#include #include // for allocator #include "ftxui/dom/elements.hpp" // for operator|, text, underlined, Element #include "ftxui/dom/node.hpp" // for Render #include "ftxui/screen/screen.hpp" // for Screen, Pixel // NOLINTBEGIN namespace ftxui { TEST(UnderlinedTest, Basic) { auto element = text("text") | underlined; Screen screen(5, 1); Render(screen, element); EXPECT_TRUE(screen.PixelAt(0, 0).underlined); } } // namespace ftxui // NOLINTEND // Copyright 2022 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.