#include // for size_t #include // for max, min #include // for function #include // for shared_ptr, allocator_traits<>::value_type #include // for wstring #include // for move #include // for vector #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Radiobox #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for RadioboxOption #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/dom/elements.hpp" // for Element, operator|, text, hbox, reflect, vbox, focus, nothing, select #include "ftxui/screen/box.hpp" // for Box #include "ftxui/util/ref.hpp" // for Ref namespace ftxui { namespace { /// @brief A list of selectable element. One and only one can be selected at /// the same time. /// @ingroup component class RadioboxBase : public ComponentBase { public: RadioboxBase(const std::vector* entries, int* selected, Ref option) : entries_(entries), selected_(selected), option_(std::move(option)) { #if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK) // Microsoft terminal do not use fonts able to render properly the default // radiobox glyph. if (option_->style_checked == L"◉ ") option_->style_checked = L"(*)"; if (option_->style_unchecked == L"○ ") option_->style_unchecked = L"( )"; #endif } private: Element Render() override { std::vector elements; bool is_focused = Focused(); boxes_.resize(entries_->size()); for (size_t i = 0; i < entries_->size(); ++i) { auto style = (focused_entry() == int(i) && is_focused) ? option_->style_focused : option_->style_unfocused; auto focus_management = (focused_entry() != int(i)) ? nothing : is_focused ? focus : select; const std::wstring& symbol = *selected_ == int(i) ? option_->style_checked : option_->style_unchecked; elements.push_back(hbox(text(symbol), text(entries_->at(i)) | style) | focus_management | reflect(boxes_[i])); } return vbox(std::move(elements)); } bool OnEvent(Event event) override { if (!CaptureMouse(event)) return false; if (event.is_mouse()) return OnMouseEvent(event); if (!Focused()) return false; int new_focused = focused_entry(); if (event == Event::ArrowUp || event == Event::Character('k')) new_focused--; if (event == Event::ArrowDown || event == Event::Character('j')) new_focused++; if (event == Event::Tab && entries_->size()) new_focused = (new_focused + 1) % entries_->size(); if (event == Event::TabReverse && entries_->size()) new_focused = (new_focused + entries_->size() - 1) % entries_->size(); new_focused = std::max(0, std::min(int(entries_->size()) - 1, new_focused)); if (focused_entry() != new_focused) { focused_entry() = new_focused; return true; } if (event == Event::Character(' ') || event == Event::Return) { *selected_ = focused_entry(); option_->on_change(); } return false; } bool OnMouseEvent(Event event) { if (!CaptureMouse(event)) return false; for (int i = 0; i < int(boxes_.size()); ++i) { if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) continue; focused_entry() = i; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { cursor_position = i; TakeFocus(); if (*selected_ != i) { *selected_ = i; option_->on_change(); } return true; } } return false; } bool Focusable() const final { return entries_->size(); } int& focused_entry() { return option_->focused_entry(); } const std::vector* const entries_; int* const selected_; int cursor_position = 0; std::vector boxes_; Ref option_; }; } // namespace /// @brief A list of element, where only one can be selected. /// @param entries The list of entries in the list. /// @param selected The index of the currently selected element. /// @param option Additional optional parameters. /// @ingroup component /// @see RadioboxBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::TerminalOutput(); /// std::vector entries = { /// L"entry 1", /// L"entry 2", /// L"entry 3", /// }; /// int selected = 0; /// auto menu = Radiobox(&entries, &selected); /// screen.Loop(menu); /// ``` /// /// ### Output /// /// ```bash /// ◉ entry 1 /// ○ entry 2 /// ○ entry 3 /// ``` Component Radiobox(const std::vector* entries, int* selected, Ref option) { return Make(entries, selected, std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.