vertical-box) * hbox (Horizontal-box) * dbox (Z-axis-box) They are used to compose all the elements together. Each children are put side by side. If the container is flexible, the extra space available will be shared among the remaining flexible children. `flex(element)` can be used to make a non-flexible element flexible. `filler()` is a flexible empty element. You can use it align children on one side of the container. An horizontal flow layout is implemented by: * hflow (Horizontal flow) **Examples** ~~~cpp hbox({ text(L"left") | border , text(L"middle") | border | flex, text(L"right") | border, }); ~~~ ~~~bash ┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└─────────────────────────────────────────────────────────────────┘└─────┘ ~~~ ~~~cpp hbox({ text(L"left") | border , text(L"middle") | border | flex, text(L"right") | border | flex, }); ~~~ ~~~bash ┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐ │left││middle ││right │ └────┘└───────────────────────────────────┘└───────────────────────────────────┘ ~~~ # component The `ftxui/component` directory defines the logic to get produce interactive component responding to user's events (keyboard, mouse, etc...) A `ftxui::ScreenInteractive` defines a main loop to render a component. A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The later defines - `ftxui::ComponentBase::Render()`: How to render the interface. - `ftxui::ComponentBase::OnEvent()`: How to react to events. - `ftxui::ComponentBase::Add()`: Give a parent/child relation ship in between two component. This defines a tree a components, which help properly define how keyboard navigation works. Predefined components are available in `ftxui/dom/component.hpp`: \include ftxui/component/component.hpp Element are stateless object. On the other side, components are used when an internal state is needed. Components are used to interact with the user with its keyboard. They handle keyboard navigation, including component focus. ## Input Produced by: `ftxui::Input()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Menu Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Toggle. Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## CheckBox Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## RadioBox Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Renderer Produced by: `ftxui::Renderer()` from \ref "ftxui/component/component.hpp". This component decorate another one by using a different function to render an interface. ## CatchEvent Produced by: `ftxui::CatchEvent()` from \ref "ftxui/component/component.hpp". This component decorate another one and catch the events before the underlying component. ## Container::Horizontal Produced by: `ftxui::Container::Horizontal()` from "ftxui/component/component.hpp". It displays a list of components horizontally and handle keyboard/mouse navigation. ## Container::Vertial Produced by: `ftxui::Container::Vertical()` from "ftxui/component/component.hpp". It displays a list of components vertically and handles keyboard/mouse navigation. ## Container::Tab Produced by: `ftxui::Container::Tab()` from "ftxui/component/component.hpp". It take a list of component and display only one of them. This is useful for implementing a tab bar. ## ResizableSplit::{Left, Right, Top, Bottom} Produced by: - `ftxui::ResizableSplitLeft()` - `ftxui::ResizableSplitRight()` - `ftxui::ResizableSplitTop()` - `ftxui::ResizableSplitBottom()` from "ftxui/component/component.hpp" It defines an horizontal or vertical separation in between two children component. The position of the split is variable and controllable using the mouse. @htmlonly @endhtmlonly ## Force a frame redraw. Whenever a new group of events have been processed: keyboard, mouse, window resize, etc..., the `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new frame. You might want to react to arbitrary events that are unknown to FTXUI. This can be achieve by posting events via `ftxui::ScreenInteractive::PostEvent`, via a thread. You can post the event`ftxui::Event::Custom`. ```cpp screen->PostEvent(Event::Custom); ``` `ftxui::ScreenInteractive::PostEvent` is thread safe.