#include // for make_shared #include // for move #include "ftxui/dom/elements.hpp" // for Element, clear_under #include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node_decorator.hpp" // for NodeDecorator #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/screen.hpp" // for Pixel, Screen namespace ftxui { using ftxui::Screen; class ClearUnder : public NodeDecorator { public: using NodeDecorator::NodeDecorator; void Render(Screen& screen) override { for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int x = box_.x_min; x <= box_.x_max; ++x) { screen.PixelAt(x, y) = Pixel(); } } Node::Render(screen); } }; /// @brief Before drawing |child|, clear the pixels below. This is useful in // combinaison with dbox. /// @see ftxui::dbox /// @ingroup dom Element clear_under(Element element) { return std::make_shared(std::move(element)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.